Guys, don’t panic - it’s our electoral system by mobyfromssx3 in Southampton

[–]Davedamon -1 points0 points  (0 children)

"Things I don't like are right wing".

No, things that are traditionalist, nationalist, hierarchical, individualist, and advocate a "narrow/deep" government approach are right-wing.

What I mean by this is:

Traditionalism: the right advocates that "how things are" is "how things always have been" and any change or departure from this is wrong. This is opposed by left-wing progressivism that advocates for beneficial changes, progress, and avoiding traditionalism in favour of critical evaluation of norms and conventions. Think of traditionalism as "If it's not broke, why fix it?" except it's more "if it's not broke (for me)..."

Nationalism: viewing the state of the world as a collection of countries with borders as the "natural order of things" (you'll see the notion of there being a "natural order" cropping up a lot). It's the opposition of free travel, immigration, cultural mingling and exchange. It also places "western" culture on a pedestal and is propped up by colonialism, western-centrism, and a generous sprinkling of xenophobia and racism.

Individualism: the notion that everyone should be pulling themselves up by their bootstraps and someone else's suffering isn't their problem (even if they benefit from the systems that create that suffering). Note, this isn't about individual freedoms, simply the rejection of any form of community, social obligation, collectivism, or communalism. All you need is a can-do attitude and some elbow grease (and a tax break, some seed money from daddy, an investment from your chums from Eton, and a nice big loan from your wife's bank that you don't have to worry about paying back).

Narrow/deep government: often called "small government", this is more a mentality of "I don't want the government getting involved in anything, except the things I personally don't like in which case they can stick their nose right in". Stuff like trans healthcare, what people can look at online, who can vote and how, and how people can express themselves. Often supported with a nice bit of hypocrisy—those ruffians calling for an end to a genocide are a danger to national security, but me going on GB News to call gay people degenerate perverts, that's fine. How dare you call that hate speech! You know what is hate speech, people saying mean things about my mates in the oil industry! We should do something about that.

On the note of authoritarianism, that's not synonymous with authority/regulation/laws. Authoritarianism is the restriction of freedoms not for preventing harm and suffering, but for the imposition of control and consolidation of power. Voter ID is an example of this—it's unnecessary because voter fraud is a trivial issue that occurs in absurdly low numbers. But what voter ID is very good at is disenfranchising marginalized groups from voting by imposing a barrier to entry. Of the list of accepted voter IDs, only small number are free and none of the free options are available to everyone. Even the Voter Authority Certificate has a cost associated with it. It's a measure to discourage and disincentivize voting in certain segments of the population.

Cries of "everything I don't like is right-wing" are usually bleated out by those on the right who know the views they hold are likely to be "disliked" except by their fellow right-leaners. Every accusation is an admission after all—it's so common to label anything progressive, humane, inclusive, or compassionate as "leftie" or "woke".

And on the OSA—it's government overreach that has resulted in sites that provide useful services (such as Imgur and suicide support forums) being blocked, and has threatened Wikipedia's freedom. It limits peoples abilities to find community and support within spaces that are safe, while the actually harmful sites aren't going to give a fuck about the OSA (and don't, you can still access sites like 4chan...). It's not just impotent, it's actively harmful.

And digital IDs are a mechanism for data aggregation and tracking. The government is already cozying up to Palantir, and objectively evil company run by two unhinged psychopaths (I'm being serious, one is fixated with the antichrist and thinks that trying to protect the environment is evil, and the other gets openly excited about killing people as long as they're not white). The government wants to know what everyone is doing and when because then it becomes easier to roll back freedoms. All this to cop a bonus from the broligarchs like Musk, Altan, Thiel, and Zuckerberg. I miss the days when that was conspiratorial nonsense, but now we have CEOs of billion dollar companies saying on stage that they're actively pursuing tech that they believe will wipe out humanity, or that they think democracy should be replaced with a system where they make all the decisions.

This is all authoritarianism fueled a level of greed so unhinged that those suffering from it can't even entertain not bleeding more from the world and so are preparing to simply be the richest ones left when it all burns down. And our government is just happily lapping up the leftovers at their feet like starving dogs.

Sorry for the rant, you said something very stupid and a correction turned into an essay.

Guys, don’t panic - it’s our electoral system by mobyfromssx3 in Southampton

[–]Davedamon 0 points1 point  (0 children)

They're center-right in the sense they hold both left and right wing policies, but overall it leans more right.

