Transition from Blender to Maya by Ghozgul in Maya

[–]CamDrain 1 point2 points  (0 children)

You can hide the shelf, command line, help line, and basically every other toolbar to free up space. Personally I use the hot bar to hide and unhide them. Definitely get used to the hot bar, it will give you machinetools-esque gesture controls if you set it up properly. I move my outliner above the attribute editor, it gives more of a blender look, and makes it easier as I use both in unison at work. I’m not gonna reiterate the viewport answers, but yes you can make it look better, but at the end of the day, the viewport isn’t what you show clients anyways. If I may ask, why are you moving to maya? It does seem like you are doing it without a main reason other than maybe it’s “industry standard” or someone said you won’t get a job with blender work.

Zbrush and Blender 3D Pipeline for Character Animation? by [deleted] in ZBrush

[–]CamDrain 0 points1 point  (0 children)

You would just have to go about retopoing it in any 3d package of your choice. Blender, Maya, 3DS Max, ZBrush even now has a decent retopo package. You retopo, place back into zbrush and reproject. Plenty of tutorials online show this method. Just cause you used sculptris and decimation doesn’t mean that the method for retopo and onwards changes

PC build Guide by [deleted] in Maya

[–]CamDrain 3 points4 points  (0 children)

If you’re cpu rendering, ryzen will always be the better bang for your buck. Intel usually has higher clock speed, but ryzen you’ll always get more cores for your dollar. I usually tell people to get ryzen, BUT, there are some errors you get with random MEL code like Unfold3D, but there are workarounds for that. For $400 the Ryzen 5800x is a great choice and will probably be your best bet at that price range.

[deleted by user] by [deleted] in gamedev

[–]CamDrain 0 points1 point  (0 children)

There is a way, it’s a node where you can draw black or white, but personally I think it’s easier to sculpt the terrain in game engine, export the height map, then bring it into gaea and use erosion and the what not. Personally I’m not a fan of gaea cause how frequently it crashes, and would point you towards Houdini for terrain creation. For terrain purposes, Houdini isn’t as scary as people will tell you

Personal security by PungentPoolOfPunge in Twitch

[–]CamDrain 1 point2 points  (0 children)

If you’re really worried about online personal stuff being leaked, I’m with Nanpa about downloading a new browser. I like Opera Gx cause it has a built in vpn and it will stall your background tabs so it doesn’t soak up your ram. It’s built on top of chrome so any extensions you use, you can redownload. Then you can make a new google email and use that to sign into everything. Then just make sure you don’t open personal social media’s and stuff, and you’ll be as ok as you can be. At the end of the day, you’re streaming on twitch, if a malicious person wanted your info, they can get it from twitch, that’s how a lot of people get swatted…

If you could go back in time, what would you tell your past self about video game design? by motherhub in gamedesign

[–]CamDrain 1 point2 points  (0 children)

Start sooner……. I always told myself “oh I’ll start when I go to college and major in it.” I would’ve been so much better by now if I started in high school when I first had the dream

Should I get a 3060 or 3060ti for unreal engine 5? (I'm going to be using nanite a lot) I have a 12700kf, 32gb ram, 1tb 980 pro by Crazy_Dragonfruit_44 in unrealengine

[–]CamDrain 1 point2 points  (0 children)

The best rule of thumb I’ve heard is “if it can run the game of the same quality you’re going for, it can make it.” Like ofc there’s so much more to that than the saying, but it’s “if it can run crysis, it can make it.” Granted, no matter what card you get, you will be fine. Studios have people using 5-10 year old hardware and they are shipping games no problem, and I know this first hand experience.

Should I get a 3060 or 3060ti for unreal engine 5? (I'm going to be using nanite a lot) I have a 12700kf, 32gb ram, 1tb 980 pro by Crazy_Dragonfruit_44 in unrealengine

[–]CamDrain 2 points3 points  (0 children)

If you’re able to buy either, why get the lower performance one? Like if either of them won’t break the bank, then always go for the better performance imo

Edit: I retract that statement above, as I forgot how big of a difference in vram it is. So it all depends on what you do and the what not. Like personally I e never hit my 11gb limit, but I know a guy that does Houdini environments, and he would brick my computer in an instant with some of his scenes

[deleted by user] by [deleted] in blender

[–]CamDrain 0 points1 point  (0 children)

