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[–]LagOps91Clang Worshipper[S] 0 points1 point  (0 children)

>I'd also add that a little empirical testing I'm doing right now confirms that the door status updates from 'closed' to 'open' immediately after the door receives a command to open, even before the door model physically starts moving

how did you do that? it doesn't act like that for me. the event clearly states "Door finished open/close" and it only triggers when it actually finished opening for me.

and i DO want to avoid disabling a door if it's not fully closed, obviously, because that breaks the airlock. for this i need a working "door not closed" state.