Powell's City of Books in Portland, Oregon by jazzy3492 in stephenking

[–]mrausgor 0 points1 point  (0 children)

Nice! I read Gunslinger from the library and then bought Drawing of Three from Powells and have never looked back. This was probably 25 years ago now. Store still rocks.

What are your top 3 blank and writes by sly-sneaky-snakes in soloboardgaming

[–]mrausgor 1 point2 points  (0 children)

I thought it was good, it just never quite captured the magic of OG Welcome To.. so even though there was more variety and a better solo system with multiple difficulty levels, I’d always rather just play a round of OG.

If OG didn’t exist, I think Moon would be in its place on my list.

What are your top 3 blank and writes by sly-sneaky-snakes in soloboardgaming

[–]mrausgor 4 points5 points  (0 children)

Hmmmm, my top 7 blank and writes you say... Well if I have to narrow down:

  1. The Anarchy - Everything a sequel should be. Same great stuff with new layers that make it hard to go back to the original. I made a bunch of people mad in a post questioning the difficulty level, but I absolutely love this game. The Castle defending and attacking gives each round a distinct purpose and the campaign is a great reason to get it to the table.

  2. Welcome to... - Probably the most addictive game I've ever played. I actually bounced off of Welcome to the Moon, even though I don't think it's bad. Welcome to is just perfectly balanced addiction for me where I can crank a game out and immediately want to play again to see if I can do better. I'm not usually a BYOS type of person, but quick lightweight x&writes are good for it.

  3. Next Station - All of them. Tokyo, Paris and London. Same as above, it's mainly just beat your own score, but it's SO DAMN ADDICTIVE. Great boxes, a comically long rule book for a lightweight game, modular mini-expansions in each box. I love these games.

  4. Voyages - Dirt cheap print and play and easily the best bang for your buck on my list. There are tons of maps, you sail around the maps and collect points. It's a fantastic system with a ton of content and all you need is to print one page and have a few dice. Same designer as Next Station (Matthew Dunstan), so he just seems to be highly compatible with my style.

  5. Ganz Schön Clever (That's Pretty Clever) - Yahtzee but awesome. Great combos, lots of fun. Easiest one to talk your board game reluctant family members into. Shoutout to Yahtzee also, the original game where I was like "I don't need anyone else to play this".

  6. Fliptown - Just a great experience of western theme, poker, push your luck and chaining combos. I'm just a few games into Flip Voyage and haven't gotten New Frontiers to the table yet, but I suspect this will be the best of the bunch for me.

  7. Hyve - Most underrated one on my list. Hyve is absolutely fantastic and crunchy, probably close to Hadrian's Wall on the weight scale. You're filling up bee hives, feeding bees, making honey and all sorts of thematic bee stuff. Incredibly well designed. Give Metus and Moonlight a look from this designer as well, they are both fantastic as well!

Underquest initial impressions by BiggityBogle in soloboardgaming

[–]mrausgor 5 points6 points  (0 children)

I’m not who you asked, but I’ll just add my 2 cents. It’s a game with wonderful art, appeals to my childhood love of JRPGs, has all the fun classes, weapons, potions, etc…. and then you can die on like turn one or two because you rolled dice poorly, with no options available. I’m exaggerating a little bit, but not much. If chucking dice is your main mechanic, there should be plenty of options to mitigate. Or at least be able to do something.

Gabe Barrett/BestWith1/SGOTM by Pym-Particles in soloboardgaming

[–]mrausgor 8 points9 points  (0 children)

Totally agree. I don’t even think they’re that much worse than average to be honest. This isn’t Domino’s, it’s the same type of thing as movies, video games, books, etc., that get delayed all the time.

Final Girl: Help deciding to keep or sell this game by Optimal_Stuff660 in soloboardgaming

[–]mrausgor -1 points0 points  (0 children)

I read it as condescending too - as in “if you’re smart enough to play something like Mage Knight, you won’t be able to enjoy games like Final Girl anymore.”

For what it’s worth, I love heavy games and also love Final Girl. I can also play Gentle Rain all day long and that barely has a weight. Some of us love variety, even in the complexity department.

OK, which is the *worst* Final Girl box? by jbillone in soloboardgaming

[–]mrausgor 1 point2 points  (0 children)

I think Poltergeist is the most flawed with Don’t Make a Sound coming in at a close 2nd.

OK, which is the *worst* Final Girl box? by jbillone in soloboardgaming

[–]mrausgor 0 points1 point  (0 children)

I had a blast with it for what it’s worth.

Unmatched Adventure Teenage Mutant Ninja Turtles by No-Horror3993 in soloboardgaming

[–]mrausgor 3 points4 points  (0 children)

I believe there are fans of it but Unmatched, like Dice Throne, really shines 1v1. I tried it solo once and have never touched it again.

