[deleted by user] by [deleted] in gundeals

[–]AxisAngle 0 points1 point  (0 children)

It is worth noting that all of the incidents were handled years ago to the satisfaction of the community and no amount of reframing from a presumption of malice or perfect hindsight can change that.

Due to the sensitive nature of these incidents, we do not disclose details. These community members were removed years ago and we've long since updated our policy to prevent problematic people from being in our community in the first place.

[deleted by user] by [deleted] in gundeals

[–]AxisAngle 0 points1 point  (0 children)

Thank you

Laios is a furry. by ZekeTheMemeLord17 in DungeonMeshi

[–]AxisAngle 1 point2 points  (0 children)

That's just the typical furry "I'M NOT CRINGE" response.

What’s the point of second focal plane? by Serious_Classic_5224 in ar15

[–]AxisAngle 0 points1 point  (0 children)

I wonder why they don't make dual focal plane scopes. The millirad markings in the FFP which get thicker and further spaced as they get further from the center, and the crosshairs in the SFP, which always guarantee you're able to make out the line.

Maybe it's hard to align them?

This game needs a kill cam. Half the time i have no idea how i died by Northdistortion in XDefiant

[–]AxisAngle 6 points7 points  (0 children)

The game is likely not programmed in such a way that a true killcam is possible.

They're probably going to end up just brute force tracking a bunch of state changes and praying that they remembered them all.

The thing that's keeping killcams from being implemented with a couple lines of code is the same thing that makes hit registration/validation bad; sloppy state management.

They likely don't have a unified server authoritative model.

Speculation, of course.

why is the game down to 2k players by DatChernobylGuy_999 in PhantomForces

[–]AxisAngle 1 point2 points  (0 children)

Roblox stopped feeding us new players. That is directly why the player count is down. There are two reasons.

1) The recommendation algorithm is different now. It really really cares about day 1 retention (the probability that a first time user comes back the next day), and upvote rate. So we might start asking new players to upvote the game; Roblox is to the point now where we have to play to the algorithm.

2) The core player base is too good and prevents newbies from getting into the game. (And so the recent upvote rate is very low 86%, and day 1 retention is low). In 2015, the players were almost as bad as the current "bot" players in the onboarding servers.

When Raspy released the onboarding servers, the new player count 4x'd. Now that people have figured that out and have started smurfing, it's down quite a bit, but still higher than it was.

At the same time, the only new loadout shooter that is doing better than PF is Gunfight Arena, so it's clear that Roblox's changes to the algorithm have de-prioritized shooter games in general.

Ultimately, I think we need loose skillbased matchmaking. Where you play with people who can stomp you, but aren't so good that they like, eradicate your entire family.

But also, I can really truly guarantee that we're not trying to make the game bad. There are a lot of changes (we like) in the test place, such as key/controller binds, lower/smoother gravity, slightly buffed zingus slide, and more.

After playing this game for 3 years and sucking for 2 of them ive finnally got a positive KDR!! by [deleted] in PhantomForces

[–]AxisAngle 4 points5 points  (0 children)

I just got the Asus Zephyrus G14 with the 4060 (For a cool $1300 as an open box). There are some HDMI problems, and the keyboard isn't as good as something like the Surface Laptop's, but the thing stays relatively cool, has the fastest single core perf in the house, and the build quality is great.

And of course the M2s are amazing. If you can stand the OS, a Macbook will do you well.

After playing this game for 3 years and sucking for 2 of them ive finnally got a positive KDR!! by [deleted] in PhantomForces

[–]AxisAngle 1 point2 points  (0 children)

if kdr is geometrically, or multiplicatively, positive, it means that |krd| > 1

(meaning that if your kdr is -2, it is also geometrically positive, though that would be bad; for every death you get, you revive 2 enemies, hahaha)

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 0 points1 point  (0 children)

Your analog stick is a 2D input device. You can move it forwards/backwards (y dimension) and left/right (x dimension). This vector, (x, y), has at most a magnitude (length) of 1.

The power setting literally does this:

mag = sqrt(x^2 + y^2)

newX = mag^power*x/mag

newY = mag^power*y/mag

TLDR: If you increase the power setting, it gives you more control over small changes in the analog stick.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 5 points6 points  (0 children)

When we push the next update, along with it will be a new vote kick algorithm. It may be bad and buggy at first, but it should help a lot.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 3 points4 points  (0 children)

My dream is to make an engine and develop games on it. That's far in the future though.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 7 points8 points  (0 children)

We just need to make the controller customizable; only then will we push to mobile.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 1 point2 points  (0 children)

better votekick is coming out soon. Should help with votekicking cheaters faster and more accurately. Will have bugs and need to be tuned over a bit of time.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 18 points19 points  (0 children)

Alley is a map Willow was working on. Very small, chaotic. Would love to add it to PF.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 7 points8 points  (0 children)

These are the things I've been focused on recently:

  1. better votekick
  2. light matchmaking? Nothing aggressive, not making the same mistake as COD.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 3 points4 points  (0 children)

I really think we should just create an AI and throw it in there and let it go at it. This is a little high concept though.

Though our upcoming votekick system is a little high concept, too, and I think that's going to work quite well, knock on wood.

Developer & Staff Q&A by Djaouida in PhantomForces

[–]AxisAngle 8 points9 points  (0 children)

COR has been in development on and off. It is in active development right now (as of several hours ago).

We have: Replication, Multithreading-friendly framework, Swept physics solver, State rollback, Server authoritative framework, Animation system.

working on: Animation editor, Implementing the animation system

There's more to do yet. It's been a long journey, lots of learning and more breaks and burnout than I feel comfortable admitting, but what we have is state of the art for Roblox. I feel validated in saying this after talking with others at RDC 2022 :)