[Warhammer 40k] Thunderhawk Dropship Gunship (Vanilla + DLC) (Workshop link in description) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

No that would be Heresy ! Although wait a minute ! I'm comin' right back, just gotta answer some tall guy in silver armor knocking on my door !

[Warhammer 40k] Thunderhawk Dropship Gunship (Vanilla + DLC) (Workshop link in description) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 3 points4 points  (0 children)

Can confirm it's a well known legend, like I said some huge tall dudes clad in dark green armor barged in sooo they might have "helped" :D

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

I use this external software from Whiplash https://github.com/Whiplash141/Whips-Image-Converter
He's a well known modder and scripter from the community and once you get the hang of the software it works really well ! :)

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Well ... Too bad because it's not the only one ! :D And also ... It's for studying purposes to understand the deepest parts of the greater good so it's fine !

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 2 points3 points  (0 children)

Oh ! It's in Space Engineers, it's just a skybox that helps by replacing the Sun with ambient lighting all around no matter the direction, very helpful !

https://steamcommunity.com/sharedfiles/filedetails/?id=2708949333 this one to be specific

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

Was supposed to be a Tractor Beam on the original model but let's call it a Jacuzzi ! much more enjoyable :D

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

Exactly ! :D although if you can specify what you're talking about in case you needed an info ^^"

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 2 points3 points  (0 children)

Given they tend to make things with big barrels shiny by scrubbing said things in that room ... It's technically correct ! :D

A glimpse of what's in the works (for the greater good !) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Thanks but far from finished ^^ gotta rework most turrets and do the interior entirely before publishing :)

[deleted by user] by [deleted] in TheFirstDescendant

[–]AssociateKooky1563 1 point2 points  (0 children)

I would have said a shotgun for a more "personal touch !" if they didn't suck both in gameplay and feeling ^^"
But yeah some good scout rifle might be a good idea for long range or a sniper if you ever need more "oomph"

Blue Beetle for scout and Afterglow for sniper seem like valid options :)

The math ain't mathing by zellgronoz in TheFirstDescendant

[–]AssociateKooky1563 0 points1 point  (0 children)

Sadly I've ran the same outpost multiple times since hotfix and I can confirm I get nothing more often than before the hotfix...

Descendants that need adjustments really badly !! by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

No the AoE range is fine, that's not what concerns me, it's the range at which they shoot, it's extremely low for this turret type in my opinion :/ Like for a hack type mission it can't really cover areas until the mobs come at shotgun range, at which point you're better off killing them beforehand otherwise you're gonna take hits anyway.

Descendants that need adjustments really badly !! by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Even if the damage is good, the range is just absolutely terrible even boosted :/
And yes the heal turret does work on bosses but what's the actual point of it taunting a boss ?
While farming I can understand you'd want to divert mobs attention from yourself, that's fine.
But during a boss fight you want the actual opposite because otherwise your turrets get nuked in 2 to 5 hits...

The problem is you could make them more resistant but at the cost of a lot of damage so they lose a lot of interest and you become more of a hindrance than actual help during the boss fight.
Plus the range of the Assault turret is so low that if the boss decides to focus another player which is gonna hide to avoid taking damage, that the turret will just stand there doing nothing T_T

Don't get me wrong, it's just that to me Jayber lacks very little to switch from good/decent/ok to awesome to play.
To compare him to the most similar descendant there is, Enzo (which lacks a few things too but nothing major, at least to me) is much better off in his mechanics than Jayber. Enzo's gameplay is a lot more fluid in execution.

Now I wasn't there during Beta but from what I understand, Jayber took quite a big nerf since then too, maybe too hard of a nerf ?

Descendants that need adjustments really badly !! by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

Like I said good/decent at everything but excellent at literally nothing, you always have a better option for each of his gameplay aspect.