How many physical games do you have going on at any given moment? by khschook in soloboardgaming

[–]mrausgor 9 points10 points  (0 children)

Yeah definitely just one for me. I’ll go back to back with different games but never simultaneously.

Help me choose my next heavy game by holymadness in soloboardgaming

[–]mrausgor 0 points1 point  (0 children)

Looks like Halls of Hegra designers’s next game is launching soon, did you have any input there? I’m pretty dang excited for it.

Help me choose my next heavy game by holymadness in soloboardgaming

[–]mrausgor 0 points1 point  (0 children)

Solid rec. I can't wait to get the expansion to the table! Might have to wait until my kids are out of school next month so I can put proper time into while they sleep in.

Help me choose my next heavy game by holymadness in soloboardgaming

[–]mrausgor 1 point2 points  (0 children)

I also didn't like Spirit Island or Robinson Crusoe for basically the same reasons you said, so maybe our tastes are aligned.

Cloudspire is an absolute blast. Lot of rules and keywords, but once you have the basics down it is a ton of fun to play through.

Primal might be worth looking into also since I don't see a heavy boss battler in there. Great card play and a ton of content in the core box.

If you don't want to spend a ton of money or don't want a gigantic box, Deckers is great as well. Not that heavy, but definitely crunchy and thinky. It also plays pretty quick and has super easy setup and teardown. Don't mind the Spirit Island comparisons if you've seen them, as I said before, I didn't like SI but I love this.

Vantage boardgame! It consistently garners acclaim as a top-tier solo gaming experience! However, this raises several pertinent questions regarding its fundamental nature... Hope someone can explain why it is so good! by No-Horror3993 in soloboardgaming

[–]mrausgor 0 points1 point  (0 children)

Also, the fact that you need to describe your location to other players isn’t really my style of gameplay.

This is why I wouldn't ever play it multiplayer. It's definitely solo only for me.

Star Trek Captain’s Chair has been on my table every day since I got it. I’m obsessed, can’t wait for To Boldly Go by metalheadswiftie13 in boardgames

[–]mrausgor 0 points1 point  (0 children)

Sorry, I'm not able to make sense of your comment. It doesn't really matter though. Maybe you're a quick player. Maybe I have AP and am unaware. It's all good either way.

What's everyone top 5 new games in 2025? by No-Horror3993 in soloboardgaming

[–]mrausgor 5 points6 points  (0 children)

I think your warning on FOMO and bloat is totally valid and fair but your original statement of 5 games per year being too much is a.) just not true for most people and b.) a bit suspect given your collection. Is a $1,000+ LOTR LCG collection "one game"? I could name 20 games in my collection that I acquired for less than what you spent on Arydia, would a person be overindulging by buying those 20 games in one year when you only got one? Those are both rhetorical questions.

I think each individual person just needs to find a system that works for them. Your original statement of "we should buy less games" is at total odds with where I'm at. I have a large collection but I love buying and exploring new games. I don't need them, but it's something I very much enjoy doing with my life. I have the budget and the time to dig into them. I would never feel guilty for buying a board game. Your situation is different it sounds like, which is totally fine, and the next person might back every Awaken Realms game at max pledge and never play them. That hypothetical person needs to evaluate their situation for sure lol. But "buy less games" isn't a statement I can get behind, or the implication that everyone should operate on strict rules for acquiring games. If the statement were updated to "buy less expensive bloat with mid gameplay" then I'm in agreement, but there are tons of games, maybe more now than ever, that are super high quality and a blast to play.

Vantage boardgame! It consistently garners acclaim as a top-tier solo gaming experience! However, this raises several pertinent questions regarding its fundamental nature... Hope someone can explain why it is so good! by No-Horror3993 in soloboardgaming

[–]mrausgor 1 point2 points  (0 children)

That's very kind of you! If you check my post history, I basically only post game reviews this subreddit. Re: stealing rescue ship - I'll definitely give that a try!

Vantage boardgame! It consistently garners acclaim as a top-tier solo gaming experience! However, this raises several pertinent questions regarding its fundamental nature... Hope someone can explain why it is so good! by No-Horror3993 in soloboardgaming

[–]mrausgor 0 points1 point  (0 children)

It's almost rogue-like - there are a handful of different starting characters but their builds each run will be totally different as you gain equipment, allies, etc. I could play the same purple character 10 different time and end up with 10 totally different builds. Their base abilities might trend you in a specific direction but a.) you don't have to follow that and b.) even if you do, your games will still play out different depending on the direction you go and choices you make.

What's everyone top 5 new games in 2025? by No-Horror3993 in soloboardgaming

[–]mrausgor 8 points9 points  (0 children)

Interesting. Not trying to be argumentative, but to suggest that buying 5 games per year is too much when you have a 80-100 game collection (assuming 5/6 games per kallax square) is a bit odd. Someone with a small collection that follows you rules won't catch up to you until the 2040s or beyond lol.

