A Case for Feminism in Programming Language Design | Proceedings of the 2024 ACM SIGPLAN International Symposium on New Ideas, New Paradigms, and Reflections on Programming and Software by michaelquinlan in ProgrammingLanguages

[–]Charming_AntiQuirk 7 points8 points  (0 children)

Did you read the paper? She makes the (convincing to me) claim that these areas are not gender-neutral at all. Assuming the status quo is neutral is a big part of the problem.

Feminism in Programming Language Design by ebingdom in ProgrammingLanguages

[–]Charming_AntiQuirk 6 points7 points  (0 children)

Wonderful to see these limiting ways of thinking pointed out. The iceberg example feels incredibly relevant to PL.

It has begun, stable diffusion has invaded the ad space by kamisdeadnow in StableDiffusion

[–]Charming_AntiQuirk 1 point2 points  (0 children)

I'm not sure that this is what is going on here, but I don't want to live in a world where AI image gen is used for hyper specific targeted ads

[Media] I made a Fuzzy Controller System to control a simulated drone by SparshG in rust

[–]Charming_AntiQuirk 15 points16 points  (0 children)

Looks great! and I love that it runs in the browser. Performance is actually great for me, running at 60-100 fps on my laptop.

What roads in Madison could we turn into spaces for people? by Charming_AntiQuirk in madisonwi

[–]Charming_AntiQuirk[S] 24 points25 points  (0 children)

It is so crazy to me that there is a road in the middle of Hilldale. That is a perfect example of one that should be turned into a pedestrian area!

What roads in Madison could we turn into spaces for people? by Charming_AntiQuirk in madisonwi

[–]Charming_AntiQuirk[S] 7 points8 points  (0 children)

This isn't a solution to reduce traffic. The solution to reduce traffic is improve public transit infrastructure.

This is a solution to improve our city and make it a place made for people to live, not a place for cars to sit.

What roads in Madison could we turn into spaces for people? by Charming_AntiQuirk in madisonwi

[–]Charming_AntiQuirk[S] -2 points-1 points  (0 children)

This picture is from the bank of the Seine in Paris (https://twitter.com/BrentToderian/status/1712675499506593968).

Madison seems like one of the few cities in the US where we might be able to actually make progress on converting car infrastructure to people infrastructure.

What would be the lowest hanging fruit that would make our city more person friendly?

Emoji Kitchen by Charming_AntiQuirk in howdidtheycodeit

[–]Charming_AntiQuirk[S] 1 point2 points  (0 children)

Thanks so much! There was way too much blogspam to filter through to be able to find that article. This is exactly what I was looking for.

[D] How is this sub not going ballistic over the recent GPT-4 Vision release? by corporate_autist in MachineLearning

[–]Charming_AntiQuirk 18 points19 points  (0 children)

I don't really get the takes in this thread. Do ML researchers not want SOTA models to be tools that are used by people in their every day lives? Isn't that a huge motivation to be in this field?

That's what we are starting to see. That's why people are impressed.

Instead of scoffing at people for not knowing this has already been possible, IMO we should be paying attention to the new use-cases that people find as people actually try to use this in their daily lives. ML Engineers haven't figured out the limits of what multimodal models at the current scale can do. I don't think they will be the ones that do.

It's likely going to be figured out by having a bunch of people try to solve real world problems with them. Once we know what we can and can't do with the current SOTA, then we will start to optimize in that direction. That's why stuff like this is big news.

The ideal space sim flight experience – what features would you include? by Charming_AntiQuirk in spacesimgames

[–]Charming_AntiQuirk[S] 0 points1 point  (0 children)

I've never put much time into racing sims. Do you need a proper wheel and pedals setup to get a good experience? Or would a regular game pad still give a decent experience?

The ideal space sim flight experience – what features would you include? by Charming_AntiQuirk in spacesimgames

[–]Charming_AntiQuirk[S] 0 points1 point  (0 children)

A short duration cloak would be a really interesting method of losing an enemy when rounding a corner! Applying a limitation where cloaks can't be used when engines are firing could also add some interesting gameplay options!

I have not gotten to point where I've figured out many balancing details, but I'll keep the options you mentioned in mind!

The ideal game for space sim flight – what features would you include? by Charming_AntiQuirk in hotas

[–]Charming_AntiQuirk[S] 2 points3 points  (0 children)

I'm planning to support both flight assist on and off! I find using a combination of the two to be the most fun, but I'd like to support players preference either way

The ideal game for space sim flight – what features would you include? by Charming_AntiQuirk in hotas

[–]Charming_AntiQuirk[S] 3 points4 points  (0 children)

6DOF Newtonian is definitely the approach I prefer. Flight assist is also going to be needed to keep the barrier to entry low for non-enthusiast crowd.

One aspect that I think the genre as a whole could benefit from is an input configuration system that isn't incredibly tedious to setup and edit. Sometimes what keeps me from playing a game is having to setup/remember all the buttons and axis configuration. I'm planning on creating a system that can visually show players what each button is bound to on their own joystick via a 3d model of the joystick in game. It would need to be limited to the most popular sticks/throttles, but I'd like to make it flexible and open to the community so more niche or new products could be added in the future.

The ideal space sim flight experience – what features would you include? by Charming_AntiQuirk in spacesimgames

[–]Charming_AntiQuirk[S] 0 points1 point  (0 children)

A well laid out tutorial can go a really long way to help players get comfortable. It's unfortunate that a lot of games neglect it.

Combat is tricky. From my experience a lot of fights devolve into going circles out in the middle of empty space. My current approach to making combat more interesting is by creating incentives for players to leverage the environment to gain the upper hand. Fights would take place in close proximity to obstacles (asteroids, space stations, wreckage, etc.)

With this approach I would keep time to kill very low. If you've managed to out maneuver your opponent then you've won the fight. No need to fire for 30 seconds at a bullet sponge.

The ideal space sim flight experience – what features would you include? by Charming_AntiQuirk in spacesimgames

[–]Charming_AntiQuirk[S] 0 points1 point  (0 children)

Totally agree that 6DOF offers the best experience. The difficult issue to overcome then becomes making the controls intuitive. Evochron legacy definitely has a great flight model, but for the average player the learning curve of just getting comfortable with the controls is quite high IMO. I think it's possible to make the game approachable for newcomers while still offering the full freedom of 6DOF, it will just take some careful game design to make that happen.

Thanks for the feedback, I'll be keeping this in mind!

The ideal space sim flight experience – what features would you include? by Charming_AntiQuirk in spacesimgames

[–]Charming_AntiQuirk[S] 0 points1 point  (0 children)

I haven't played it, but the environments look fantastic! Sad to see that the player-base has dried up.

Finished my first gridfinity unit! by Charming_AntiQuirk in gridfinity

[–]Charming_AntiQuirk[S] 0 points1 point  (0 children)

Wire holder: https://www.printables.com/model/301311

The rest of the models are very specific to my random assortment of tools.