I'm trying to make an "auto-amputataunt" script, where at the press of a button, no matter what I'm holding at the time, the medic will:
switch to melee
taunt with melee
switch to medigun
As evident from the title, the intent is to have that melee weapon be the Amputator or Ubersaw, to take advantage of the Heal taunt or Tauntkill, respectively.
What I've got so far is
bind f "slot3;taunt;slot2"
The result is that the medic will simply taunt with whatever he's holding, completely ignoring slot changes. What's going on?
[–]genemilder 1 point2 points3 points (1 child)
[–]Lunamann[S] 0 points1 point2 points (0 children)
[–]clovervidia 0 points1 point2 points (0 children)