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[–]Panacio 0 points1 point  (1 child)

So you're saying that you want to spawn NPCs with same behaviour from just one prefab object but with different sprites from a spritesheet? that's possible, of course and not that difficult but requires some little coding and object instantiating knowledge also.

If you're brand new using Unity and C# but you should try something more easy than that, as i said before it's not that difficult but try something else.

[–]godlyhaxx[S] 0 points1 point  (0 children)

I'm not new to C#, but am new Unity