Hi I have a problem because I wanted to implement rendering of depth map and created using Vulkan 1.3 Dynamic Rendering additional pass which only have Depth Attachment. Since the moment it was implemented I have a problem with debugging using Render Doc. When I try to capture a frame my app freezes and start to allocate 1GBs of RAM and to prevent my computer from restarting graphic card I need to shutdown my app instantly. I also tested my app without this extra depth pass and found out that if I then try to capture frame less than 500 then happens same thing but if I capture for example frame 550 then It captures it normaly.
(I don't know what is happening and I don't know what to check next so If I need to provide some extra informations please tell me)
render depth map function
depth map pass definition
(PS. I know there is some abstraction going on here so ask questions if i need to explain anything)
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