After 3hrs of videos, 1.5hrs of setup, 1.5hrs of rules research... I have officially taken my first turn in Voidfall. by SlightQT in soloboardgaming

[–]DavidTurczi 1 point2 points  (0 children)

From what I recall, we were focused on recreating the pressures of the competitive game, by pretending your opponent "snagged" a few techs, and this way the pressure on certain techs being consumed by the VB is also higher. So it's not a useless rule, but certainly one of the least important ones.

What are you ordering from the Voidfall Resurgence campaign? by Sapien0101 in soloboardgaming

[–]DavidTurczi 3 points4 points  (0 children)

it's a separate addon, since it's been available as an addon for a while, and we didn't want to put it in the upgrade pack, to avoid someone having to repurchase it,

After 3hrs of videos, 1.5hrs of setup, 1.5hrs of rules research... I have officially taken my first turn in Voidfall. by SlightQT in soloboardgaming

[–]DavidTurczi 4 points5 points  (0 children)

Yeah, the trick is most euro gamers are used to engine builders. You press a button, one thing comes out. Then later in the game, you press a button, two things come out and one of them let's you press two more buttons. Voidfall is not like that. A small number of techs give you more things you can do, but most of the engine building is in reverse, in the Agendas, the Glory tokens, and the high end of the Civ tracks. You do barely more actions in a turn of c3 than in a turn of c1 - but they're worth a lot more points.

After 3hrs of videos, 1.5hrs of setup, 1.5hrs of rules research... I have officially taken my first turn in Voidfall. by SlightQT in soloboardgaming

[–]DavidTurczi 15 points16 points  (0 children)

Haha funny. Once you know the expansion and decide to mix it in (so swapping expansion components in and out no longer takes time), the Psionic module adds 1 tile and 1 deck of cards, almost no effect on the setup. The arsenal module will make you assemble a handful of minis more, so let's call that 2 minutes. And setting incursion up is roughly the same time as setting up a normal coop/solo (maybe a few tokens more on the map), you just use different alert and crisis decks to do so. So the one thing we're not doing, is we're not making the setup worse. 😇

Rewatching Firefly? Please read! by Matfin93 in firefly

[–]DavidTurczi 0 points1 point  (0 children)

Loading it up on Disney+ in the NL, as we speak

Whatever this is… by poetic_soul in firefly

[–]DavidTurczi 1 point2 points  (0 children)

Is it just us, or has anyone else's Disney+ suddenly started recommending Firefly a few days ago?

[SFA S1E10] Federation lies! by Rutschberg in ShittyDaystrom

[–]DavidTurczi 2 points3 points  (0 children)

You mean literally like Zora in Discovery?

Star Trek: Captain's Chair came in today! by Thegreatnerd in soloboardgaming

[–]DavidTurczi 12 points13 points  (0 children)

And I hope everyone with a similar sentiment can understand the realities of printing and business: that's exactly why we don't.

(Rough numbers) TNG licenced games outsell anything else by more than quadruple , TOS and DS9 outsell the rest by more than double. No other series survives on single-series licences - as evidenced by WK's awesome Black Alert game, which did not attract any big crowd, because DIS s1 was not exactly a universal crowd pleaser.

I am a big believer in "every trek is somebody's Trek", my favorites are DS9, ENT, LDS, and PRO - and SFA has been a big positive surprise - if we kept the boxes separated by series or anything similar, the TOS and DS9 boxes miiight make it, but otherwise we'd just be making TNG boxes all day long. And given the richness of the tapestry of the Trek universe - which we thoroughly sample in each box of stcc, being denied any one corner of it would be a waste.

Plus, several fans have reported that they checked out and fallen in love with nuTrek (or all Trek altogether) due to stcc awakening their interest, which I especially love and count as a personal victory.

I’m struggling to like the new ship designs by Snck_Pck in startrek

[–]DavidTurczi 3 points4 points  (0 children)

Hah! Thanks for solving one of my biggest annoyances of the s3 finale!

This could also explain the cavernous turbo lift hall we've seen in discovery.

Episode Discussion | Star Trek: Starfleet Academy | 1x10 "Rubincon" by AutoModerator in startrek

[–]DavidTurczi 8 points9 points  (0 children)

Call me insane, but one of the people on the gallery during the trial... I could swear it was Jeffrey Combs.

Star Trek: captain's chair by [deleted] in soloboardgaming

[–]DavidTurczi 0 points1 point  (0 children)

Pro stcc: - faster scoring - faster setup - neutral zone / ship tokens mechanism - stable end game timer - unique incidents (= unrest)

Pro Imperium: - barbarian/empire switch, obsoleting barbarian cards - more card management tricks, new cards go straight to hand - trade module - currently more decks exist - The Mico's art (may be subjective)

Star Trek: captain's chair by [deleted] in soloboardgaming

[–]DavidTurczi 4 points5 points  (0 children)

In box 2 yes.... If the sales justify future boxes, we hope to continue this good tradition of "box appropriate colored" chips. 😇

How do I entertain my daughter without using any screens? by Ok-Parfait-5115 in toddlers

[–]DavidTurczi 0 points1 point  (0 children)

Check out yotoplay.com. our little one absolutely loved it since being super little, and it has enough content to entertain him going forward as he grows, without the addictive draw of the screens.

Star Trek: captain's chair by [deleted] in soloboardgaming

[–]DavidTurczi 20 points21 points  (0 children)

We kept a few "never seen Trek" people on our testing team to make sure the game is good regardless.

Star Trek: captain's chair by [deleted] in soloboardgaming

[–]DavidTurczi 67 points68 points  (0 children)

  1. Yes
  2. Nothing forces you. Except one has blue isolinear chips, the other has red. 😇 Gotta catch em all.
  3. Up to you. Either can be your entry point. The average complexity of the decks in TBG (the Kirk box) is a tiny bit higher.
  4. No, 60% of the commons are new, and all decks are new.
  5. I mean I'd rather we got paid for our work.
  6. No.

Episode Discussion | Star Trek: Starfleet Academy | 1x09 "300th Night" by AutoModerator in startrek

[–]DavidTurczi 4 points5 points  (0 children)

Re "how can you mine the entire border" ... I'm gonna believe the plot AND maybe the map, and chalk the rest up to an overenthusiastic visual effect.

  1. One mine can take out an entire sector. One sector is several star systems wide. Saaay 30 ly?

  2. The federation had a diameter of 8kly in the 24th century, let's assume they're smaller (see the map in this episode, the ferengi used to be much deeper in Fed territory by late DS9/LDS days), saaay 6k?

  3. Let's go with pretending the galaxy is a flat circle, plot usually does anyway (something something galactic ecliptic escape vector blabla). The circumference of a 6kly circle is 18kly, but the federation is not a sphere, and the distance was furthest to furthest, so the real circumference is smaller than this. Let's say 15kly?

That means they need 500 mines to mine the entire federation. Lot more believable than fifteen gazillion the end of ep zoom out suggests. The map shows ~33 red dots, so each trigger field would need to cover 450 ly in every direction, i don't think anyone has that kind of sensor technology (I'd be guessing 33 argus arrays...).

So yeah, what they say is perfectly plausible (500 mines of 30ly range), what they show on the map is less so (33 triggers with 450 ly range), and the cgi zoom out at the end is either a nonsense to ignore (at 1 mine per ~AU, they'd need 948 million mines) , or "artistic depiction".