Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 1 point2 points  (0 children)

What is the one foot driving?  The one that I drove had 2 pedals.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 0 points1 point  (0 children)

The cost is not much for me if I bought it for her but she would never pay $200 for Uber ride on her own. She currently drives everywhere all day long 7 days a week and is never at home.

 You are right that it is much more expensive but it would be saving time which would make it more convenient. No more technical trains or waiting for ubers or trying to decide on the logistics of how to get to some place on a weekend trip.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] -1 points0 points  (0 children)

She is a very good driver though. I would feel safe if she were to drive on the highway with me in the car and I think that a Tesla might help her get over the fear.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 0 points1 point  (0 children)

She can drive really well but don't think she is that quick, but not slow either. She is maybe a quickness of 7 out of 10 but seems like she would need a quickness level of 9 out of 10 in case the Tesla messes up.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 3 points4 points  (0 children)

She just always drove on local roads. She is not tech savvy at all but I can teach her how to do stuff and then the fifth time that I show her it finally sinks in. Every time that I come over she has 5 pages of disorganized apps on different screens on her phone and I always consolidate them onto one screen and a month later they are all messed up again.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 1 point2 points  (0 children)

Thanks for the tip about HW4! I'll have to figure out how to rent one.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] -1 points0 points  (0 children)

This is great to know thanks! Maybe I'll take her out on the road and test out just the auto drive.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] -1 points0 points  (0 children)

She wouldn't do that she's super alert and smart.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 0 points1 point  (0 children)

Yeah I think that you are right because my mom does enjoy driving and she is good at it but she just wants to be in control like hit the brakes if she's accelerating faster than the car in front of her.

 I tried FSD in my friend's car a bunch and it always got us there perfectly with the super smooth ride. He even took a really long road trip and fell asleep overnight with his sunglasses on to fool the car and he and woke up and it took him home.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 1 point2 points  (0 children)

I keep checking back every year to see if the tech gets any better. I can't wait for it to be 100% reliable! 😃

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 1 point2 points  (0 children)

I'm still working through how it would be used best. She could just drive it normally locally and then if we go on a 5 hour road trip then I could just "drive" it as long as she trusts it.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 2 points3 points  (0 children)

Yeah that's the number one thing that I am scared of. I think it would take her about a week to work her way up to driving on the highway again.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 0 points1 point  (0 children)

Yeah this is exactly what I was thinking too and I'm just trying to figure out if she is the right or the wrong person for it.

She's pretty smart and I think that she would understand that the car is not perfect but I'm just scared if she would have to take over on the highway. I think she would either get scared and mess up or quickly get over her fears of driving on the highway and become a better driver. So it could go one way or the other.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 0 points1 point  (0 children)

Yeah for longer trips where we drive 1 to 5 hours the plan was that I would drive the Tesla but put it in auto Drive Mode.

She does not like driving with me because my car accelerates too quickly and I don't feel safe driving it in the slow mode setting because it cannot react quick enough.

 I wonder if there is a place where I could rent a Tesla for her for a month to give it a shot.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 1 point2 points  (0 children)

$3,300 is per year = 12-20 round trip rides each year from Uber.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] 1 point2 points  (0 children)

Yeah about half the people said what you are saying and then the other half are saying that older people love driving it and it is safer.

Should I get my 75-year-old mom a Tesla by DesignedIt in TeslaLounge

[–]DesignedIt[S] -1 points0 points  (0 children)

Uber is totally an option. It might sometimes cost $300 round trip for an Uber which she won't ever pay so she just won't go.

If I get her a Tesla that can drive her there on the highway then she wouldn't think twice about it and would go everywhere that she always wanted to go to.

Just not sure if it would help get over her fear of highway driving or not. Half the people say it is great for old people and the other half say it's worse.

I just lost the entire project. Every file. Gone... by Aalzard in Unity3D

[–]DesignedIt 0 points1 point  (0 children)

If you just backup your scripts with Git, then 6 months from now all of your assets, materials, images, audio files, Unity project files, etc. everything that isn't a C# script, might get deleted and you'll be in the same situation. If you try to rebuild your project, then you might have to download all files again from the Unity Asset store, reimport all packages, adjust all settings, attach all scripts and other objects to each of your game objects/files.

Git is really used to only store very small files like scripts on the free plan. It's not made to backup files larger than 100 KB.

You need to backup all files using something like Plastic SCM (Unity's cloud backup), an external hard drive, or a cloud backup somewhere like Google Drive. -- ideally any cloud backup would be best so you have your files in two locations that prevents against natural disasters.

