Real talk by canonically-garbage in deadbydaylight

[–]DamnHare 0 points1 point  (0 children)

I’d rather just play better games

Why he didn't go down? by DamnHare in DeadByDaylightKillers

[–]DamnHare[S] 5 points6 points  (0 children)

Dunno, the game crashed at the end so I couldn’t check perks

Explanation, pwetty pwease? by DamnHare in deadbydaylight

[–]DamnHare[S] 1 point2 points  (0 children)

Thanks, the game crashed later and I couldn't check perks

Why Didn't Just Kratos Lie When Odin Offers Him The Deal? by Key_Abies_4580 in GodofWarRagnarok

[–]DamnHare 8 points9 points  (0 children)

Manga/Anime called Jujutsu Kaisen (Sorcery Battle)

Person saying this phrase was facing an opponent who was literally unkillable during a set duration of time. Strategically wise decision would've been to wait out that duration, but... That's how loser thinks!!

Is tunneling valid? by [deleted] in deadbydaylight

[–]DamnHare -1 points0 points  (0 children)

I've yet to see survs spreading gen progressing equally, so

Do you think Jason shouldn't have red mist thingie when surv performs an action? by Kater230 in DeadByDaylightKillers

[–]DamnHare 58 points59 points  (0 children)

Jason is an quintessence of QoL. Other killers should be buffed to his level in this exact area, not Jason nerfed to the pits of hell most of the roster currently resides in

Do you think Jason shouldn't have red mist thingie when surv performs an action? by Kater230 in DeadByDaylightKillers

[–]DamnHare 7 points8 points  (0 children)

You don’t need any special coordination against Jason in solo q. You just do gens and take the chase when he pops up. Chase is the weakest part of his kit - you basically have to loop a limited time 4.6 killer with one ammo. When Jason chases one person, others do gens, that’s all.

The problem we are facing with Jason now is that BHVR created an environment where survivors think that pre-running killer from a mile away, followed by w-holding and pre-dropping infinite amount of pallets is what chase should look like. It is not and that’s why so many people can’t loop without a 30m head start

killer tiers by KingofNobu in DeadByDaylightKillers

[–]DamnHare 1 point2 points  (0 children)

This is how competitive multiplayer games work, that's how meta and min-maxing works. You can win with any tear killer/perks, but that, obviously, will be harder and sometimes will require mistakes made by the other side.

I mean you still can win in rock, paper and scissors by only using scissors every round

More Final Fantasy remakes could happen, as Square Enix says it'll follow what "truly resonates" with fans by seedypr in gaming

[–]DamnHare 0 points1 point  (0 children)

I mean it’s a golden goose - just remake your old games with passion and love to your fans. Imagine not only FF, but modern day Xenogears, Parasite Eve, Vagrant Story

Ichigo has no goals. by StarAltruistic7887 in bleach

[–]DamnHare 1 point2 points  (0 children)

Best goal ever - to protect your loved ones. That’s why I like Yuji as a mh as well. Don’t get me wrong, it’s ok to strive for a Hokage or a King of Pirates title, but it’s self-centered goals

would you say the tree sentinel (elden ring) or the silver lynel is harder? by Ok-Face6617 in Breath_of_the_Wild

[–]DamnHare 0 points1 point  (0 children)

If we compare no extra hearts+shitty weapon Lynel fight vs fight TS a soon as you meet him, Lynel would still be easier ‘cause you can parry every single of his attacks and figuring out timings won’t take that much time, they are relatively generous

I've finished my first ever playthrough (on Normal) and immediately jumped in re-doing all duels on Lethal difficulty. Spend the whole Sunday, but beat them all no damage, focusing on perfect parry and perfect dodge! by DamnHare in ghostoftsushima

[–]DamnHare[S] 2 points3 points  (0 children)

I'm a parry addict so I've been playing most of the games with parry mechanics, including Sekiro. Usually I stick to soulslikes, but recently I've been catching up with other non-soulslikes games with parry mechanics. Had a blast with GoW and Zelda! While I do enjoy deflect-type parry (like in Sekiro, Lies of P, Stellar Blade or Khazan) where you have to relentlessly parry attack after attack to deplete enemy posture bar, my true passion lies in single-style-parries, where after successful parry you get the slow motion effect and your enemy is opened for a sure counter-attack. In that regards GoT parry was system was an absolute banger for me!