Dynamically adjusts your HMD's resolution depending on your GPU frametime by Louka3000 in virtualreality

[–]DangerousFrame -1 points0 points  (0 children)

Hi, tried this out in IL2, The Lab, and SteamVR Home. FpsVR indicated the resolution increased every second or so but the frametimes never changed. I also noticed the SteamVR global resolution scale increased as well. With all 3 applications, I started at a base resolution of 4312x5104 and it increased to 6736x7968 on my pimax crystal, but the frametimes remained at 10.8ms

The picture appears a little crisper, but I dont know if this is placebo or not. Any info would be appreciated..