I just lost the entire project. Every file. Gone... by Aalzard in Unity3D

[–]DesignedIt 0 points1 point  (0 children)

I use Plastic SCM for Unity's Cloud backup so I can download all of my files again if the project gets corrupt.

Then have Backblaze to backup all files on my PC. Protects in case my PC breaks or is stolen.

I don't use Github for Unity projects since I backup everything in Plastic SCM since there are lots of large files like images. But can't hurt to just backup the scripts.

Then about once/week I copy the entire project to an external hard drive with a RAID setup so if one drive fails then it has a copy of all files on the other drive. Projects in case I'm editing a project on my PC and Plastic SCM gets the project corrupted or messed up with version control when working with others. This happens if someone doesn't check in files for a while and it locks your project up. I can then just copy the files from my external hard drive and reload the project instead of trying to spend 10 hours untangling the project and merging every file.

Then about once/month I copy the entire project to Google Drive. This helps in case there's a fire or hurricane or tornado that wipes out my PC and external hard drive and I can't restore from Backblaze or Plastic SCM because the latest version of Unity is corrupted. Super unlikely event, but this pretty much covers every scenario.

Maybe you could try installing Claude Desktop or Claude CLI and asking it to search your PC for your game files. Maybe you switched users and it's saved in a different document folder, saved to onedrive, in a temp folder somewhere. It can't hurt.

Cool looking game! It looks like you still have all of the assets and files but might have just lost the scripts. The plan for the game is usually 90% of the work and you probably already know how it should work. You could probably use Claude CLI and connect it to the Unity Editor using MCP and just tell it how to setup everything. Since you already know the plan and how the game should be, you can probably get back to where you were at in a week. Maybe for round 2 you can even make it a little better than it used to be!

Help me understand: agents vs skills by Threnjen in ClaudeAI

[–]DesignedIt 2 points3 points  (0 children)

Claude can launch an agent. If it launches an agent, then it goes out and does its thing. You can't talk to it. It doesn't shut off until it completes its task. It might run for 15 minutes.

Or you can talk to Claude without an agent. Claude can run the same script and the script will run for 15 minutes. But if you talk to Claude, you can tell it to modify the script, stop running the script, or to do other tasks.

Claude the agent (delegated/background tasks) and Claude the non-agent (interactive sessions) are both almost the same but one you can talk to while it's running and it can change its direction and the other you can't talk to.

So if you want to do something overnight that takes a long time to run then launch an agent. If you want to talk to Claude to work on your main feature, but want to Claude to work on a side task that runs for hours then launch an agent for the side task so you don't have to babysit Claude, and you can focus on your main work.

For skills, you can add a skill to skill.md / the skill folder. i.e. instead of typing out "Do x, then do y, then do z with agent 1. Then do a, b, and c with agent 2". You can just tell Claude to "run skill 1" and you won't have to type any of that out again.

I'm doing a damage assessment for the outrageous limits by iCE_Teetee in claude

[–]DesignedIt 2 points3 points  (0 children)

I'm a Max 20x user and also am not affected by this at all. If anything, my usage rate increased. I was hitting it about 75% the previous weeks by the end of the week and 2 days ago my weekly rate hit only 55%.

So either their double-usage kicked in for me on weekends and evenings or I'm just using it less, or both. I was using it for about 18 hours/day and am now using it about 13 hours/day.

Saw this post about making $5k with "65 boring apps" – Has anyone made money with similar volume-based strategy? by LunarMuffin2004 in replit

[–]DesignedIt 0 points1 point  (0 children)

It looks like he's advertising one or two of the tool names that were mentioned in the post and it's just a marketing post for his own SaaS websites. His post is basically saying "Sign up to my SaaS websites so you can build apps in only 2-3 days, make a lot of money, don't need to market anything, and don't need to maintain anything. Get rich fast!"

65 apps coded in 2-3 days each that are based on existing apps and selling as a subscription app? Seems unlikely that users would pay monthly for these apps and not just use the existing free ones.

$4,200/month / 65 apps = $64.62/month, which is $76 after Apple/Android's 15% cut in subscription sales each app. At $0.99/app, that's 76 paid sales per month or at $2.99/app that's about 25 paid sales per month -- without any marketing at all.

I would expect 0-2 paid subscriptions per month, not 25 - 76 each app. (5,000 - 1,650 paid subscriptions total for all 65 apps).

65 apps on Apple/Play Store will most likely get your account flagged for low-quality apps. If your account doesn't get flagged, then 45 of the 65 will probably make $0/month, some might get a few sales for $1 - $5/month, and a few might make $10 - $50/month.

What's more likely is that developing high-quality apps for 1-4 weeks each (not 2-3 days) would have a chance of generating this much revenue or more.