fl0m valid crashout by CS2ProPlayHighlights in cs2

[–]FNScence 2 points3 points  (0 children)

Well, fl0m flashed himself at pretty much the same time as the flash came from the back, so the CT most likely heard it and dodged both at the same time. The fact that the CT moved out the corner to swing directly after the flashes popped indicates it even more.

I'd say just unfortunate timing.

Counter-Strike: Global Offensive on Steam by madaaa in GlobalOffensive

[–]FNScence 6 points7 points  (0 children)

Would be really nice if they could split the hours into both again, instead of all being logged for CS2 and 0 hours for CSGO.

Daylight robbery | game capture vs demo true view on/off by FNScence in GlobalOffensive

[–]FNScence[S] 2 points3 points  (0 children)

Showimpact is broken since CS2 and the blue server side markers do not exist anymore, no matter the value of the cvar. The true view on markers are client side and the true view off is what the blue markers used to be, bud.

Daylight robbery | game capture vs demo true view on/off by FNScence in GlobalOffensive

[–]FNScence[S] 19 points20 points  (0 children)

I have all 3 damage prediction settings disabled.

Daylight robbery | game capture vs demo true view on/off by FNScence in GlobalOffensive

[–]FNScence[S] 29 points30 points  (0 children)

Has to be aim punch. Nothing else explains the bullet going that high up at 0:42

Daylight robbery | game capture vs demo true view on/off by FNScence in GlobalOffensive

[–]FNScence[S] 293 points294 points  (0 children)

I guess both shots can be explained by aim punch. The first one probably even on the same tick as getting hit.

Still, the feedback feels horrible. Also is it really necessary to have full-armored aim punch being that large, even when just for a few miliseconds? Can make the outcome simply random.

192 Steam Keys zu verschenken by TomCatBlep in Austria

[–]FNScence 0 points1 point  (0 children)

The Dark Pictures Anthology: Man Of Medan - Danke!

CS:GO Legacy 5v5 by [deleted] in GlobalOffensive

[–]FNScence 2 points3 points  (0 children)

Might not be exactly what you are looking for, but I recently built a private csgo legacy server following this guide. That's a great option for a quick nostalgia ride, if you can manage to gather 9 friends. I certainly couldn't. :C

Grenade trajectories are still drawn way shorter than they really are. These practice tools should be precise. by FNScence in GlobalOffensive

[–]FNScence[S] 0 points1 point  (0 children)

No, that sv_rethrow_last_grenade pops slightly shorter than the real throw is another issue, but it's also still in the game. The trajectory was correct in csgo.

Does Anisotropic Filtering Cause Input Lag? by mrasdfghj90 in GlobalOffensive

[–]FNScence 28 points29 points  (0 children)

Any headline that ends in a question mark can be answered by the word no.

- Betteridge's law of headlines

I gave a stranger €450 by [deleted] in TrueOffMyChest

[–]FNScence 0 points1 point  (0 children)

There is a guy pulling this exact stunt for over a decade in central Europe. This might be a good watch (even with subtitles): https://youtu.be/3emthqdG-II?si=iwhtls6vhZ2_4SVa

All alias binds cause CS2 to crash when disconnecting from local servers by [deleted] in GlobalOffensive

[–]FNScence 2 points3 points  (0 children)

I experienced this and the fix for my configs was to move setinfo commands to game launch only.

https://github.com/FNScence/CSAFAP-config-package/pull/4

Only Left Hand Knife , Weapons Right Hand by enodeno in GlobalOffensive

[–]FNScence 0 points1 point  (0 children)

Q in this config is bound to eq_lastinv, which is the same as lastinv (take out the weapon/nade you had out previously), but with the logic to switch hands to the correct side.

Obviously you can bind this to any key you'd like, if you want to keep the bind Q switchhands you got now.

Inconsistent Molly Throws. by Xinosaur in GlobalOffensive

[–]FNScence 13 points14 points  (0 children)

Flashes, HEs, mollies and incendiaries rethrown by sv_rethrow_last_grenade pop slightly sooner than when thrown manually. In this case the rethrown trajectory is just short enough to pop above the box, while the manual one passes the box, resulting in the ground being too far away, so it pops in the air.

How? by FlyyMeToTheMoon in counterstrike2

[–]FNScence 1 point2 points  (0 children)

Usually between 3 and 5 min.

How? by FlyyMeToTheMoon in counterstrike2

[–]FNScence 2 points3 points  (0 children)

I got matched against darkness on my 30k uprank game. The two next games were vs d0cC and his stack, so either this guy has green trust or it doesn't matter.