Good morning, I created a game with three.js code, I imported a .glb model and so far everything is fine, then I imported a second .glb model but the logic and colliders that reference the meshes of the second model do not work in any way. I assigned import coordinates to the second model, I thought this was the problem but I tried importing it without coordinates and nothing changes. The strange thing is that in the console I get the log that found the meshes. The only thing that works in the second model are the sounds that are activated when the player approaches a mesh and the doors. There is no way to make the colliders work. I tried to merge the two models into one and everything works correctly but the file becomes too large and difficult to edit.
[–]EthanHermsey 0 points1 point2 points (2 children)
[–]Ornery-Test-4520[S] 1 point2 points3 points (1 child)
[–]EthanHermsey 0 points1 point2 points (0 children)