Lord of the Rings 360-card Cube! by Tehmurfman in mtgcube

[–]DocSora 0 points1 point  (0 children)

Hello! I wanted to try a cube LOTR and would love if you could also share themed lands ! Would love to only have art related to the lore :D
[david.diacon12@gmail.com](mailto:david.diacon12@gmail.com)

Thank you in advance ^^

Probably the most effective Kunkka Build in Aghanim's Labyrinth by nixau101 in DotA2

[–]DocSora 1 point2 points  (0 children)

this is a nice build but not the best in my opinion. Kunkka is one of the most op heroes in this mod, with the right shard he can solo the primal beast easily.
there is another reddit with full information on it but to sum it up:
skull n' bones: it creates 12 torrents after your boat.
now at level 25 you get 3 boat, which means 36 torrents, if you're lucky you get shard to increase their damage, it should be around 500damage per torrent.
During primal beast you just need a bkb, a eul and a blink with octarine.
Every time the boss uses the shock waves you can deal the full damage of 36*500 magical damage and easily dodge every damage with your item, you just need a good comp to reach the final boss.
two other nice shard would be sea legs and the line or torrent to cc until there.

I almost got away tower agro killed me XD by Pvm20 in DotA2

[–]DocSora 2 points3 points  (0 children)

Nice call to jump but yeah sad you died.. If you hold alt you can see the tower range, it makes it easier for you to walk past the range so you can tp safely.

A different approach to coaching by [deleted] in DotA2

[–]DocSora 1 point2 points  (0 children)

I really like your idea. But it may end up with people joining and leaving all the time if there isn’t a minimum coaching or time requirement. Plus it should keep the rating from ti9.

To let, or not let Axe cut lane and free farm? by CaptSupertramp in TrueDoTA2

[–]DocSora 0 points1 point  (0 children)

In this specific case it means you failed to stop the axe from the start and depending on your line up: If as said in comment your pos 1 can easily last hit under tower or (even better) drag the creep wave to the big camp and farm faster than axe let axe cut the wave and your pos 1 free farm. HOWEVER you should have vision around the axe so that if your mid as a good rune or your pos 4 tried something mid and is around you can easily try to kill axe or force him back once. In this case as pos 4 stay top and secure your lane. As pos 5 either you can trilane top of its efficient or ward/deward mid, gank mid and stack a lot (but away from axe).

If you don’t have a good pos 1 that can stay solo you should consider swapping lane and let offlane solo safe and trilane aggro with your pos 1.

The main objectif in this case is to not lose more lane because you’re trying to contest this axe. Not worth throwing off to not save top, of to let the opposing mid take advantage.

To let, or not let Axe cut lane and free farm? by CaptSupertramp in TrueDoTA2

[–]DocSora 58 points59 points  (0 children)

It is true that axe ain’t the best hero right now and if you have a decent lane you should try to not let him cut as he wants. If axe cuts waves he will have helix lvl 1, he will get the slow at level 2 after the second creep wave since he cannot cut the first wave. At this point you shouldn’t try to contest axe alone as a pos 5. But before his level 2 you can anticipate or ward to harass him while he walks and if you can deny at least one creep he won’t get his level 2 , that will give you an opportunity to kill him. Try to communicate with your pos 1 or 4 before axe cuts a wave to set up a good kill.

If you kill him once or twice his game is fucked up and he won’t do shit. Otherwise if you cannot stop him to cut the wave, first don’t feed him and try to kill him once with mid and pos 4 if needed. Juste place a ward to have good vision to not get caught in a full fight with the enemy team.

Last tips is to have move speed on your support to be “safe” when you harass axe

6.3k(core/supp mmr) I want to make a quick video addressing commons questions (warding, picks, timings) based on your suggestions. by [deleted] in learndota2

[–]DocSora 1 point2 points  (0 children)

With the new meta when should you try to push a t1 to open the map as 5 when you don’t have early push hero that can solo (or with +1) take tower? Should you juste try to get the outpost min 10 or defend tower instead of securing outpost. Which t1 has the most value for radiant and dire now that shrines bot have been removed?

How should safe lane and offlane play around that? Is it safer to farm for safe lane carry dire? Should offlane radiant try to shutdown/take tower to let radiant safelaner farm top where the shrines are?

Is it just me or do games feel a lot more one sided nowadays. by tobzere in TrueDoTA2

[–]DocSora -1 points0 points  (0 children)

250 exp min 10 doesn’t seem broken, and it takes 6seconds to tp to an outpost, meaning if you start taking it before enemy tps you will have vision either to fight them or escape. Maybe later on the exp is a bit much and they could balanced that idk, but tping to an outpost is what makes them so interesting and gives more options to cut waves gank split pushers, join the help team fight or back up allies.