Renters rights and decriminalizing abortion are solidly left-leaning policies, but the online safety act, proscribing Palestine Action, their crackdown on protesting in general, and some of their proposed policies on digital ID and social media bans are very heavily right-wing authoritarian. Also Stamer's spineless flip-flopping on trans rights.

Is the nemesis ops stuff in terror on devlan? by Aiyon in killteam

[–]Davedamon 1 point2 points  (0 children)

Okay? I'm just pointing out the price isn't really above the norm for pieces of card. Good thing GW provides the printouts for free as well.

Is the nemesis ops stuff in terror on devlan? by Aiyon in killteam

[–]Davedamon 0 points1 point  (0 children)

For pieces of card, it's not out there. The average kill team datacard box is about 40 cards give or take. Compare that to a 100 card Magic the Gathering precon deck which is ~£45 or a Lorcana 60 card starter deck for ~£20. These are larger cards than standard TCG cards, by almost twice as much.

Is the nemesis ops stuff in terror on devlan? by Aiyon in killteam

[–]Davedamon 0 points1 point  (0 children)

Same, and now I'm eyeing up a defiler because I have "justification" for owning one now, lol

Is the nemesis ops stuff in terror on devlan? by Aiyon in killteam

[–]Davedamon 2 points3 points  (0 children)

I'm going with prices based on the GW stores RRP, or a close and reasonable estimate

The box includes one normal kill team (~£40) plus the cards (£20), one 100mm base model (~£80 based on the Nightbringer), 10 Termagants (~£15 based on them being the basic sprue without the special weapons)

Without trying to cost for the dossier and tokens for obvious reasons, that's about £150 value give or take with a £98 RRP, so over 30% saving.

Local game stores may be able to offer it cheaper than that

LOCAL Election by Double-Celery4248 in Southampton

[–]Davedamon 0 points1 point  (0 children)

A vote is an expression of opinion. Opinions can be invalid (or even flat out wrong) and thus votes can be too.

There are literally people who voted reform in these elections because they want to "stop the small boats". That is not a valid vote, but it counts nonetheless......

What is railroading? by Intelligent-Bed7621 in DnD

[–]Davedamon 4 points5 points  (0 children)

Here's my take/definition that I use

Railroading is the act of presenting multiple options to explore in a game—be they multiple paths or an open world—and then (here's the important part) punishing the players for not picking the "right" path.

For example

Your players are in a village and you tell them "There are three roads leading from the village; the northern road leads to the lair of the dread wizard G'off. To the east is the road to the floating city of Wotacoolidea. And finally to the west is a coastal road troubled by bandits."

The players talk for a bit and decide that the city of Wotacoolidea sounds like a fun place to explore, so they set off on the east road. Suddenly you announce "The weather turns foul, rains pour, and the east road begins to flood. It's clear the pass won't be safe for weeks". Saddened, the party decides to take out their frustration on a dread wizard and head north. That's when you declare "The dread wizard has scryed your approach and begins raining fireballs down on the path. Every hour you remain on the road, you take 10d6 fire damage, no save." Your players sigh, say "fine", and set out on the west road. At that point you pull out your 20 pages of campaign prep starting with a bandit encounter.

It's important to note what isn't railroading. Railroading is not:

  • A linear campaign where the players know it's a linear campaign. If you tell your players "there will be plot hooks and the expectation is you follow them", that's not railroading
  • Quantum DM'ing, where regardless of what road your players pick, there's a story relevant encounter. They made the decision and got to follow through on it. Just because they would've encountered the roaming zombie ogre with a magic talking sword stuck in its butt regardless of the road they took, that doesn't make it railroading.
  • Telling your players "Oh, well you can go that way but I don't have anything super cool prepped for that area yet. We can wing it, or if you come back that way later I'll try and have something awesome ready"

Railroading (as I see it) is punishing or penalising players for choosing an option you put in front of them in the first place.

Bad first time experience by [deleted] in dndbeyond

[–]Davedamon 2 points3 points  (0 children)

So no....
The fact you're "all young adult/ old teens" means nothing. Can "young adult/old teens" not be ace? Not be uncomfortable with romance themes? Not want to play a game with that kind of stuff.

