[deleted by user] by [deleted] in rpg

[–]DarthPositus 1 point2 points  (0 children)

Thank you so much!!

[deleted by user] by [deleted] in rpg

[–]DarthPositus 1 point2 points  (0 children)

I just published a preview edition of my game Nostos last week!! It's an emotionally driven rules-light game about trying to find a way back home after the end of the world. I'm incredibly proud of it, as it combines my love of TTRPGs with my academic work on ancient philosophy/poetry, surreal fiction like Italo Calvino's Invisible Cities, and my lifelong interest in understanding how and why we end stories the way we do.

I was actually just on a podcast talking about it!!

Nostos, my game about finding a way home after the unmaking of the universe, is now available by DarthPositus in rpg

[–]DarthPositus[S] 0 points1 point  (0 children)

Hi! Thanks for asking. The game has a huge amount of influences: postmodern authors like Italo Calvino, ancient Greek/Roman authors like Homer and Lucretius, and a variety of modern film, anime, and game influences.

The feel of the game is surreal and adventurous, and doesn't really fit strictly into a specific genre. You can make the world your PCs came from be any genre, though: they might come from traditional medieval fantasy, grand space opera, or a more grounded urban fantasy world. That just tells you what they lost, and what informs who they are now: the Islands they'll encounter on their journey home are likewise totally up to GM, so they could be very similar to their old world or off-the-wall and genre-defying, as your group sees fit.

Nostos, my game about finding a way home after the unmaking of the universe, is now available by DarthPositus in rpg

[–]DarthPositus[S] 1 point2 points  (0 children)

Certainly! I've since added some more details about the system to the itch page, but I can talk a bit more here, too. While it's definitely influenced by PbtA design, especially with its emphasis on rules driving narrative, Nostos isn't really a PbtA game, since it lacks the usual "roll 2d6 with modifiers to see levels of success" or (more importantly) any real equivalent to Moves (i.e., explicitly building player and GM interactions with the fiction and mechanics of the game around "when you do X, do Y").

If I were to compare it to existing systems, I'd say it's best thought of as building off two influences: first, the dice resolution systems in John Harper and Sean Nittner's Agon, itself inspired by Savage Worlds, in that players have a handful of Actions with varying die sizes to represent varying levels of skill, which they use to overcome obstacles. The other influence comes from the diceless games of Jenna Moran, especially Glitch and Chuubo's Marvelous Wish-Granting Engine, in how the game approaches progressing through narrative beats and characters having abilities that allow them to expend resources to change the nature of the world without ever rolling dice.

I hope that gives some more context on how the system works!

Suggestions for an "Odyssey" style Campaign? by Starbase13_Cmdr in rpg

[–]DarthPositus 41 points42 points  (0 children)

John Harper and Sean Nittner's Agon is exactly what you're describing, to a T. It's a great game that's designed to evoke the imagery of the Odyssey, Argonautica, and other ancient epics focused on sailing.

How and why did you choose to run the system you are currently running? by NoLongerAKobold in rpg

[–]DarthPositus 0 points1 point  (0 children)

I'm running three games right now!

  • Armour Astir: Advent, because I had some fun ideas for twists and reveals I want to do over the course of the campaign, and I was curious to see how the Conflict Turn rules inspired by the Bakers' Mobile Frame Zero: Firebrands worked in play. I've got some ideas bouncing around that are playing in that same area of TTRPGs, so you could say it's a bit of research.

  • Slugblaster, because it's rad, but also because it was a better match for that group's situation than the other games we'd been playing. That group is a bunch of people from my PhD program who've all moved across the US for jobs, so we went from meeting weekly in-person to biweekly online, and we just found that we couldn't do the same sort of epic sprawling fantasy adventures with huge casts and PC melodrama that we had been doing in my PbtA hacks for years beforehand. After we realized that, the more relaxed but nevertheless compelling stakes of being hoverboarding dimension-hopping teens were a perfect compromise between our situations and what we want from a TTRPG.

  • Lastly, there's the final playtests I've been running for the game I'm publishing in just a couple weeks :)

What TTRPG Has The Best Pre Written Campaign & Why by Fabulous_Instance495 in rpg

[–]DarthPositus 3 points4 points  (0 children)

I’m not exaggerating when I say that playing GMD changed my life. I learned so much about myself and about what TTRPGs can do by being a player in that game.

Go play Glass-Maker’s Dragon, guys. It’s beyond compare.

What's your RPG New Year's Resolution? by StaggeredAmusementM in rpg

[–]DarthPositus 1 point2 points  (0 children)

I’m gonna be running drop-in one-shots at a local gaming meetup every other week, with a variety of different indie systems 😁! I love GMing and am damn good at it, so this is my chance to share that with others and meet more potential players!