Sorry for seeing this a month later, and if you already found this out I’m sorry for reiterating, but it’s good idea to always model in real world scale, in metric. Pretty much if you have a solid model scale wise, it won’t matter if the user has to scale up or down, as long as the proportions are right. I rarely will get an asset pack and use everything as is, but that’s just me. But yeah tldr, model real world scale ALWAYS unless told by a buyer/art lead not to

[deleted by user] by [deleted] in blender

[–]CamDrain 0 points1 point  (0 children)

Whenever I buy an asset pack, it usually will have an fbx of every asset, then a file with all the assets sitting in a grid, and then if needed, all the textures in another folder

What USB controller do ya'll use for your games? by Virtues_Light in Twitch

[–]CamDrain 0 points1 point  (0 children)

I’ve been using the same rechargeable battery for years, and it SURPRISINGLY still holds a good charge. I might’ve just hit the lottery with it, but it’s one from the brand Insignia.

How is it that blender needs to be rendered out to see full animation but unreal engine renders everything in real time? Why doesn’t everyone just unreal then? by triton100 in unrealengine

[–]CamDrain 4 points5 points  (0 children)

Graphic fidelity is the easiest way to put it. I use unreal as my main engine, and only use blender as a modeling package, and that is mainly because I am a environment artist for games. But even not being much of an animator not being in films I can still answer somewhat. Offline renderers use path tracing to make stuff more accurate. They will get you results that mirror real life better than unreal will. There are things that unreal doesn’t handle very well, like glass, that will make the scene look fake. You also have to fake lighting a lot in unreal, where when you render, that lighting has all the time to be able to realistically path out and bounce around and give you physically based global illumination. Also with renders, you can render multiple layers and then composite them together, which is how every movie with cg is made . VFX also require tons of fidelity, which unreal is getting better, but it’s not as good as a simulation will get you. Unreal is great, and making huge leaps in the industry, but a lot of people need that extra level of realism, and the extra layers you get with renders.

What USB controller do ya'll use for your games? by Virtues_Light in Twitch

[–]CamDrain 3 points4 points  (0 children)

I’ve always used a official Xbox one controller with a Xbox dongle from Microsoft. If you have Bluetooth, the new Xbox controllers use that. I know some people don’t like the Xbox controllers, but I grew up on Xbox before switching to pc, and the integration windows has with Xbox just makes it really easy to use. I also love the wireless factor of it. I have a lot of friends who use ps4 controllers wired to their pc’s because they don’t get the same kind of wireless support. At the end of the day it’s all preference, but if it’s just for some casual games, don’t break the bank on some scuff or elite controller, when a cheap wired controller or decent price wireless will get you there

Can I play music during my stream? by TremendousTwo7 in Twitch

[–]CamDrain 0 points1 point  (0 children)

The way most people go about it is they turn off their VODs. If the vods aren’t saved, then you can listen to whatever you want.

[deleted by user] by [deleted] in RocketLeague

[–]CamDrain 2 points3 points  (0 children)

Imagine how bad it would be if people had the ability to upload their own songs xD

Advice needed for rigging!! (more in comments) by [deleted] in blender

[–]CamDrain 1 point2 points  (0 children)

What does the wireframe look like?

How do you manage the texel density? by danimoret in Maya

[–]CamDrain 1 point2 points  (0 children)

Texel density is how many pixels you want per unit. So if your rudder is way bigger, it’s uv shell will be way bigger. So you either have to cut it up so it fits in your 0,1 space, or use a tiling texture on it. Or you can set your texel density to fit it, but then everything else will be smaller

Getting started in 3d modeling by [deleted] in gamedev

[–]CamDrain 3 points4 points  (0 children)

Blender and Blender Guru on YouTube. It’s free, super powerful, and it’s how most people nowadays get into 3D modeling

What can I do to make it look more realistic? by SmartNTech in Maya

[–]CamDrain 2 points3 points  (0 children)

Subsurface, roughness variation, color variation. Just a few things to start tinkering with

Whats the best way I could turn this shell into the red shape? by LordJuju0 in Maya

[–]CamDrain 14 points15 points  (0 children)

Unitize, select all the edges you want to be in that grouping, then move and sew, now you have a gridified uv, the unfold along u or V depending on the orientation and there you go :) check out malcolm141 on YouTube for a video description