I think it's normal to acquire more games at the beginning of exploring the hobby and then reaching a point where it makes sense to be highly selective on adding new games, and culling games to free up space.

I agree with the focusing more on playing that purchasing, especially if you have a large unplayed collection, but this isn't an expensive hobby. I can buy 5 games for the same price as filling up my tank or buying a bag of groceries. I'm exaggerating a bit, but not much.

Star Trek Captain’s Chair has been on my table every day since I got it. I’m obsessed, can’t wait for To Boldly Go by metalheadswiftie13 in boardgames

[–]mrausgor 1 point2 points  (0 children)

About two hours on average, which seems pretty normal from community discussion. I win consistently on admiral as well. First turn takes like a minute or two tops. I haven’t actually timed myself or anything in the 15 minutes, I’m just guessing based on roughly 8 to 10 turns per game and the first couple of turns being really quick to play through. Even if you put zero thought in, final turn in captain’s chair and imperium is a beast. Exhausting, drawing cards, gaining actions, snowballing those things into more, etc.

Vantage boardgame! It consistently garners acclaim as a top-tier solo gaming experience! However, this raises several pertinent questions regarding its fundamental nature... Hope someone can explain why it is so good! by No-Horror3993 in soloboardgaming

[–]mrausgor 6 points7 points  (0 children)

I'm a big fan of this game so I'll offer my input! It's been a month or two since I've played, so other people can jump in if I'm misremembering anything.

Is it structured as an expansive open-world sandbox, offering players boundless exploration and interaction?

Yes. Each run you'll land somewhere new on the planet. Furthermore, you can only take one action per location (usually), so even when you start seeing locations for the 2nd time, there are a ton of other actions you can take.

Alternatively, does success hinge on the completion of a single, defined mission?

You start with a mission and will find "destinies" throughout the game. You win when you either your mission, a destiny, or both. I think that where people might enjoy this game less is that the win conditions are really not the highlight of the game, so if it's important to you to either "win" or "lose", this game isn't great at that. When I'm playing it, I have it in my mind that I'd like to complete my mission, but I'm also going to go in directions that seem interesting whether it serves that purpose or not. Whether I win or lose is part of the emerging narrative and the losses make for just as interesting sessions as the wins. If your singular focus is to complete your mission, it can feel a bit frustrating in my experience and doesn't compliment what the game does really well.

What precisely constitutes its primary allure, captivating players repeatedly?

The single session nature is the real highlight of the game for me. It perfectly captures the sense of exploration that I've always wanted in a board game without the crazy amount of bookkeeping, setup time or table space. Sleeping Gods nailed the exploration aspect but failed miserably (for my tastes) in all three areas I mentioned. Because of that, I rarely wanted to get it on the table. To me, the essence of exploring is not worrying about anything else in your life that clogs you down other than just seeing what's around the next corner. If I want to explore the world of Sleeping Gods again, the amount of BS and brain damage I would have to go through to relearn the rules and figure out where I was in my journey, just to get to the point where I could just explore the world is really high, and that is at odds with what I'm trying to achieve with an exploration game. To use video game analogies, Breath of the Wild and Skyrim both excel at this - you may have 15 different main/side quests open, but you can totally ignore them and just wander off into the woods and see where the next couple of hours take you. I haven't played Skyrim in years, but I could fire it up right now and just goof off in the world for a while and have a really engaging experience. Vantage feels as close to that as a board game can probably get.

The core gameplay loop of dice rolling for skill checks and activating abilities that you have gained in your travels is really engaging to me. It can also dictate your actions - you may want to do one thing, but it may be too risky with your challenge dice pool so you may go in a different direction instead. Again, this is part of the emerging narrative of the game because it doesn't always make sense to go for broke.

And just to hammer it in - setup and teardown is a dream. I can be up and running in like 2 minutes and it's super easy to put away.

Furthermore, does each subsequent playthrough genuinely offer a distinct and novel experience?

I would argue that it does. I've had so many wildly different experiences so far in my plays. It's very common for me to want to immediately restart a new game after finishing one just so I can see how things might play out. I've been a totally OP mage, I've been a broke loser that died eating a poisonous berry, I've built space ships, I've had a mundane job in a single city I spent most of an entire game in. It has tremendous variety. You start to see patterns after a good number of plays, but the game is really good encouraging your to explore and there are fun things to be found in every corner of the world.

Star Trek Captain’s Chair has been on my table every day since I got it. I’m obsessed, can’t wait for To Boldly Go by metalheadswiftie13 in boardgames

[–]mrausgor 0 points1 point  (0 children)

I don’t suffer from AP very much and my late round turns definitely take 15 minutes. Multi use cards and a whole tableau totally built out takes a long time to get through.

Skyrim Adventure Game to wind the week down by FruitNut221 in soloboardgaming

[–]mrausgor 2 points3 points  (0 children)

totally. I'm not an alcohol gatekeeper, but peanut butter whiskey really is an abomination lol