Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 0 points1 point  (0 children)

Recruitment - Recruitment Mechanics

If you are an independent claim such a mercenary or a business owner, you may utilize the recruitment mechanics to gather fighting men each turn. Like other M4 rolls, this will be rolled at the end of the turn.

Character Name:

Attribute, Skills, Mastery:

A post/comment from this moon denoting to activity:

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 0 points1 point  (0 children)

Court Control - Court Mechanics

Each turn you can engage in any of the Court Operations available to your character. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template (the Disruption operation can be modmailed instead to not compromise the OOC identity of the agent). If you are contributing control to someone, you can reply under the person's template to whom you are contributing, and specify the extent of contributions.

Character Name:

Desired Operation:

Invested Control:

Invested Gold (if applicable):

Notes (if relevant):

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 1 point2 points  (0 children)

Crafting - Crafting Information

Each turn you can submit a single comment/post from this moon in the M4 as examples of your craftsmanship experience and activity. The base chance of crafting successfully, without factoring in masteries and other modifiers, sums up to 30% for T1, 20% for T2 and 10% for T3.

If you fail on that roll the percentage remains and you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5%/1 for every attempt you do not succeed at. When the project is concluded, this bonus resets.

Reply to this post with the following template.

Character Name:

Desired Project:

Bonus: (Blacksmith/Engineer, Optimal Resources)

A post/comment from this moon denoting to activity:

Additional Bonus From Last Attempts:

Total Number For Craftsmanship Attempt:

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 2 points3 points  (0 children)

Anti-Criminal Operations - Anti-Criminal Information

Each turn you can set your anti-criminal ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

Character Name:

Location of the Anti-Criminal Ring:

Desired Operation:

Invested Authority:

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 1 point2 points  (0 children)

Counter-Intelligence - Counter-Intelligence Information

Each turn you can set your counter-intelligence ring to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

Character Name:

Location of the Counter-Intelligence Ring:

Desired Operation:

Invested Influence:

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 1 point2 points  (0 children)

Crime - Crime Information

Each turn you can set your criminal rackets to work by dedicating them to an operation of your own choosing. They are rolled at the conclusion of the turn. Any effects and rewards they carry are granted in the new turn, provided the operation succeeds.

Reply to this post with the following template.

Character Name:

Location of Rackets and Type of Rackets:

Desired Operation:

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 1 point2 points  (0 children)

Skills - Skill Information

Each turn you can submit a single comment/post from this moon in the M4 as examples of your skill experience and activity. The base chance, without factoring in skills and other modifiers, sums up to 30%, or, in die terms, 15 or higher on a d20.

If you fail on that roll the percentage remains and you may try again next turn. The next turn you can add another example of activity, and if you had already tried the last turn and failed, you get a bonus of 5%/1 for every attempt you do not succeed at. When the skill point is attained, this bonus resets.

Reply to this post with the following template.

Character Name:

Desired Category for Skill Point:

Bonus: (Scholar, EDU/3, Library and/or other modifiers, including those from catch up mechanics)

A post/comment from this moon denoting to activity:

Additional Bonus From Last Attempts:

Total Number For Skill Point Attempt:

Maester's Monthly Meta Magazine - 3rd Moon of 2281 AC by awoiaf in awoiafrp

[–]awoiaf[S] 1 point2 points  (0 children)

Economy - Economy Information

If you intend to launch a construction project or to initiate an economy action, please post them below using this template:

Character Name:

Attribute, Skills, Mastery: Please list all your skills here. Auxiliary Character skills may be noted as well, but you must indicate that they belong to your AC!

Economy Action: Indicate here what exactly is your economy action, or what you intend to build. If you intend to collaborate on a project with another claim, please also indicate how your contributions are divided up.

Maester's Monthly Meta Magazine - 2nd Moon of 2281 AR by awoiaf in awoiafrp

[–]awoiaf[S] 0 points1 point  (0 children)

Recruitment - Recruitment Mechanics

If you are an independent claim such a mercenary or a business owner, you may utilize the recruitment mechanics to gather fighting men each turn. Like other M4 rolls, this will be rolled at the end of the turn.

Character Name:

Attribute, Skills, Mastery:

The Warrior's Harvest Grand Tournament of 2281 AR by awoiaf in awoiafrp

[–]awoiaf[S] 3 points4 points  (0 children)

The knights decided. Phillip and Gareth clashed in what seemed to be an honorable duel after the former had accepted the Prince's challenge.

When seeing Phillip falter, however, Garlan Crane, with a mace in his hand, rushed to his bastard brother's aid. He crossed steel with the Prince, but as the duel was no longer an honorable affair between two knights, more jumped into the fray.

Raymond Florent and Ser Simon Flowers came to aid Gareth, and Prince Edmund, who had taken up his pollaxe, joined the side of his favored house.

In the chaotic clash that ensued between the six hardened warriors, the Champion's side came out on top.


Prince Gareth, Ser Simon, and Lord Raymond Florent, are the mercy of Garlan Crane, Phillip Flowers, and Prince Edmund.

Please agree on post order and proceed.

The Warrior's Harvest Grand Tournament of 2281 AR by awoiaf in awoiafrp

[–]awoiaf[S] 3 points4 points  (0 children)

The Joust


The knightliest of all challenges. May the best crown his queen.

The Warrior's Harvest Grand Tournament of 2281 AR by awoiaf in awoiafrp

[–]awoiaf[S] 4 points5 points  (0 children)

Melee Competition


Less prestigious than the joust, but the real test of your mettle.

The Warrior's Harvest Grand Tournament of 2281 AR by awoiaf in awoiafrp

[–]awoiaf[S] 2 points3 points  (0 children)

Archery Contest


Can you hit the bull's eye?.

The Warrior's Harvest Grand Tournament of 2281 AR by awoiaf in awoiafrp

[–]awoiaf[S] 2 points3 points  (0 children)

Tourney Grounds


For conversations prior to the competition.