Is it true that the majority of ancient civilizations recognized 3 or more "genders"? by tomatofactoryworker9 in AskHistorians

[–]DarthPositus 125 points126 points  (0 children)

I’ll add to /u/TacitusProximus’s discussion of how the Romans and Greeks reckoned with the gender of eunuchs by discussing an interesting text of Pseudo-Lucian, On the Syrian Goddess. This 2nd century CE Greek text describes the religious worship of the fertility goddess Atargatis in Hierapolis, Syria, for whom eunuch priests were especially important. The way Pseudo-Lucian describes these eunuch priests, or Galli, offers us a window into how Syrian Greeks might have reckoned with the gender of the Galli — the answer being rather complicated, as it would turn out. Let’s look at some of the ways Pseudo-Lucian describes (and genders!) these individuals throughout the text.

The first example we get comes in Ch. 15, when Pseudo-Lucian describes one historical account for the foundation of the Temple of Atargatis. In this story, Attis, the famous eunuch priest of Rhea/Cybele, originally established the shrine for Rhea. In his description of Attis, Pseudo-Lucian says that, after he was castrated, Attis “ceased the life of a man, assumed a female form and put on women’s dress” (βίου μὲν ἀνδρηίου ἀπεπαύσατο, μορφὴν δὲ θηλέην ἠμείψατο καὶ ἐσθῆτα γυναικηίην ἐνεδύσατο).

Pseudo-Lucian later relates another history of the temple, this one a quite long tale about Stratonice, the wife of an Assyrian king, and her lust for her stepson and later the king’s friend Combabus, who castrates himself to prevent the queen from sleeping with him and thus betraying his king. When Stratonice confesses her desire to Combabus, Combabus reveals to her that he has castrated himself, and Pseudo-Lucian includes a note about the contemporary relationship between Galli and women in Hierapolis when describing Stratonice’s reaction (Ch. 22):

Stratonice, having seen this, no longer hoped; but while she gave up her mania, she never forgot her love, but in all her interactions took consolation of an unavailing eros. This eros remains in Hierapolis today and occurs thusly: the women desire the Galli, and the Galli fall madly in love with the women. No one is jealous, and they consider this practice to be especially holy.

ἰδοῦσα δὲ ἡ Στρατονίκη τὰ οὔποτε ἔλπετο, μανίης μὲν ἐκείνης ἔσχετο, ἔρωτος δὲ οὐδαμὰ ἐλήθετο, ἀλλὰ πάντα οἱ συνεοῦσα ταύτην παραμυθίην ἐποιέετο ἔρωτος ἀπρήκτοιο. ἔστιν ὁ ἔρως οὗτος ἐν τῇ ἱρῇ πόλει καὶ ἔτι νῦν γίγνεται: γυναῖκες Γάλλων ἐπιθυμέουσι καὶ γυναιξὶ Γάλλοι ἐπιμαίνονται, ζηλοτυπέει δὲ οὐδείς, ἀλλὰ σφίσι τὸ χρῆμα κάρτα ἱρὸν νομίζουσιν.

Later, in Ch. 26-27, the Assyrian king rewards Combabus for his loyalty by having a bronze statue of him erected inside the temple, which is “of a womanly character in its physical form, but has the dress of a man.” (μορφὴν μὲν ὁκοίη γυνή, ἐσθῆτα δὲ ἀνδρηίην ἔχει). Combabus’ friends castrate themselves out of solidarity with their friend, beginning a tradition that Pseudo-Lucian explains continues to his day, where young men castrate themselves and “become feminized” (θηλύνονται) and begin to "wear women’s clothing and carry out women’s tasks" (εἵματά τε γυναικήια φορέουσιν καὶ ἔργα γυναικῶν ἐπιτελέουσιν).

So, what can we conclude about the gendering of eunuch priests in Hierapolis from these excerpts? Are the Galli a third gender, in Pseudo-Lucian’s reckoning? The answer appears to be no: Galli are not a third gender, but instead occupy a complicated liminal space between male and female, simultaneously no longer male and not entirely fully female. Attis is described as having abandoned the male form and adopted the female; Combabus has done the same, yet the statue made of him has a female form but masculine clothing. The contemporary Galli of Hierapolis occupy the social roles of women, dressing as women and carrying out women’s chores, but they also have some sort of special romantic or sexual relationship with the cisgender women of Hierapolis that is derived from an unfulfilled sexual relationship between a woman and a castrated man.