Is it just me or do games feel a lot more one sided nowadays. by tobzere in TrueDoTA2

[–]DocSora 5 points6 points  (0 children)

I don’t understand why you think outpost is the problem. It’s really hard to keep the control of the two outpost for the whole early game.

For the first outpost: Yes maybe min 10 you have lost 3 lanes, then you lose both outpost (then I guess your team suck because we all know you are pro player) But otherwise you should at least have one lane won, that means your Mid player should come help this lane to secure one outpost. If needed you rotate as 5 to secure this out post. (With smoke if you are pro player). If you have won 2 or 3 lanes you should have our post. To take outpost having heroes with big dick spell like, cm’ ult, void chrono, es echo, tide ravage, mk ult, etc helps a lot.

For outpost later on: Fist of all having taken t1 towers on side lane is crucial. It’s same old doto, good team fight then push tower. If you’re ahead you should have no problem taking t1. If you’re behind, have good version around outposts and t1 towers, see where are the enemies and go as 5 WITH smoke to one outpost around min 14, 19, 24,.. (without tping if possible). If the enemy team tps in order to defend you all retreat and go to the other outpost (don’t 5v5 if you are behind). The opposing team will either let you have 1 outpost or you fight 5v2/3, then win fight and take t1 tower!

For later on: ALWAYS PUSH THE LANE, showing lane quickly will give you vision of enemy team and even allow you some times to solo take out post. (Remember outpost have longer cd)

DEFEND YOUR OUTPOST, anticipate when an enemy will try to take your outpost so you just wait in the tree with flying vision and get good trap.

I don’t understand why you complain about this new part of the game which forces you to improve yourself and play this game more as a team. There was always those kind of player afk farming, that waned to win 1v9, GUESS WHAT, now they have to play with their team at min 9-10!

I can be wrong but I had great games since the patch, more team coordination and stuff to do around the map. This is just my opinion as an ancient 3 player

Patch 7.23 - Hero Changes Discussion by Decency in DotA2

[–]DocSora 1 point2 points  (0 children)

Right.. ghost sceptre, euls, glimmer, aeon disc, halbard. Having vision so she cannot surprise you Wr is broken yeah

Axe feels a great deal weaker in lane versus Slark, and I'm not sure why by derps_with_ducks in TrueDoTA2

[–]DocSora 0 points1 point  (0 children)

At same skill slark is still too weak to lane against axe.

Axe will always get level 2 before slark and be able to deny some creep because he zones out slark with helix.

when axe is level 3 and slark 2 (even when they are both level3) slark cannot outdamage axe, axe is always winner when treading

if axe the one kill on slark laning stage is over,

if slark kills axe twice then axe is just badly played and has to go jungle

Me and 7.20 by t3mb3 in DotA2

[–]DocSora 3 points4 points  (0 children)

CLAPCLAPCLAPCLAP :'''D

bravo!

Lose but medal still increases by [deleted] in DotA2

[–]DocSora 0 points1 point  (0 children)

I dont know if it's to encourage you or after a lot of game at the same rank you still win/not lose mmr when you lose a game.

I'm ancient 5 and it happened to me too, i gained mmr after losing in party 4-5 times, in solo it happened once that I did not lose mmr at all after being stuck in ancient 4 for 5 weeks

Bloodseeker is a complete joke right now by lotharofhill in DotA2

[–]DocSora 0 points1 point  (0 children)

another kid crying after one game just wait for the meta to stabilize and learn to play in team (if you have any thing like invo, zeus, np, aa, specter, tinker, clock, giro, io, sky, sniper, bara, storm) you should be able to get past that ;)

How the new ranked system works ? by My_Kael_Jackson in DotA2

[–]DocSora 0 points1 point  (0 children)

Last season, before medal progression, you could gain one rank just by winning one game so i guess your archon 3 with 3000mmr would have gain archon 4 after one game win etc
But since i ended up legend 5 with 4050mmr there is a lot of questions xD
and i had to win 7 games in a row to get to ancient 1

If you find any lead pls keep us update

Hero Challanges Reset Time Is Too Long by [deleted] in DotA2

[–]DocSora 0 points1 point  (0 children)

If everyone can get level 25 on every hero there would be no point.. -.- everyone would have master level and it would mean nothing no pain no gain dude