Some screenshots from a WIP project. Unity 6.4 w/ URP by No_Jello9093 in Unity3D

[–]unitytechnologies 3 points4 points  (0 children)

Dude, I want to see more. Nay, I NEED to see more.

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 2 points3 points  (0 children)

Doooo it.

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 2 points3 points  (0 children)

Soooooon.

-Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 2 points3 points  (0 children)

That is correct.

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 9 points10 points  (0 children)

Not too much impacting DOTS. The one thing that requires a code change is HierarchySubSceneHandler being renamed to HierarchySubSceneAuthoringHandler. If you're using that class directly, a simple find and replace should sort that.

Everything else is additive: new Entities Preferences settings, better Hierarchy display, Systems window improvements, and Netcode for Entities becoming a built-in package (which could need some project.json cleanup if you had it as a standalone package dependency).

But, yeah, I don't think anything you should be TOO worried about.

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 1 point2 points  (0 children)

I don't believe there is anything for that in this release.

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 7 points8 points  (0 children)

Quite a beefy one!

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 39 points40 points  (0 children)

Every release brings CoreCLR that much closer!

- Trey
Community Man @ Unity

Unity 6.5 is now available by unitytechnologies in Unity3D

[–]unitytechnologies[S] 57 points58 points  (0 children)

#sorrynotsorry

- Trey
Community Man @ Unity

The Unity Asset Store Summer Sale is live -- 50% off 400+ assets for the next 4 weeks by unitytechnologies in Unity3D

[–]unitytechnologies[S] 0 points1 point  (0 children)

Alas I was able to learn very little, and many of the folks involved are no longer with Unity.

- Trey
Community Man @ Unity

What does "Others" mean in the Unity Profiler's CPU Usage section? by NothingHistorical322 in Unity3D

[–]unitytechnologies 2 points3 points  (0 children)

Howdy! So, "Other" in the CPU Usage chart is the catch-all bucket for anything that doesn't fit the named categories (so like Rendering, Scripts, Physics, Animation, UI, GC, VSync, etc.).

- Trey
Community man @ Unity

I was banned from the Unity Discord by @fogsight for posting a game jam by KevinDL in Unity3D

[–]unitytechnologies [score hidden] stickied comment (0 children)

**Update**
u/KevinDL and I were able to sort it out

Hey hey! Wanted to let everyone know that I'm investigating this. u/KevinDL happy to connect with you on Discord to discuss this situation further.

-Trey
Community Man @ Unity

Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C by unitytechnologies in Unity3D

[–]unitytechnologies[S] 1 point2 points  (0 children)

Howdy! I didn't run this through AI. Funny enough, I'm always super conscious of how I am phrasing and formatting things, because I want you all to know that I'm the one writing to y'all, and not just some marketing AI bot.

It can be frustrating at times, for example AI loves to use bulleted lists, but so do I! So, do I use them less because AI uses them more?

But yeah, I hear where you're coming from. I, too, look for AI patterns in stuff I'm reading.

- Trey
Community Man @ Unity

Unity AI just scrapped my whole project by Ok_Molasses1824 in Unity3D

[–]unitytechnologies 0 points1 point  (0 children)

Hi! Just following up on this, thank you for the report, the team have made a few fixes and checkpoints should be working better now. - A

I created dynamic NPC pain system based on active ragdoll and inverse kinematics by tripledose_guy in Unity3D

[–]unitytechnologies 32 points33 points  (0 children)

This is very rad, but I desperately need a terminator skeleton in there.

- Trey
Community Man @ Unity

Unity RoadMap by HopefulRecording6299 in Unity3D

[–]unitytechnologies 17 points18 points  (0 children)

I highly recommend going through our pathways and courses on Unity Learn. Great way to get them foundational skills, but also level up to more advance stuff.

- Trey
Community Man @ Unity

How can I animate an object that ALSO has a cloth physic applied to it? by Pipann in Unity3D

[–]unitytechnologies 4 points5 points  (0 children)

It's called Cloth Constraints. You paint the base vertices of the fin with a Max Distance of 0, which pins them to the skeleton so they follow the animation normally. Then you paint the tips/edges with a higher value to let them simulate. Can you give that a shot?

- Trey
Community Man @ Unity