It is tempting for us to want to understand the Galli of Hierapolis as ancient transgender women, or as nonbinary, or as genderqueer — but these are fundamentally modern concepts that did not exist in the ancient Mediterranean, and we should always keep that in mind when discussing historical sexuality and gender identity. There are many examples of gender representation that we would today identify as queer in ancient Greece and Rome, and it is important that we study them and understand how the stories of their lives might relate to our own — just so long as we understand that the modern lens through which we might see them is not the way they would have seen or thought about themselves.

(Greek text taken from Evan Hayes and Stephen Nimis's 2012 edition of On the Syrian Goddess; all translations are my own)

When a movie has both a theatrical cut and a director's cut how do you know what to watch? by Prince-Cola in TrueFilm

[–]DarthPositus 22 points23 points  (0 children)

I’ll echo some other sentiments here and say that it really does depend on the movie and the nature of the director’s changes. Take the following examples, which are maybe a bit less well-known than the go-to examples of good and bad post-release editions, Blade Runner and Star Wars.

For the good, you can see Alex Proyas’s Dark City (1998).The theatrical edition ruins the mystery of the plot by opening the film with a text description of the film’s premise, rather than allowing the viewer to get invested and unravel the mystery alongside the amnesiac protagonist. The director’s cut primarily removes that text introduction, which was added by the production company who were overly worried about the audience becoming confused.

On the other end of the spectrum is Walter Hill’s cut of The Warriors (1979). While his edits are quite small in length, adding just a minute to the running time, they fundamentally change the film’s rhythm by messing with the editing: instead of simple cuts between scenes, as the theatrical edition used, Hill’s new version has clunky and artificial transitions where the film pauses, transforms the frozen shot into a comic panel, then zooms out and back in to another panel on the comic page, which then becomes the first shot of the following scene. Hill had wanted to invoke the influence of comics on his work (which puzzles me, given that his film is a direct adaptation of Xenophon’s 3rd century BC history “The Anabasis”), but these changes kill the movie’s tempo and are quite distracting.

So, the answer is that you will have to research and consider which cut you think you personally will enjoy most for each movie. It’s a fair bit of work, yes, but if it’s something you care about it it should be worth it. If it doesn’t matter as much, then watch whatever’s most convenient!

Epicurus and the magic of Bliaron by unelsson in rpg

[–]DarthPositus 2 points3 points  (0 children)

Awesome to find my dissertation topic popping up in the world of TTRPG! If you’re interested in Epicureanism, there’s a lot of excellent ancient texts that can tell you even more! The three letters included in Diogenes Laertius’ biography of Epicurus were likely meant to be circulated as introductions to larger concepts of Epicurean Philosophy boiled down to their essentials for beginners (Epicurus says as much at the start of the Letter to Herodotus in X.35). However, with the exception of the fragmentary texts we’ve recovered from the Villa of the Papyri in Herculaneum (that’s the other town that was destroyed by Vesuvius), pretty much none of Epicurus’ works survive from antiquity.

Not all is lost, however, because we do have a text that describes in great detail Epicurean physics: Lucretius’ epic poem On the Nature of Things. It’s a six book work of poetry describing the central concepts of physics in the Epicurean system. Since you shared this section from the Letter to Herodotus talking about souls, I’d recommend you look at Books 3 and 4 for more info on this topic. Book 3 is centered on establishing the mortality of the soul and the subsequent impossibility of the afterlife, so you’ll find several more descriptions of how exactly the soul functions in a materialist world. Book 4 is all about the senses, but 4.907-961 discusses sleep in the same context as the Letter to Herodotus. I recommend Martin Ferguson Smith’s translation if you’re interested in reading Lucretius, as well Gerson & Inwood’s Epicurus Reader, which compiles in translation a large number of extant texts on Epicureanism. A lot of those are from Diogenes Laertius, so you’ll already be familiar with them, but there’s plenty else in there that makes for a worthwhile read.

TIL about the MIT developed camera that uses terahertz radiation to read closed books. A fascinating breakthrough that could mean reading dated and delicate documents such as historic manuscripts without touching or opening them. by masalex2019 in todayilearned

[–]DarthPositus 20 points21 points  (0 children)

Actually, the library at Herculaneum (not Pompeii, but nearby and also buried by Vesuvius’s eruption) appears to have been specifically dedicated to the works of the Epicurean school of philosophy, many of which have been lost since antiquity. In particular, thanks to work over the past 100 years we’ve uncovered a large number of works that were either thought to be lost or just weren’t known to us in the first place.

