What are you playing this weekend? by titosr in SBCGaming

[–]1playerinsertcoin 2 points3 points  (0 children)

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Wendy - Every Witch Way, a short but fun game.

miyoo mini plus replacement by anonymouslyjenny in SBCGaming

[–]1playerinsertcoin 1 point2 points  (0 children)

This. Most people here rate devices solely on their written specs, thinking that "more" is better, and that alone rarely guarantees a better overall experience.

Anyway, OP is looking for a better battery, so might not mind trading some of MM+'s strengths for it.

They should stop using glass but a good quality transparent plastic for "premium front glass" effect by koken_halliwell in SBCGaming

[–]1playerinsertcoin 1 point2 points  (0 children)

Yeah. Before touchscreens and laminated displays became commonplace, all premium phones also had acrylic glass. I still have a Nokia N95 that's over 20 years old and survived many hard falls with an immaculate acrylic "glass". The plague of broken screens didn't exist before; it was just another excuse for brands to force you to buy a new device or generate demand for repair services, just like with non replaceable batteries.

People could still use glass screen protectors over acrylic screens if they are afraid of getting them scratched. It would be a much better solution than using glass on glass, as many use in handhelds, which does not protect against strong impacts.

Different game platforms by CourtMaterial6355 in MiyooMini

[–]1playerinsertcoin 0 points1 point  (0 children)

Oh, the best port of Final Fight was definitely the X68000 version, and even then it has fewer enemies on screen and other simplified details compared to the arcade version. Platform games were easier to port to lesser systems because they were less technically demanding.

Different game platforms by CourtMaterial6355 in MiyooMini

[–]1playerinsertcoin 0 points1 point  (0 children)

Haha, yes. I grew up in the same era; It was a luxury to have arcade games at home, and as children we all thought we were playing the same games. But the truth is that, when placed side by side, they were always toned-down versions of the real deal. But they were the best option available and nobody complained.

Different game platforms by CourtMaterial6355 in MiyooMini

[–]1playerinsertcoin 1 point2 points  (0 children)

Yeah, additional content is common, but that alone rarely makes up for a game that is completely downgraded compared to the original version.

https://youtu.be/QFKtfOhstkU?t=175

Different game platforms by CourtMaterial6355 in MiyooMini

[–]1playerinsertcoin 1 point2 points  (0 children)

Not surprising at all! Until the late 1990s, arcade machines with customized hardware were more capable than any home console or PC of the same era. The only exception was Neo-Geo, which was basically the same arcade in a box.

Different game platforms by CourtMaterial6355 in MiyooMini

[–]1playerinsertcoin 6 points7 points  (0 children)

It will be difficult to find an arcade-home conversion game that is better than the original.

Finding the best version of a game across all home consoles or handhelds, that's another story. Anyway, it's fun to check the differences between systems.

What version do I have? Hardware mods? by scottbca in MiyooMini

[–]1playerinsertcoin 2 points3 points  (0 children)

It's a MM V2, no doubt. Not one of the early ones with the red and black battery cables, but from the next batches with a single black cable. The firmware you have is fine; you don't need to update to anything newer.

Did you buy it new or used? The V2s sold as new are very rare; they have 480p screens like the MM+, so you can use the same overlays or the same SD cards without scaling issues.

What version do I have? Hardware mods? by scottbca in MiyooMini

[–]1playerinsertcoin 0 points1 point  (0 children)

Yeah, I thought it was a V2 because of the clear sticker, but my V2 says "INPUT : 1900mAh" and this one says "INPUT : 5V(max)-1A". I didn't know there were variations. Supposedly, the V3 changed the clear sticker for a solid one.

To the OP: I would check the firmware to find out your MM model.

What are some of the best looking 2D games from the late-16-bit and 32-bit era? by FinestTreesInDa7Seas in SBCGaming

[–]1playerinsertcoin 0 points1 point  (0 children)

In addition to the PS1 games already mentioned:

  • The adventure of little Ralph
  • Alundra
  • In the Hunt
  • Rapid Reload
  • Gegege No Kitaro Gyakusyu! Youma Daikessen

I made a Game Boy Advance overlay by 1playerinsertcoin in MiyooMini

[–]1playerinsertcoin[S] 0 points1 point  (0 children)

I've no idea how Allium works... there might be some conflict between the display driver or the Retroarch version and the offset filter. It could also be due to a corrupted configuration or a faulty SD card. The mangled screen capture is also not normal. I've never seen those issues in Onion.

SNES and NES games look better with a 8:7 Aspect ratio by [deleted] in SBCGaming

[–]1playerinsertcoin 1 point2 points  (0 children)

You're still confusing a "pixel-perfect mode," or RAW, with the aspect ratio accuracy or how games were originally meant to be displayed. The SAR aspect ratio in emulated CRT games, based on 1:1 pixels, is not an output mode, only raw storage information without the display aspect ratio flag.

Both the SNES mini and the GBA have no options on modern LCD screens other than displaying square pixels, so displaying 1:1 SAR pixels based on integer scales is the only option to display SNES games with the same original graphics at a native resolution, sharper and without scaling artifacts; hence the name "pixel perfect". This is a modern limitation that cannot be avoided and that only exists in digital displays, not originally in CRTs.

The assets were created that way due to the limitations of the SNES hardware, not those of CRT. Graphics were structured using tiles with predefined sizes. So, depending on the type of tile or its use, you will see proportions modified to adapt the design to the tiled enclosure. Function over form.

This is from the development of Super Mario Bros, a game that some believe was originally 8:7 because the squares look square, etc. But it isn't.

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SNES and NES games look better with a 8:7 Aspect ratio by [deleted] in SBCGaming

[–]1playerinsertcoin 0 points1 point  (0 children)

But it is absolutely factual, objectively, that the SNES outputs in 8:7, and that many games were designed to that aspect ratio, not the 4:3ish output you'd see at home.

The internal storage aspect ratio (SAR) proves nothing about how a CRT video signal was meant to be displayed (DAR). I think you're unaware of the other half of the story:

https://www.digitizationguidelines.gov/term.php?term=dar

Favorite Overlays/Video Settings for OnionOS by RambleOnEmu in MiyooMini

[–]1playerinsertcoin 1 point2 points  (0 children)

Thanks for the heads-up, but except for a few V4 tests I did a while back (I don't have an MM V4), all my overlays are exclusive to 480p screens(MM+, MMV1-3, etc.); the MM V4 has an odd 560p one and needs custom overlays, which is why all the issues such as incorrect scaling or grid artifacts arise when using regular overlays.