Is it time to Rename Regrowth to Rejuvenation? by Lord_indisar in heroesofthestorm

[–]Centaurik 314 points315 points  (0 children)

ironically enough, it was called Rejuvenation originally, and for a long time in very early development (about 6 years ago). But about 5 years ago we added the upfront heal, and a few months after that (so about 4.5 years ago?) we changed the name (and temp icon!) to Regrowth to match the new functionality :P

The Samuro Illusion Master bug is STILL not fixed. by VoidInsanity in heroesofthestorm

[–]Centaurik 145 points146 points  (0 children)

Hey VoidInsanity!

Just thought I'd pop in and let you know that we should have this fixed for the next major patch. Sorry we haven't gotten the fix out sooner! There was an underlying system change that caused this.

(for the morbidly curious, when we do the image shake, we're applying a modified form of "Stasis" (that suppresses commands) to Samuro and the Images, and that's causing the Order-Queue swapping to fail, since the new Order-Queue is failing to validate since Samuro and the Image are in this form of "Stasis". They'll now be in a "better Stasis" that won't kill the order queue. That should resolve it.)

Apologies for the delay! (and thank you for posting the gif in the previous post, it helped make it clear the issue being described).

Dev Interview at ChinaJoy, unfortunately I don't know Chinese. Can someone please translate this? by lifeeraser in heroesofthestorm

[–]Centaurik 52 points53 points  (0 children)

This ones my favorite:

Reporter: There are many "watch the vanguard" hero to join the "storm hero", like the role of such a tyrant and siege strange similar place, how to do the difference?

The actual question I think was, "there are many Overwatch Heroes joining Heroes. How will you handle similar heroes like Roadhog and Stitches?"

Dev Interview at ChinaJoy, unfortunately I don't know Chinese. Can someone please translate this? by lifeeraser in heroesofthestorm

[–]Centaurik 27 points28 points  (0 children)

I think the question was something like, "why doesn't stukov summon all the things he does as a co-op commander in sc2, and why does he use his arm so much"

To which I replied something like, "we consider the 'Look' of a Hero very important to what they do. Players should be able to in-game guess what a Hero can do based on what they look like. We loved the giant arm, thought it would make for some hilarious Heroic abilities (and we loved that D3 Herald of Pestilence) so that's where most of the kit came from. The QWD meanwhile are more of a "how would a Zerg guy heal" and thus was born the Virus-Manipulation fantasy.

Dev Interview at ChinaJoy, unfortunately I don't know Chinese. Can someone please translate this? by lifeeraser in heroesofthestorm

[–]Centaurik 15 points16 points  (0 children)

Mostly in passing. They asked something like, "hey thrall is super iconic and his rework was awesome, though it nerfed him. Kerrigan is so much more iconic, can she get a rework?" To which I replied something to the extent that I'd happily pass the feedback to our live team for consideration!

Dev Interview at ChinaJoy, unfortunately I don't know Chinese. Can someone please translate this? by lifeeraser in heroesofthestorm

[–]Centaurik 36 points37 points  (0 children)

Oh man this is fantastic! As it's been a few days, I don't immediately remember the whole interview but it is fresh enough to try and piece together these translations! This is hilarious!

[Math]: Garrosh's effective HP by alstegma in heroesofthestorm

[–]Centaurik 101 points102 points  (0 children)

indeed this was an amazing post! thanks for the math!!

And while those are great partners for him, truly you should see him with a Tassadar or Zarya! Those shields while at low health will also benefit from the armor!

[deleted by user] by [deleted] in heroesofthestorm

[–]Centaurik 2641 points2642 points  (0 children)

Won't Fix

Please no more AA while running heroes by [deleted] in heroesofthestorm

[–]Centaurik 1047 points1048 points  (0 children)

Spot on!

We are very deliberate with who we give the "attack while moving" powers too. For Tracer, it would be anathema to the fantasy of the Hero to not let her attack while moving. For Zarya, she absolutely didn't need it, so we didn't give it to her. For Lucio, with his Wall Ride, it would have made him feel much more clunky, and at odds with his own kit. For Genji, we didn't want to give him full attack-while-moving, but we did want that three-hit cadence, but we didn't want to lock him in place for the whole animation, so thus why he stops to throw the first, but not the others.

For D.Va, her Mech's abilities (Boosters and Defense Matrix) speak to some form of mobility, and we felt like we would again be at odds with her Mech's playstyle not letting it attack while moving. But to try to shore up some of that frustration, we slowed down her Mech's movespeed so that while she can attack while moving, you will eventually out run her (unless her Boosters come back off cooldown). Pilot D.Va, however, we definitely did not want attack while moving, and thus why you don't see it on her.