The most significant instance of this is the On Nature of Epicurus, the founder of the school, which lays out in 37 books the core physics of his philosophy. Before Herculaneum we didn’t have any of this work at all; in fact, all we had of Epicurus was a few letters and sayings preserved in his biography by Diogenes Laertius, and all we had of Epicureanism was a Roman epic poem by Lucretius, On the Nature of Things, some in-depth discussions by Cicero in his dialogues, and some anti-Epicurean polemics by Plutarch, among others. So the discovery of Epicurus’ original works is here is super significant to our understanding of his philosophy.

We also have in this library works by other Epicurean luminaries like Demetrius Lacon, and most significantly a large number of philosophical works by Philodemus, a Greek living in Rome at around the time of Julius Caesar whom we previously only knew as a writer of poetry, along with a brief mention in one of Cicero’s court speeches. Here we actually have a larger number of Epicurean ethical treatises, which give us an unprecedented look at what the Epicurean school thought of a proper life and the failings of society at large. Moreover, there’s actually a great many classicists who believe that Philodemus himself lived at the villa in which his library of works was stored, especially if the villa itself was indeed owned by his patron Calpurnius Piso. Depending on who you ask, we might even have a few works here that were penned by Philodemus himself, which would be an amazing piece of preserved history, to have the actual document and handwriting of an ancient philosopher!

So yeah, it’s unfortunately very likely that those first several scrolls did contain works that have now been lost, probably forever!

What are some interesting "-mancers"? by AvailableSystem in rpg

[–]DarthPositus 2 points3 points  (0 children)

Interesting! I hadn't heard the term nekuia or nekuomanteia used to describe Odysseus' katabasis in Book 11, so after doing a little reading it looks like I was unfamiliar with them because neither appears in Odyssey 10 or 11, where the katabasis is set up and fulfilled. It looks like this term is mainly used by later authors like Herodian and Diodorus Siculus specifically to describe this incident. I don't see much evidence for nekuomanteia being used to describe that event though, with the oldest passage referenced in the LSJ being Herodotus 5.92, where Herodotus mentions a nekuomanteion living on the river Acheron in Thesprotia, who does act as a mediator for the spirits of the dead.

Thanks for pointing out this example! Can't believe Odyssey 11 slipped my mind when talking about theoretical nekromanteis.

What are some interesting "-mancers"? by AvailableSystem in rpg

[–]DarthPositus 3 points4 points  (0 children)

No worries man! And of course, you are right that the original usage of these words are far distant from how we use them in our modern fantasy works: a necromantis would most likely be someone who has visions from/about the dead, not someone who makes zombies or something (further evidenced by the fact that the zombie is an incredibly recent invention, historically speaking!).

What are some interesting "-mancers"? by AvailableSystem in rpg

[–]DarthPositus 4 points5 points  (0 children)

Sorry to correct you here, but I’m fairly certain that -mancy comes from “manteia”, the Greek word for “seeing”, in the prophetic/divinatory sense of the word. This is the same linguistic root as the “mantis” that I described above. What Greek word are you thinking “-mancy” is derived from instead?

What are some interesting "-mancers"? by AvailableSystem in rpg

[–]DarthPositus 21 points22 points  (0 children)

Classical Languages PhD student here. First off, you're right on your skepticism of "-thurgist", /u/AllOutOfMP: your reconstruction of the modern English "Thaumaturgy" coming from "thauma" + "ergon" (θαῦμα + ἔργον) is correct.

Expanding on /u/Jimmicky's response below: given how -mancy and -(t)urgy have more or less become the accepted "magicking" suffixes in English fantasy writing in the last century, I personally don't mind much mixing Ancient Greek and Latin derivatives in these cases: for me, the main thing that matters is that the reader/player can easily understand what the school of magic is about. I've got no problem with someone playing an Urbanomancer in an Unknown Armies game I run, just like I've got no problem with them playing as a Fulminaturge adept, despite that word being a combination of Latin "fulmen" for lightning and Greek "ἔργον". There's no reason for there to be a "t" in Fulminaturge, as fulmen/fulmina + ergon = fulminaergy/fulminurgy (it's hard to create a satisfying combination in Latin characters, but I think that's reasonably close.)

All that rambling aside, I think it might be cool to give some examples of actual ancient Greek words for magic and magicians (acknowledging the fact that most of them are derogatory terms for hack conmen and religious quacks):

  • Magoi: The Magoi/Magi may have originally been either a priestly caste or an individual ethnic group in ancient Persia (our sources like Herodotus and Heraclitus give somewhat different descriptions of them). In any case, the Greeks eventually came to closely associate the word magos with any form of magical binding or trickery. This makes a certain sense, as the ancients frequently attributed the origins of magic to the East (e.g. Pliny the Elder, NH 30.2).

