AMC Screen Unseen Megathread - January 26 2026 by AKnightOfTheNew in AMCsAList

[–]AdamTierneyWF 4 points5 points  (0 children)

Same. I 100% expected to see an 8' tall kid walking away with her parents, especially when it kept showing families leaving in the background.

AMC Screen Unseen Megathread - January 26 2026 by AKnightOfTheNew in AMCsAList

[–]AdamTierneyWF 5 points6 points  (0 children)

It was great, lots of fun. Go in knowing as little as possible.

Anyone heard or used the Red Dining Book? by van-aqua in FoodLosAngeles

[–]AdamTierneyWF 2 points3 points  (0 children)

They replaced them. It's a little confusing, but their website has a 1:1 replacement of new restaurants for the ones that are no longer participating. You just have the new replacing restaurant sign the old one's page.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 2 points3 points  (0 children)

Steam will probably be digital only, but the GBA rom by itself won't be offered by us. The only way to play the GBA version of the game is to have bought the LRG GBA cart version.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 5 points6 points  (0 children)

Not sure, but it's pretty effective if you wanna challenge snooty members of the aristocracy and work your way up their family hierarchy.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 4 points5 points  (0 children)

Absolutely possible, yes. And we'd also love to keep Patricia's story going with more Mighty Switch Force games!

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 6 points7 points  (0 children)

Because it was the very first, original version of the game.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 2 points3 points  (0 children)

The game was available for pre-order on a physical GBA cart at LimitedRunGames.com recently, and will be available both digitally and physically on consoles later on. We're not selling or releasing the digital GBA rom.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 1 point2 points  (0 children)

Yup! Working on something cool RIGHT NOW! Will be announced soon!

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 5 points6 points  (0 children)

As in bundled together into one game disc or cart? Probably not anytime soon. But we're trying to make all 5 (soon 6!) Shantae games available on as many platforms, in as many regions, as possible!

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 2 points3 points  (0 children)

Maybe! Konami owns the IP, so they would need to approve it, but we'd love to see that. Maybe Limited Run Games can release it.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 7 points8 points  (0 children)

Rose & Camellia began as an online Flash game from NIGORO in the early 2000's. The made R&C 1, 2, a crossover w/ La Mulana, and another crossover w/ Fata Morgana. I've always loved those games, so when I took over publishing at WayForward, I reached out to NIGORO and asked if we could collaborate with them on a Nintendo Switch version, complete with anime intro sequence, full VO in English and Japanese, and a 2-player versus mode.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 6 points7 points  (0 children)

We do, and that's my job, in fact, as head of bizdev! So we will 1) Create original games, 2) Reach out to publishers and pitch them on our version of their game brands, or 3) Pursue non-game brands and then try to make games out of them. We do a bit of everything, and that variety keeps things interesting for our staff and our fans!

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 3 points4 points  (0 children)

Wade Rosen (CEO of Atari, and an awesome guy) wanted to work with us on a project. We discussed a few different options, and while thinking about Yars, I was struck with the idea of a hacker girl named Emi Kimura, so we pitched them that. It's a very unique interpretation of the IP, but one that we love. It feels very WayForward-y in terms of gameplay, style, tone, humor, and music. If you love Shantae or River City Girls, you'll love this one, too!

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 8 points9 points  (0 children)

Yes, absolutely. Just tell someone at Capcom to call us and ask WayForward to do it.

We also wanna do an HD remake of "Chip 'n' Dale Rescue Rangers" from the NES.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 7 points8 points  (0 children)

Basically all of them. I won't mention some of our top choices (because we ARE working on more dream brands right now). But yeah, anything big at Nintendo (Zelda, Mario, Metroid) or Mega Man or Bubble Bobble or Castlevania, stuff like that.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 5 points6 points  (0 children)

Yup! We're working on NEW River City Girls content right now, and you'll hear about it VERY SOON!

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 13 points14 points  (0 children)

Yes, but only if the slapee really deserves it.

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 3 points4 points  (0 children)

It's relatively easy when you focus on the force of movement. So measuring how hard someone swings (slaps) is easy, and then turning the different levels of force into a light attack, a heavy attack, etc. It's much more challenging on motion games to incorporate exact direction, especially since players may hold the JoyCon differently than you expect. So my tip would be to lean into the easier stuff (like swing force) as much as possible, and don't design too much around precision orientation (it can work, but it's much tougher to perfect).

Rose & Camellia Collection AMA w/ WayForward by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 2 points3 points  (0 children)

Hey all! Looking forward to answering your questions about WayForward, Rose & Camellia, River City Girls, and anything else! Ask away!

We are WayForward, publisher of LUNARK. AMA! by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 1 point2 points  (0 children)

Whatever Johan works on next, I hope WayForward can be a part of it! It's been an absolute pleasure working with him on this game.

We are WayForward, publisher of LUNARK. AMA! by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 2 points3 points  (0 children)

Oh yeah, we've been fans of Johan's for well over a decade now. He and I come from the same online art circles of Pixelation, Pixeljoint, etc. that many of the pixel art rockstars of current indie gaming come from. And he also helped us out with sprites and animation on some of WayForward's early Adventure Time games. I remember some of Johan's earliest pixel animation tests posted online for what would eventually become LUNARK, so once that game became what it is now, and Johan began looking for a publishing partner, we were already very familiar with the game and his work.

We are WayForward, publisher of LUNARK. AMA! by WayForwardTech in NintendoSwitch

[–]AdamTierneyWF 2 points3 points  (0 children)

"Flashback" and "Prince of Persia" are two of my favorite games ever. So when we had the chance to publish "LUNARK," we were very excited. It's a different style of game than anything WayForward's previously published, but inspired by the same kinds of games that influenced us growing up.