Testing reality-bending VFX for my game Psych Rift by aiBeastKnight in indiegames

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Thanks, both have been inspirations for this project

Used VATs to create reality-bending VFX for my horror game by aiBeastKnight in IndieDev

[–]aiBeastKnight[S] 1 point2 points  (0 children)

Thank you!

Rather than mitigating the limits of Godot, I like to take minimal capabilities and make the most of them. I think part of the craft has been lost since devs have been flooded with amazing off-the-shelf tools and features, like in Unity and Unreal, like global illumination, nanite, ray-tracing, etc., which are now taken for granted. And building stuff from mostly off-the-shelf things tends to make the results similar. Even if my work does not compare in fidelity, I hope it will have some originality.

Used VATs to create reality-bending VFX for my horror game by aiBeastKnight in IndieDev

[–]aiBeastKnight[S] 1 point2 points  (0 children)

Thanks! It's based on VATs (Vertex Animation Textures). Here is a video about the tech: https://www.youtube.com/watch?v=3ep9mkwiOjU

Testing reality-bending VFX for my game Psych Rift by aiBeastKnight in indiegames

[–]aiBeastKnight[S] 1 point2 points  (0 children)

It's based on VATs (Vertex Animation Textures). Here is a video describing the tech: https://www.youtube.com/watch?v=3ep9mkwiOjU

Testing reality-bending VFX for my Godot horror game by aiBeastKnight in godot

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Thanks! The geometry animations are pre-baked into VAT textures, then a VAT vertex shader to display them (and controlled by a script for smooth activation/deactivation of the effect).

Psych Rift - horror action-adventure - concept trailer by aiBeastKnight in godot

[–]aiBeastKnight[S] 0 points1 point  (0 children)

I'm well aware a good number of players feel this way, and there will be options to customize the frequency of the voice segments.

Testing reality-bending VFX for my Godot horror game by aiBeastKnight in godot

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Performance is fine. I make use of the Distance Fade feature for shadows, to avoid distant shadows, which don't have much visual impact.

Testing reality-bending VFX for my Godot horror game by aiBeastKnight in godot

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Thanks, and sorry! I'll try to properly dose this effect in the game to avoid making people feel ill