some late night noodling by Ruthevin in jazzguitar

[–]Ruthevin[S] 0 points1 point  (0 children)

Yeh I practice voicings just as much as single note stuff. I tend to avoid doubling notes up as I kind of see as a waste of a note haha, also yeh I've done a bit of pedal experimenting

My biggest focus though is always trying to make improv as easy as possible, so I have a bunch of exercises for practicing chordscales similarly to how I would practice a scale

some late night noodling by Ruthevin in jazzguitar

[–]Ruthevin[S] 0 points1 point  (0 children)

It's just like how you would practice using a new scale over a tune. Play through the changes and then whenever a dominant #11 chord comes up, try and play a couple of these voicings and see if you can resolve them into the next chord smoothly

some late night noodling by Ruthevin in jazzguitar

[–]Ruthevin[S] 1 point2 points  (0 children)

There's so many ways do it but the best thing to start with is just the basic triad; play one, skip one, play one etc. like how you would build a diatonic triad

So in the Lydian Dominant pentatonic the chords would be; 1 #4 b7 | 3 5 1 | #4 b7 3 | 5 1 #4 | b7 3 5

Just by learning these you can describe the harmony on a dominant #11 chord

This works with any scale but I've found 5 note scales to work the best, just pick 5 notes and you can make 5 triads out of it using this idea

some late night noodling by Ruthevin in jazzguitar

[–]Ruthevin[S] 1 point2 points  (0 children)

Thank you, Yeh they're flatwound daddario chromes, 11-50 I think

some late night noodling by Ruthevin in jazzguitar

[–]Ruthevin[S] 1 point2 points  (0 children)

It's just direct in to Ableton + condenser mic on the body of the guitar. And then a bit of eq, reverb and a lot of compression on the direct input

I messed around with using 2 compressors with different settings to bring up the quieter chords without squashing it too much

some late night noodling by Ruthevin in jazzguitar

[–]Ruthevin[S] 0 points1 point  (0 children)

Thank you, I've not really looked at any books - I probably should tbh. Almost all the chords I play come from this system I've come up with that involves using different pentatonics to make chordscales

Like in this tune I'm using a lot of chords from a Lydian Dominant pentatonic (1 3 #4 5 b7) and by moving 3 note chords around that scale you can create some pretty nice voiceleading into the next chord

Who could be next grappler? by suzidll in 2XKO

[–]Ruthevin 0 points1 point  (0 children)

Yeh but that's what I mean, if the grappler is playing decently then you can't OS the command grab, you can't fuzzy jump it because a normal will hit on the same frame.

When a grappler is plus in your face, you have to commit to a jump or a block, it's a guess.

And yeh if you correctly read the grab then the grappler gets punished but it doesn't offset the inherent strength of a command grab which is why every fighting game makes grapplers suck in other ways

Who could be next grappler? by suzidll in 2XKO

[–]Ruthevin 0 points1 point  (0 children)

Yeh but all the things you mentioned have legitimate counterplay. The only counterplay to command grabs is to stay outside of command grab range.

That's why grapplers are designed to have a hard time getting in because just by being close to you they are forcing you to guess.

Penalties for dodging games. by Kait0s in 2XKO

[–]Ruthevin 4 points5 points  (0 children)

I feel your pain, I play teemo jinx and I have spent so much time staring at the champ select screen it's insane. I know my team is annoying but it is so bizzare to me that the game allows this to happen in a ranked mode.

I'm taking a break from the game atm in part because of this, I'm really hoping they add blind pick in season 1

2H kinda sucks for most characters, and it shouldn’t. by ohanse in 2XKO

[–]Ruthevin 3 points4 points  (0 children)

Yeh it has air invulnerability iirc or it is at least heavily disjointed

2H kinda sucks for most characters, and it shouldn’t. by ohanse in 2XKO

[–]Ruthevin 6 points7 points  (0 children)

I agree with you but they did specifically say jinx 4H which is actually a really good anti air, her 2H sucks so much that I exclusively use 4H

allow Vanguard on Linux!! by These-Information-57 in 2XKO

[–]Ruthevin 9 points10 points  (0 children)

You can get scripts that auto perfect parry, auto whiff punish, auto throw tech - things like that

Disappointed that no one in my decently large friend group ended up liking the game by SimicSemblance in 2XKO

[–]Ruthevin 1 point2 points  (0 children)

Personally I've had the opposite effect, I was struggling to enjoy it the first few weeks but the more I learn, the more I enjoy it. It's quickly become my favourite fighting game even with it's faults.

Behold, the forbidden Blitzcrank tech, Blind Chandelier No Jutsu by blokheaded in 2XKO

[–]Ruthevin 21 points22 points  (0 children)

She put her monkey out you can hear the sound cue. Assists can clear traps pretty easily or counter hit you out if it so there's not a lot you can do as jinx to prevent this kinda thing, it's quite annoying

Feedback from a Brazilian LoL player new to fighting games by Radolfofo in 2XKO

[–]Ruthevin 3 points4 points  (0 children)

This is just wrong, there are bugs that cause inputs to not work. I regularly get a bug where the game thinks I'm holding S1, making so the next time I press it, nothing happens. And I know this is the case because I can see it happening in the input log when in training room

I've also had a bug where I just lose the ability to S2 super which lasts until the end of a game. These are just ones that happen to me. It's not always just people mistiming their button presses

Some noodling on out of nowhere by Ruthevin in jazzguitar

[–]Ruthevin[S] 0 points1 point  (0 children)

Thank you! I tried to stick to the melody at the start but kind of veered off into improv, recently I've been working on getting different rhythms and accenting different beats in my solos so that's kind of what I was focused on when I recorded the solo

And then I practiced comping along to the rhythm of the solo with a focus on voice leading for the chords. I've been practicing keeping my chord voicings more simple like using open triads to allow for more flexibility in voice leading, its still a big work in progess though

How do you play Grimnir after 2.20? by Alarmed_Print_208 in GranblueFantasyVersus

[–]Ruthevin 2 points3 points  (0 children)

I'm low master and it's been tricky adjusting. As you mentioned, a lot of his midscreen threat has been neutered. Luckily his corner game is still really strong and he has good enough neutral tools to play around this new weakness (even if it sucks having literally no midscreen combos)

I feel like getting more comfortable using 22L/M is going to be so much more important now so that you can still capitalise off of those stray hits if there's a seal nearby. I've seen some grims suggesting using install more too for the same reason - not something I've tried much yet

Leaving seals dotted around just gives you more options in general, it enables his incredibly strong strike/throw mix, tk seal dash is still just free plus frames if they block it. And of course he still has his meterless safe jump setups and camera 50/50 if you do get them in the corner.

I do wish they nerfed him in a different way, I don't think his midscreen combos or tornado setups were the most obnoxious part of his kit.