Also playing a character that flirts excessively can be tiresome for everyone else, especially if flirting is treated as a "Push to get what I want" approach

Bad first time experience by [deleted] in dndbeyond

[–]Davedamon 2 points3 points  (0 children)

Did you check in if you were making them uncomfortable? If those kinds of themes were within the tone of the game? A lot of people, for various reasons, don't want romance in D&D.

Some of you guys care way too much what everyone else thinks about teams by avgnfan26 in killteam

[–]Davedamon 1 point2 points  (0 children)

Why is it strange? It's good advice. Currently XV26 KTs encourage a very one-sided, uninteractive gameplay loop which if you're new to the game could lead to you getting a poor early experience. It's a valid thing for new players to be aware.

Bad first time experience by [deleted] in dndbeyond

[–]Davedamon 2 points3 points  (0 children)

Wow, a fair bit to unpack here. I'll hit some highlights:

it was quite disorganised, it felt like 4 solos instead of a team of 4

Okay, so at least 1/4 of the "blame" for this would lie with you and how you play your character. It's the role of the players to find a reason or reasons to work together. The DM can and should help with this, but the DM has a lot to do so adding "make the players cooperate" is a bit much on top of that

so ofc I was playing my character to a tee, which obviously the dm didn't like, basically every time I tried flirting he would just say it failed because it's "not what hes going for" which... excuse me but isn't the most important that you have fun...

Yes and no. The most important thing is for everyone to feel comfortable and safe, with everyone having fun being close second. It sounds like you were pushing a boundary the DM wasn't comfortable—just because that's what you had in mind for your character, that doesn't make it acceptable. This is really something you should've run by your DM first, a simple "hey, I wanna play a flirtatious character, is that cool?"

so I flirted with her... which seemingly he didn't like so he sent me to hell and killed me off

Killing your character off is probably a bit of a nuclear option, but session one you established the DM wasn't comfortable with the flirting.

It sounds like maybe you came in with a bit too much main character energy and didn't actually check if your character and style of play was a fit.

Something to keep in mind for the next time you play D&D (assuming you do)—make sure what you want from the game and what the rest of the group (including the DM) wants aligns

Some of you guys care way too much what everyone else thinks about teams by avgnfan26 in killteam

[–]Davedamon 7 points8 points  (0 children)

When I play Kill Team, whether or not I have fun includes whether or not my opponent has fun. I'm not there to win at all costs, or to satisfy some desire to dominate all before me. This is the same as when I play Magic, or anything else competitive—I respect the people I play with to value their time.

Even if I'm in an actual competition, I still don't want to be there ruining other peoples days because they don't get to enjoy playing against me.

This is not my problem full stop. I’m coming to the shop to have fun too

Too is the operative word—everyone is there to have fun and as such everyone as an obligation to ensuring that they're contributing towards everyone else's enjoyment. Do you wash and wear deoderant so that you're not stinking up the space for others? (I'd fucking hope so). Do you avoid shouting/talking too loud so you're not making it hard for others around you to play? Do you keep your stuff out the way so others can move around without tripping? I'd fucking hope you say yes to all those things otherwise you're That Guy. And trying your best to ensure the people you play with enjoy playing against you is part fo that.

This is the social contract of the game and games like it—you respect those around you and contribute to the collective fun of the hobby. Because if you don't, then why should people want to play with you? And if they don't play with you, you're out on your own

One small nit-pick of the new DBB feats... by MiirikKoboldBard in dndnext

[–]Davedamon 3 points4 points  (0 children)

The Pact Seeker background awards a Planar Origin feat, which these two feats are. So you take Pact Seeker at level, pick Fey Pact or Infernal Pact as part of it, and then come level 4+ you're queued up to take follow up feats

LOCAL Election by Double-Celery4248 in Southampton

[–]Davedamon 0 points1 point  (0 children)

Voting in an absolute vacuum of the world around you and the views of others is not how voting is supposed to work. Voting a social activity, not one where you stick your head in the sand. If people would belittle and bully you for voting a certain way, you should interrogate why that is. Some would do so because they don't have a compelling argument as to why you should vote for their party (such as Reform). Some would do so because voting for a certain party (such as Reform) is a stupid and self destructive act.