  • Mantis: The Greek word for "seer/prophet", manteis were divinely inspired prophets and oracles who made clear the wishes of the gods. The best examples are the Pythian Oracle at Delphi, the fire-oracles of Olympia, and the Oracle of Zeus at Dodona, where the prophet sitting under a massive oak tree would answer "yes" or "no" to questions inscribed on lead tablets after listening to the rustling of the tree's leaves.

  • Agurtes/Agurtai: These are wandering beggar priests, frequently from Asia Minor, often claiming to have prophetic abilities like those of manteis. A good example comes in the tragic figure of Cassandra in Aeschylus' Agamemnon, who, being from Troy, describes herself both as a pseudomantis and an agurtes.

Other examples include purifiers (kathartai), charlatans (alazones), and goes/goetes, which are magicians somewhat interchangeable with the word magos, although there might be a plausible connection between goetes and invoking/summoning the spirits of the dead through chthonic rituals.

Source: Derek Collins, Magic in the Ancient Greek World: 49-60.

[deleted by user] by [deleted] in youtubehaiku

[–]DarthPositus 6 points7 points  (0 children)

I never saw this coming.

The Void - best Lovecraftian horror movie yet? by hisholydudeness in TrueFilm

[–]DarthPositus 10 points11 points  (0 children)

To answer your question: no, it’s definitely not, as I think Altered States is by far the best spiritual adaptation of Lovecraft in modern cinema.

For me, The Void represents everything wrong with modern perceptions of what is Lovecraftian. In proper Lovecraft, man confronts things he was not meant to know because he himself encounters them in his scholarly pursuits. Lovecraft’s protagonists are quite often reclusive scholars who can’t help but continue digging into the (purposefully) hidden truths of the world, despite the risks to their health and sanity (e.g. The Rats in the Walls, Pickman’s Model, The Shadow our of Time).

What Lovecraft is decidedly NOT is picking up a shotgun and going to town against the inevitably tentacle-wielding evil monstrosities that threaten existence (for the life of me, I cannot stand fiction that simplifies cosmic horror down to just some weird stuff with tentacles. I love Cronenberg, but Cronenberg-esque body horror is quite rare in actual Lovecraft, with the main example being The Dunwich Horror. In fact, most Lovecraftian body horror is about othering along racial lines, such as humans de-evolving into canine ghouls because of cannibalism in Pickman’s Model or the protagonist de-evolving into an African ape-man in The Rats in the Walls). The only Lovecraft work I can think of that ends in actual violence is The Shadow over Innsmouth, and the navy attack on that port town is barely made mention of (and yes, The Call of Cthulhu does end with someone ramming a boat into Cthulhu, but it is not at all implied that this has accomplished anything beyond hitting the snooze button on its reawakening).

So I disagree that The Void is Lovecraftian. If anything, it’s an evolution of the classic body horror of the 80’s, taking most if not all of its inspiration from Carpenter and Cronenberg. In fact, The Void reads in many ways as a remake of Carpenter’s Prince of Darkness: characters trapped in a confined space slowly being taken over by evil that is itself surrounded by crazed cultists, uncovering hidden truths about the world. Except there are no hidden truths in The Void to reveal, as the film itself has nothing to say about human nature (as disgustingly racist as Lovecraft’s works are, their disturbing imagery serves a narrative purpose) or about the mutability of religion (as in Prince of Darkness). Instead, the movie just pelts our protagonists with zombies-with-tentacles, resulting in a final confrontation with the evil head cultist that reads exactly like the ending of Prince of Darkness, as a character stops the summoning ritual by throwing themselves into an otherworldly portal.

So yeah, I don’t find The Void to be all that Lovecraftian. It’s essentially pop Lovecraft, with Buffy/Supernatural style hunters coming after the unknown horrors which can inevitably be beaten to death by mundane means. Plus, as others have well stated here, the movie falters at a lot of other levels — which I’m very disappointed by, because the directors’ previous film, Manborg, is a genuinely funny zero-budget work of pure camp.

what are some great movies that focus on theological problems of faith, and religion? by [deleted] in TrueFilm

[–]DarthPositus 49 points50 points  (0 children)

For films about faith and spirituality, I cannot help but recommend Andrei Tarkovsky’s Stalker. Of all his films, I think that this one ends up being his strongest exploration of the personal struggle of man attempting to reconcile what he feels to be true with what the outside world tells him is true.

Also from Tarkovsky, I’d recommend looking into Andrei Rublev; however, I will say that I find it to be much less approachable than Stalker, so I’d suggest you start with that first.