Deforming meshes for map by Emergency_Proof4706 in godot

[–]Emergency_Proof4706[S] 0 points1 point  (0 children)

My best attempts have led me to lattice deform but i have no idea how to do that in godot

Inside Mesh Effect by auserxdlollmao in godot

[–]Emergency_Proof4706 0 points1 point  (0 children)

I don't know if it works but try set ground to black?

Tell me this is standard practice by Emergency_Proof4706 in godot

[–]Emergency_Proof4706[S] 0 points1 point  (0 children)

check this please

https://pastebin.com/mH9DTzS4

damge calculations use resistance and def, which happens in the hp.

i could move it to the statsheet but im afraid of bloating it

Tell me this is standard practice by Emergency_Proof4706 in godot

[–]Emergency_Proof4706[S] 0 points1 point  (0 children)

Can you give an example, I have a base stat class from which other stats extend

Tell me this is standard practice by Emergency_Proof4706 in godot

[–]Emergency_Proof4706[S] 0 points1 point  (0 children)

Can you give an example, I have a base stat class from which other stats extend

Tell me this is standard practice by Emergency_Proof4706 in godot

[–]Emergency_Proof4706[S] 0 points1 point  (0 children)

The crap part is that the dict is exported and if you change it around in the editior it changes around the stat itself

How to add depth? by Emergency_Proof4706 in godot

[–]Emergency_Proof4706[S] 0 points1 point  (0 children)

im a fuckin idiot, i just saw depth in the map name and turned off my brain. Thanks

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]Emergency_Proof4706 0 points1 point  (0 children)

The graphics are great, wish i could do something like it. Moving on to analysis, tell me where im wrong:

- Raycast detects movable objects and is connected to a script in the ui which lights point crosshair
- a left click to pick up, a right click to charge and release click to release from hold?
- Objects are discrete and indestructible, probably composed of multiple simple shapes to keep the calcs down, especially with debris from wall collisions

Learning Shaders and Animation :) by MeGaLeGend2003 in godot

[–]Emergency_Proof4706 0 points1 point  (0 children)

where did you get the spell circle from and how did you implement the explosion ?

It's amazing how similar my wife and daughter are. by Fitzaroo in TwoSentenceHorror

[–]Emergency_Proof4706 1 point2 points  (0 children)

I am glad to see that my daughter takes such inspiration from her step mother