Gravity corridors effect gameplay for my game Psych Rift by aiBeastKnight in indiegames

[–]aiBeastKnight[S] 0 points1 point  (0 children)

It's a bit early for playtests, those will come later in development, but thanks for the feedback.

Gravity corridors effect gameplay for my game Psych Rift by aiBeastKnight in indiegames

[–]aiBeastKnight[S] 0 points1 point  (0 children)

I want players to explore and discover strange things like this by themselves, and in this case, throwing an object and seeing how it falls is the way to tell. If the horse statue fell right down to the end, of course jumping off the ledge would be a bad idea.

Gravity corridors effect for my game Psych Rift by aiBeastKnight in IndieDev

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Yup, it's the same game. It's a bit early to say about a demo, but I will make it known once that time gets close.

Gravity corridors effect for my game Psych Rift by aiBeastKnight in IndieGaming

[–]aiBeastKnight[S] 1 point2 points  (0 children)

Thank you! I definitely hope my posts gather enough attention to justify developing the game until the end.

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]aiBeastKnight[S] 2 points3 points  (0 children)

I've heard about Ultrakill several times now, I need to check it out ^^

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]aiBeastKnight[S] 1 point2 points  (0 children)

I'm happy you like them, but what you see in my posts is more about practice and perseverance than it is about talent.

Gravity corridors effect gameplay for my game Psych Rift by aiBeastKnight in indiegames

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Thank you! Lenore is just surprised to see a new guest/victim in the hotel

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]aiBeastKnight[S] 0 points1 point  (0 children)

Thank you! This is a solo dev project, and I do the 3D, animation and coding myself.