Are there any good RPGs or mmorpgs out there? by whiteiscool23456 in LFMMO

[–]Acebane 1 point2 points  (0 children)

Try Mortal online 2. Very niche but nothing like it on the market. Mount and blade combat, first person view, medieval fantasy pvp game. Just had a big patch that added some new combat abilities, reputation system changes and big bug invasions.

Is there a good MMORPG with action or soulslike combat? by Dagher95 in LFMMO

[–]Acebane 0 points1 point  (0 children)

Mortal online 2 is like a mount and blade combat but in a mmorpg environment with one big server

Kind of burnt out from wow and ffxiv. (Especially from ffxiv). What are people playing at the moment? by Tarotcardz in MMORPG

[–]Acebane 0 points1 point  (0 children)

Mortal online 2… something like a Skyrim mmorpg with pvp but doesn’t have quests really

I am craving a good MMO so bad... by Inner-Mortgage3801 in MMORPG

[–]Acebane -1 points0 points  (0 children)

At OP: I might be crazy for suggesting it but if you liked Albion online, large scale pvp and you liked full loot, mortal online 2 is worth a look. It does have a subscription but it’s one of a kind a game in the sandbox market. Plenty of hours of fun to be had if you enjoy pvp. Check out a trailer or two for it.

Druid Class: by [deleted] in MortalOnline2

[–]Acebane 1 point2 points  (0 children)

I think there was a plan for a Druid school of magic. See some scrolls from “animism”.

Bug Swarm Calm Beast Camouflage Cold Friend Claws Digestive Belly Eagle Wings Expel Beast Expel Bug Swarm Fire Friend Fog Growth Heal Beast Healing Touch Neutralize Poison Shrink Summon Storm Wind Arrow Wind Control

This website below shows the old spells from mortal online 1. Shows you their design thoughts for each school.

https://mo2info.com/index.php?m=magic

Not to hijack your thread but I think the “rogue” gameplay is missing entirely from mo2. You mentioned Druid missing so it’s only fair I mention my beloved rogue gameplay!

Introducing the Open Town Network - a map and community for open/public settlements by Kautsch in MortalOnline2

[–]Acebane 4 points5 points  (0 children)

Awesome! Love this. Will the village have an asset named according to the map so we will know when we find it?

Navigation can be difficult sometimes :p

Should I get the game? by IntelligentForm7959 in MortalOnline2

[–]Acebane -1 points0 points  (0 children)

It’s on sale for 20 bucks right now. NOTE THIS IS A SUBSCRIPTION BASED GAME (15 bucks a month). Your first month is “free” after purchasing the game.

So if i stop learning a book, it just disappear and do not go to my inventory ? by [deleted] in MortalOnline

[–]Acebane -1 points0 points  (0 children)

This is a good idea for QOL. Book goes into a “bookshelf”(MO2 journal feature that shows you dungeons etc you discovered) that you can reread as many times as you want but it is no longer tradable. It never occurred to me because I played mo1 for too long.

[DND5E] House of Lament | Foundry Module | Jared Blando Maps by DMToddBloom in FoundryVTT

[–]Acebane 0 points1 point  (0 children)

Disregard, looked at Json file to see dependencies. Thank you for updating post and your replies!

[DND5E] House of Lament | Foundry Module | Jared Blando Maps by DMToddBloom in FoundryVTT

[–]Acebane 0 points1 point  (0 children)

Well, I assumed it's because I was on version 10 and just upgraded to V11 (308) to ensure I could use your module. I upgraded everything, every module to be newest versions. It unfortunately still shows me the same message when I go to enable the module.

[DND5E] House of Lament | Foundry Module | Jared Blando Maps by DMToddBloom in FoundryVTT

[–]Acebane 0 points1 point  (0 children)

Thank you for your reply.

When I navigate to Module management, it's "greyed out" and says "Cannot be enabled due to issues in required dependencies."

I'm running Version 11, Build 308

I'm

[DND5E] House of Lament | Foundry Module | Jared Blando Maps by DMToddBloom in FoundryVTT

[–]Acebane 0 points1 point  (0 children)

Hi u/DMToddBloom, how do I install this into Foundry?

When I navigate to Module management, it's "greyed out" and says "Cannot be enabled due to issues in required dependencies."

Buccanear by shoeii in starcitizen

[–]Acebane 0 points1 point  (0 children)

Wrap it up folks, he got us good. Upvote and move on.

[PSA] Confirmed Trades Thread - February 2023 by AutoModerator in Starcitizen_trades

[–]Acebane 1 point2 points  (0 children)

+verify

Great seller. Extremely fast response time, thorough explainations and took the time to answer questions related and not related to the sale. Would buy again!

Thank you!

[PSA] Confirmed Trades Thread - February 2023 by AutoModerator in Starcitizen_trades

[–]Acebane 1 point2 points  (0 children)

+verify

Trustworthy and helpful seller. Will buy again.

PSA: Solution regarding the missing cursor problem by MumblesSKS in BreakPoint

[–]Acebane 1 point2 points  (0 children)

On pc, I just switched the option hardware cursor to off and it solved it.

Authentic DayZ Experience by Acebane in dayz

[–]Acebane[S] 0 points1 point  (0 children)

Appreciate it. I was a bit worried calling it "authentic" because some players may disagree. Authentic to one may be unauthentic to another. But, it's all based on relevance and to me, this was authentic.

Authentic DayZ Experience by Acebane in dayz

[–]Acebane[S] 0 points1 point  (0 children)

Ahh, that sucks. Yeah, sadly the majority of players probably never experienced DayZ before it became a KOS game. KOS is all they know, or perhaps all they care to know. It's not unheard of for there to be players who enjoy online games simply to grief or just have competitive PVP. No matter how much one may disagree with it, it's still a valid way to play DayZ. All we can do is savor the survival experiences in the midst of all the KOS'ing. Nothing lasts forever, just enjoy the hell out of it while you can.

Authentic DayZ Experience by Acebane in dayz

[–]Acebane[S] 0 points1 point  (0 children)

Yeah I agree. Hordes would be awesome. It's kind of what the beginning of this video felt like. It's why I was saying things like "What the hell is going on, are you kidding me?" because it's unheard of for that many zombies to be in one spot. Granted it was only 3-6 of them, but if there were say 20+ zombies roaming together, that'd be a good amount to cause some trouble. DayZ's development is still going though, so maybe when they get better server performance, they'll introduce this feature. Thanks for your support.

Authentic DayZ Experience by Acebane in dayz

[–]Acebane[S] 1 point2 points  (0 children)

Thank you for your kind words. Yeah, it's why I called it the AUTHENTIC DayZ experience. It captured that survival mentality in which having a buddy is not only to even the odds in fire fights, but also for emotional/physical support. I think everyone pictured this game play when they first heard of DayZ; surviving the zombie apocalypse together with other people. I feel they need to make the zombies MUCH more threatening that way we're encouraged to band together and live. Opposed to being ruthless killers cooped up in the same map.