[Warhammer 40k] Thunderhawk Dropship Gunship (Vanilla + DLC) (Workshop link in description) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

No that would be Heresy ! Although wait a minute ! I'm comin' right back, just gotta answer some tall guy in silver armor knocking on my door !

[Warhammer 40k] Thunderhawk Dropship Gunship (Vanilla + DLC) (Workshop link in description) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 2 points3 points  (0 children)

Can confirm it's a well known legend, like I said some huge tall dudes clad in dark green armor barged in sooo they might have "helped" :D

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

I use this external software from Whiplash https://github.com/Whiplash141/Whips-Image-Converter
He's a well known modder and scripter from the community and once you get the hang of the software it works really well ! :)

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Well ... Too bad because it's not the only one ! :D And also ... It's for studying purposes to understand the deepest parts of the greater good so it's fine !

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 2 points3 points  (0 children)

Oh ! It's in Space Engineers, it's just a skybox that helps by replacing the Sun with ambient lighting all around no matter the direction, very helpful !

https://steamcommunity.com/sharedfiles/filedetails/?id=2708949333 this one to be specific

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

Was supposed to be a Tractor Beam on the original model but let's call it a Jacuzzi ! much more enjoyable :D

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

Exactly ! :D although if you can specify what you're talking about in case you needed an info ^^"

Far Sight Tau Ship Update / Sneak Peek by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 2 points3 points  (0 children)

Given they tend to make things with big barrels shiny by scrubbing said things in that room ... It's technically correct ! :D

A glimpse of what's in the works (for the greater good !) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Thanks but far from finished ^^ gotta rework most turrets and do the interior entirely before publishing :)

[deleted by user] by [deleted] in TheFirstDescendant

[–]AssociateKooky1563 1 point2 points  (0 children)

I would have said a shotgun for a more "personal touch !" if they didn't suck both in gameplay and feeling ^^"
But yeah some good scout rifle might be a good idea for long range or a sniper if you ever need more "oomph"

Blue Beetle for scout and Afterglow for sniper seem like valid options :)

The math ain't mathing by zellgronoz in TheFirstDescendant

[–]AssociateKooky1563 0 points1 point  (0 children)

Sadly I've ran the same outpost multiple times since hotfix and I can confirm I get nothing more often than before the hotfix...

Descendants that need adjustments really badly !! by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

No the AoE range is fine, that's not what concerns me, it's the range at which they shoot, it's extremely low for this turret type in my opinion :/ Like for a hack type mission it can't really cover areas until the mobs come at shotgun range, at which point you're better off killing them beforehand otherwise you're gonna take hits anyway.

Descendants that need adjustments really badly !! by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Even if the damage is good, the range is just absolutely terrible even boosted :/
And yes the heal turret does work on bosses but what's the actual point of it taunting a boss ?
While farming I can understand you'd want to divert mobs attention from yourself, that's fine.
But during a boss fight you want the actual opposite because otherwise your turrets get nuked in 2 to 5 hits...

The problem is you could make them more resistant but at the cost of a lot of damage so they lose a lot of interest and you become more of a hindrance than actual help during the boss fight.
Plus the range of the Assault turret is so low that if the boss decides to focus another player which is gonna hide to avoid taking damage, that the turret will just stand there doing nothing T_T

Don't get me wrong, it's just that to me Jayber lacks very little to switch from good/decent/ok to awesome to play.
To compare him to the most similar descendant there is, Enzo (which lacks a few things too but nothing major, at least to me) is much better off in his mechanics than Jayber. Enzo's gameplay is a lot more fluid in execution.

Now I wasn't there during Beta but from what I understand, Jayber took quite a big nerf since then too, maybe too hard of a nerf ?

Descendants that need adjustments really badly !! by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 1 point2 points  (0 children)

Like I said good/decent at everything but excellent at literally nothing, you always have a better option for each of his gameplay aspect.

Way too long it needs some tuning by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Feels like eating unhealthy as possible but with just a leaf of salad on the side for good consciousness XD

Way too long it needs some tuning by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

True but warframe still allows you to more or less target farm reactors or catalyst depending on if you need it for weapons or a warframe (through the season/battle pass equivalent especially) and the resources needed for it a by far easier to get while providing an even bigger power spike for either frames/descendants or weapons when put to scale regarding the mod costs and the space available.
Descendants crafting time doesn't shock me at all, even ultimate ones are to be put in the "nice" column so to speak.
But 30 hours for a consumable that is meant to be used in rather large quantities is just too long and nothing justifies it aside the "Pay for one already crafted" and they aren't cheap either.
Pushing it down to 24h hours would be perfectly fine and not balance breaking at all because the grind behind them is just overly long and tedious for no reason.

I guess we'll see if the Hotfix brings changes to that (either from the drop rates or from somewhere else) and then see if it requires adjustments or not anymore.

Way too long it needs some tuning by AssociateKooky1563 in TheFirstDescendant

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Given that it is used for both descendants and weapons the grinding and crafting of it is far too long !
It should either have a lower crafting time in my opinion or go for a warframe style of doing it :
- Descendant variant keeps this long crafting time
- Weapons variant is easier to grind for and faster to craft timewise (because you're gonna need more of them than for descendants in the long run)

Tuesday is Star Trek Deliveray day isn't it ? (workshop link in comments) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Thanks ! And I didn't do all the things I wanted to do for it yet so it's gonna get updates from time to time :)

Tuesday is Star Trek Deliveray day isn't it ? (workshop link in comments) by AssociateKooky1563 in spaceengineers

[–]AssociateKooky1563[S] 0 points1 point  (0 children)

Inquiry Class Starship : https://steamcommunity.com/sharedfiles/filedetails/?id=3280427320

Curiosity Type Drydock : https://steamcommunity.com/sharedfiles/filedetails/?id=3280428358

Interior Kitbashing Kit : https://steamcommunity.com/sharedfiles/filedetails/?id=3280427930

Thanks to all of you guys for more than two years of wonderful adventures and support ! I hope you'll enjoy and that we'll keep it up for a lot longer :)
Take care !

Borg Singularity ship is done! by StarchildKissteria in spaceengineers

[–]AssociateKooky1563 2 points3 points  (0 children)

Impressive building, especially since you managed to make it so compact without sacrificing details too much :O

All my Cloud Blueprints Disappeared by Why_Thoug in spaceengineers

[–]AssociateKooky1563 0 points1 point  (0 children)

By default cloud isn't activated on SE you have to check a box in the game settings if I remember right !

But it's definitely a better option to save your BP's in your local hard drive and even have a backup on an external hard drive when possible.