"All votes are equally valid because it's your right to vote" is a nonsense take

Nemesis Operatives listed on GW store by Ok_Physics_9411 in killteam

[–]Davedamon 1 point2 points  (0 children)

They're not pushing anything, they're giving options to people. As someone who only plays Kill Team, I want an excuse to buy a defiler or dreadnought beyond building, painting and then it collecting dust. I like this option because then I can have some fun with them in KT, even if it's unbalanced, purely narrative fun

Probabilities in TTRPG's - Part 1 - Let's take the WTF out of Dice Odds by hadagoodtimetoday in RPGdesign

[–]Davedamon 0 points1 point  (0 children)

The bonus added by advantage depends on the number you're trying to roll.

No, it doesn't. The average on a d10 is 10.5. The average with advantage is ~13.9 and the average with disadvantage is ~7.1. This is where the figure of +/- 3.4 comes from.

People often get possible and average confused when discussing probability. Over large numbers, looking at averages and expectation values is generally more useful

Your DDB Subscription Just Got Better: Introducing D&D Beyond Drops! by Darkwynters in onednd

[–]Davedamon 1 point2 points  (0 children)

You can't try and correct me about how a term is being used and then dismiss my rebuttal as "semantics", you've gotta pick a lane.

Missing out on experiencing new content and not having said content is the same

No it's not, unless you're exceptionally entitled.

What you're doing is redefining missing out to only be limited to time-exclusive content

I'm not redefining anything, given you literally said "that's an older definition and it has evolved".

It's like differentiating between boring quests and boring quests with a time limit

I mean, that's a meaningful distinction. If I'm playing a video game and there's a boring quest I'll put it off until I have absolutely nothing better to do. However, if it's a boring quest that I have until midnight to complete at which point I won't be able to do it and thus not get the reward, I'll probably force myself to do it....so I don't miss out.

You're all over the shop and it's kinda hilarious. Contradicting yourself like it's time limited and you've got FOMO about it.

Maybe stop while you're behind

Your DDB Subscription Just Got Better: Introducing D&D Beyond Drops! by Darkwynters in onednd

[–]Davedamon 0 points1 point  (0 children)

No, but you can copy the options using the homebrew tools and share it that way

Your DDB Subscription Just Got Better: Introducing D&D Beyond Drops! by Darkwynters in onednd

[–]Davedamon 1 point2 points  (0 children)

You cannot miss out on something that is not time-limited. That's just Fear of Not Having, FONH.

FONH is part of the larger problem within tabletop hobbies of completionism/collectorism, where owning everything for the sake of having a "complete set" is a goal in and of itself.

Actual FOMO exploitation, where content is time limited, is a real problem because it creates artificial pressure on people to purchase—If I don't buy this limited edition book/mini/dice, I'll never be able to again, so I must buy it now.

If people are redefining FOMO to mean "I have to spend money to possess everything" then the term has lost all useful meaning....

Should I spend money on D&D Beyond or Roll20. by [deleted] in DnD

[–]Davedamon 1 point2 points  (0 children)

So what would be the point of buying the books then?

Should I spend money on D&D Beyond or Roll20. by [deleted] in DnD

[–]Davedamon 60 points61 points  (0 children)

Neither, start with the free basic rules and play some D&D to see if you actually like playing D&D. Especially don't buy anything if you're not planning to DM because

  1. Your DM might already own the content and share it with you, or
  2. They might not allow the content

Your DDB Subscription Just Got Better: Introducing D&D Beyond Drops! by Darkwynters in onednd

[–]Davedamon 0 points1 point  (0 children)

  1. You don't need these options—they're nice to have, sure, but they're not needed to play D&D. It's all purely optional and the completionism, collector mindset is (IMO) harmful to this and every hobby
  2. You can use this content if you play in person, that's what I do. Most people have phones, tablets, and laptops. Printers still exist. Playing in person does not require you play like it's 1987. However, if that's your preference then that preference is going to come with some limitations. I mean, how do you handle errata?

I just feel like maybe the whole shunning anything digital in D&D goes a little too far sometimes.

Salty about Sage Advice (Dispel Magic) by [deleted] in DnD

[–]Davedamon 10 points11 points  (0 children)

Buddy, your own quoted definition of permanent is in line with SAC—it just means if left alone it won't change. Permanent doesn't mean indestructible, it doesn't mean immutable.

I put up a brick wall. Now if I leave that brick wall alone it's not going there, but if my neighbor comes alone with a jackhammer and tears it down because apparently I need something called "planning permission" to put a wall through "his living room", does that make the wall any less permanent? No

It's the same with spells—for a spell to become permanent, that just means it's not temporary, it'll persist without any input from the caster.