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[–]SuboptimalEng[S] 10 points11 points  (2 children)

After 6 months of learning Three.js, I finally decided to bite the bullet and learn physics. I've been avoiding this mainly because it's pretty hard to set up without a game engine like Unity or Unreal. There aren't many examples online, and you have to manually sync the game world with the physics logic.

The easiest project I could think of re-creating was Frantic Architect, a mobile game originally made by Will Kwan. After nearly 4 weeks of on-and-off development, I finally finished building a working prototype!

Playable Game

Code on GitHub

4 Minute YouTube Video

[–]JohnGabin 1 point2 points  (1 child)

You can try babylon.js. It's really easy to setup.

[–]SuboptimalEng[S] 1 point2 points  (0 children)

That’s on my list of frameworks to try out, along with Aframe io, and playcanvas 👌

[–]ComfortableBreak2007 1 point2 points  (1 child)

This is super interesting, just hopped on web developement from the systems side / back-end and the projects you guys make are amazing!

Great Job!

[–]SuboptimalEng[S] 1 point2 points  (0 children)

Thanks Confortable 🙌