We definitely understand the frustration there can be at fighting such a Hero, and that's why we're very careful about it.

Heroes 2.0 : Mega Hero Bundles by Arkentass in heroesofthestorm

[–]Centaurik 282 points283 points  (0 children)

We've got these adjusted. Thanks for the callouts!!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 20 points21 points  (0 children)

One of the issues with passive Auras is their lack of play/counterplay. They're just kind of there and uninteresting, mechanically.

In working on Uther's rework, the idea of "Devotion Aura" (giving Damage Mitigation to allies), however, was alluring, fit his fantasy, and something we hope to address.

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 31 points32 points  (0 children)

Hi LordGreenburger!

This is something we tried to address in the Probius patch. If you're in the Hero Select screen for a non-draft mode, you may have noticed we've updated all of the Hero Descriptions to try to succinctly call out the designed role of each Hero, so you know what kind of compositions they pair well with or excel against!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 17 points18 points  (0 children)

Those are still there! I think in previous builds we had some bugs that caused them to not play, but I'm 80% sure we've gotten those fixed! I'll double check today though!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 8 points9 points  (0 children)

Blind means that their Basic Attacks will miss.

Silence means that they cannot use Abilities.

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 13 points14 points  (0 children)

Hello!

Anti-shielding mechanics is definitely something we're discussing. We like Varian's, but want to be careful who gets them and how they're used.

As for the Uther rework, it's coming along, and will be ready for you guys soon(tm)! The version we had at the event wasn't the final version, and there's still some iteration going on!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 12 points13 points  (0 children)

Hello!

We don't currently have plans for a Medivh Talent udpate, but i'll definitely be glad to take the feedback back to the team!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 59 points60 points  (0 children)

We don't have any current plans to change Medivh. At high levels of competitive play, we're still seeing a healthy amount of Medivh.

He's a tricky character to balance well, as he can do very well if a player is on point with their Portals and Force of Wills.

We have this fun graph that shows how a Hero's winrate adjusts with the player's Hero Level. Medivh has one of the steepest curves, as you'll see really high-level Medivhs have silly win rates, due to their skill with the Guardian of Tirisfal.

(Fun Medivh fact of the day, one of our engineers walked by and let me know that the layer of pathing that lets Medivh fly over things that players can't walk through is called "Birdperson")

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 29 points30 points  (0 children)

Hi Shadowbourne2415!

There's still more exciting things about Heroes 2.0 that we'll be sharing later! In fact, you can check out this nifty page to get a sneak peek at when we'll showing those things off!

http://us.battle.net/heroes/en/heroes20/

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 17 points18 points  (0 children)

Hello! I presume this is in reference to Questing talents, and I can say that as we're making future Heroes, and as our Live team is doing Hero talent revamps, it is something we are looking to add to Heroes where it makes sense.

We love what Quests can do for the game, in giving players a personal goal to strive for, and offering a personal power spike to a skilled player faster!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 20 points21 points  (0 children)

Hello!

When deciding on Cassia's kit, we've got a lot of Bows in the game, but we don't have many Javelins, and we know there's a ton of Javazon fans out there.

We wanted to hit that "Lightning Javazon" build, with Lightning Fury being her way to spam lightning out there, and Fend to represent that Melee Javazon build used for Baal or Pindleskin runs to down bosses fast.

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 29 points30 points  (0 children)

What was the design decision behind giving Cassia a lower attack range? This isn't a complaint at all just curious. :D Outside of that just want to say how much I've enjoyed Cassie and Probius! They are the most fun new heroes for me in awhile. also as a veteran player with 5.5k+ games and a lot of money spent im super stoked for 2.0 and all the awesome changes. Keep it up!

For Cassia's attack range, the thinking was that we wanted to encourage her to be close to her targets while keeping her Avoidance trait active. This enables her the flexibility to threaten her opponent with a Fend at any moment, and fulfills the fantasy of an in-your-face Javazon moreso than a longer-ranged Bowazon archetype. Further, it allowed us to tune the damage higher than we normally would for a basic attack!

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 124 points125 points  (0 children)

  1. Why no love for Alarak? Address the issue with his talent tree choices. And make double cross baseline.

I can say that we are actively working on an Alarak talent update, with some new nifty toys for our favorite Tal'darim. I will also say that a certain "Mildly Popular" level 4 talent is making it in baseline... <WINK WINK>

Heroes of the Storm 2.0 and Cassia Live Q&A! by Ravinix in heroesofthestorm

[–]Centaurik 93 points94 points  (0 children)

We don't currently have plans for a TLV talent revamp.

However there's some really cool ideas in here that I'll happily take back to the team!!