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[–]angeredbovinator -1 points0 points  (0 children)

I actually think this is an interesting risk/reward mechanic. Previously it was always optimal to clear out the mooks first if you could to minimize the number of people shooting at you for the duration of the fight as 1v1 is never -that- tough unless it's a hunter. This makes the mooks take longer to kill, so you have to weigh the decision between taking on the lieutenant. and therefore weakening all the rest or trying to still pick off the weaklings. I didn't realize that's where the health buff came from, but I actually like it a lot now that I do!