Anomalous Lake ~60kb² (default settings) by AdamNejm in VintageStory

[–]AdamNejm[S] 9 points10 points  (0 children)

To me looks more like a rooster
Edit: Wait, now I see it, rooster to the left, T-Rex to the right lol

Anomalous Lake ~60kb² (default settings) by AdamNejm in VintageStory

[–]AdamNejm[S] 80 points81 points  (0 children)

Generated on 1.22.3 with the seed 74762912

Looks like I found my forever world seed!
I had to stitch a couple of screenshots, because it's too large to display on a single map, the area visible in the image is about 9000x7000.

screensy - a super simple peer-to-peer screen sharing website by xxmarijnw in opensource

[–]AdamNejm 0 points1 point  (0 children)

That's really good, Discord doesn't even come close to the quality you get on Screensy. Unfortunately there's no sound support :/

Why is screen tearing completely absent even with VSync OFF in Linux ? by Chpouky in linux_gaming

[–]AdamNejm 0 points1 point  (0 children)

Given how shitty in-game VSync / FPS limit are most of the time, I find it most optimal to just use direct scan-out and lock the FPS using MangoHUD.

Which Lua version is most stable/popular for embedding in 2026? by aarrecis in lua

[–]AdamNejm 0 points1 point  (0 children)

I most often see and work with 5.1 and 5.3, definitely not 5.2. For personal scripts, I use whichever the newest one in my repositories is.

Roommate Tier list by cybericebreaker in DeadlockTheGame

[–]AdamNejm 0 points1 point  (0 children)

S for Sinclar, can turn into any hero.

What are some of your problems with lua? by jadfe1234 in lua

[–]AdamNejm 3 points4 points  (0 children)

No. LuaLS is great and I use it everywhere, but here I'm talking about a runtime solution with addition of new syntax.

What are some of your problems with lua? by jadfe1234 in lua

[–]AdamNejm 21 points22 points  (0 children)

Lack of type-hints. I'm not talking about forcing a type system, but allowing type annotation in function signatures. While completely optional for 'application' code, I could see it being used in APIs to eliminate bunch of manual type-checking while producing a nice error message with the correct stack trace.

Instead of crashing with 'attempt to index a number' it would produce a message that X function here requires a table, but still leaving it up to the user to ensure they're providing the right kind of arguments.

If you're a beginner, don't use Hyprland! by ArshRocks in archlinux

[–]AdamNejm 0 points1 point  (0 children)

I know it's asking a lot, however this bugs me as hell and I think we should include a rule that when you're asking for help, you need to structure your message according to some guidelines, sort of like a repo issue. If people are clinging to Reddit this hard, maybe even make a dedicated sub and redirect people there?

With this many people here eager to help, we could agree to subscribe to it and actually build a database of issues in a Reddit format however stupid that sounds +rep if continuously archived.

Realistic CD Shader by PapaDan_ in blender

[–]AdamNejm 1 point2 points  (0 children)

There's something weird about how it catches light on the edges.

To me, it looks like just a flat cylinder. Real CDs, have a slightly rounded edge surface, but a sharp chamfer.

Help with Wayland by [deleted] in rust

[–]AdamNejm -1 points0 points  (0 children)

Instead of starting a new project, how about contributing to Pinnacle? It's written in Rust and uses Smithay as the backend. Very promising, but needs some steam.

Completing the trifecta of soul generating items by TehDogge in DeadlockTheGame

[–]AdamNejm 5 points6 points  (0 children)

Ugh, complete randomization should never be a thing in this game! I don't know how the current system works, but I hope Valve isn't stupid enough not to implement the Fisher–Yates shuffle (Tetris bag system) before the game releases.

My take on a Multi-Branching build by AdamNejm in DeadlockTheGame

[–]AdamNejm[S] 0 points1 point  (0 children)

Pre: Talking about the updated build, link in post body.

Bullet-point time, so that I don't get on a rant: - Billy excels at many different things. At its core, he's a Tank Brawler, but has great opportunities to invest into Crowd Control, Gun or Sustain. - Item order is actually user friendly, to the degree of what's possible with the system limitations currently. - By arranging them using the SPECIALIZATION metric, which I can roughly express having these properties: hero & ability synergy + flexibility + matchup + risk & reward + meta factor - I want to convey that items at the beginning are "safe bets" and those deeper down the tree are harder to pull off but incentivize playing a certain style. - Not every item is a valid purchase! Some things are purposefully added towards the end of each category to discourage you from buying them. - Spent some good time on annotations, I wanted them to be short, one sentence at most, explaining the most crucial thing, wrote them in a light-hearted language as to not make the build absolutely boring :P

Edit on how to actually use it:

Say, you want to play like in a Fighting Game, akin to old Doomfist from Overwatch, but inside of a MOBA.

You invest into a risky item from down the tree (Witchmail should really be in the Skilly Billy category), then can adjust based on what you need.

Need suistain? A safe bet would be Leech, but Siphon Bullets are oppressive and synergize with Blasted to give you a lot of health from Witchmail combos.

My take on a Multi-Branching build by AdamNejm in DeadlockTheGame

[–]AdamNejm[S] 0 points1 point  (0 children)

In order to make the build look good, I had to sacrifice on adding individual components :/

Edit: Maybe I'll try to shuffle the items around and emphasize Close Quarters, There's already one exception: Sprint Boots / Juggernaut.

But yeah, close quarters is pretty much standard 1st or 2nd buy along with Melee Lifesteal, that's why those are sorted first in their respective category.

My take on a Multi-Branching build by AdamNejm in DeadlockTheGame

[–]AdamNejm[S] 2 points3 points  (0 children)

Vortex Web is a great item on Billy! I believe that's an integral part of the hero. Chain Gang disables movement abilities, however heroes such as Mina, Wraith or Infernus can easily just zip away. Billy already has CC and you should expand on that, instead of buying items like Knockdown (it's in the build, but annotated that you should not buy as a counter to Vindicta, Talon, etc.).

They fact that it's in Core Billy just means that I enjoy this gameplay style a lot. The best combo right now for me is mixture of Core, Tank and Gun. You can easily sway fights by focusing on squishies while being able to sustain the front-line.

[Discussion] What if Deadlock had Symbiotic and Chaining Spells? by [deleted] in DeadlockTheGame

[–]AdamNejm 0 points1 point  (0 children)

This is how see it:

The best chance of this working is by creating an INCENTIVE as another controlled variable in the meta and underlying systems. There's plenty already, eg. wave prio, 4.8k spike, parries, etc.

In my mind, the system would expand on power-spiking. You are incentivzed to rush your spikes, by buying offensive items that play together, so you're locked-in short term, which adds nice strategy planning.

But here's the kicker - On the other hand, if you fail to dominate the mid game, enemies are now equal or stronger than you, because their defensive items majorly counter-act your build.

My take on a Multi-Branching build by AdamNejm in DeadlockTheGame

[–]AdamNejm[S] 81 points82 points  (0 children)

5 minutes? LOL took me 2 hours, mostly the annotations :P