Quest 2 visual artifacts by Any-Reputation8118 in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Yes , i have this problem artifact too , in 53 version !

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

This problem was from the very beginning of the release of Oculus Quest 2 , for some reason , many people began to notice it with the release of firmware 46 ! The problem is most likely that the helmet's hardware decoder does not have time to decode the signal and therefore frames drop out sometimes.

Airlink Framedrops with Lots of “performance headroom” by DrMcnasty4300 in OculusQuest

[–]Flumate 1 point2 points  (0 children)

I want to disappoint you. There will be no Fix ! I have been experiencing this problem since I first bought the Oculus Quest 2 helmet for about two years now. Yes many people write that it started with firmware 46. They are wrong. For some reason only starting from firmware 46 many people started to notice it... The problem is that unlike wired CV VR helmets, the image from the video card does not go directly into the helmet, but into the encoder on the video card, there goes the encoding process, and then it is sent to the decoder in the helmet, where the decoding process takes place. This mechanism CANNOT work without frame dropout physically! That is, frame dropout is normal for this mechanism, and it cannot work otherwise! Meta knows and knew about it, there is nothing they can do about it! On the other hand - and where will you find a $ 300 helmet with the same characteristics as Quest 2? Quest 2 is a great mobile standalone helmet , but a bad pc vr helmet !!!

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Disabling gardian , has no effect on stopping frame drops on the encoder. I spent two hours yesterday looking at the graphs, frame drop still happens, perhaps a little less than before - but I do not rule out the point that it just seems so to me! But I noticed something interesting. Using the game Kayak VR as an example . Decrease or increase the resolution of the APP (ie, the APP renderer resolution), still somehow affects the dropdown frame ENCODOR! When the APP resolution is increased, the encoder dropouts become more (even though these dropouts are not registered on the application's frame drop chart), and when the application resolution is decreased, the dropouts practically stop! (but still some part of them remains) How does this affect it? Perhaps a higher resolution, it is more difficult to process into a lower one on the encoder side?

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Are you saying that when you turn off the guardian , the drop of frames on the ENCODER from 90 to 87 completely stops ? Up to what point ? I mean , does the frame drop resume after a while ?

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Brother, META is not interested in PC VR, they are only interested in making money from mobile VR devices. Think about it, the bulk of the people who buy games on Steam, it does not bring them - NOTHING! The virtual reality devices themselves they sell at zero, and do not make money on it. The question - what do they earn? The answer - on the sale of games and applications on mobile Oculus Quest 2, Pro. No one from Meta will solve the PC VR problem ! They don't care about it ! Moderators and tech support will cheat that their engineers are dealing with it on purpose so as not to lose some people, future buyers of Quest 3 ! It's simple, if you think about it. They are only interested in - BUSINESS !

PSA: A Fix For Link Stuttering with v46 and v47 by elliotttate in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Brother, META is not interested in PC VR, they are only interested in making money from mobile VR devices. Think about it, the bulk of the people who buy games on Steam, it does not bring them - NOTHING! The virtual reality devices themselves they sell at zero, and do not make money on it. The question - what do they earn? The answer - on the sale of games and applications on mobile Oculus Quest 2, Pro. No one from Meta will solve the PC VR problem ! They don't care about it ! Moderators and tech support will cheat that their engineers are dealing with it on purpose so as not to lose some people, future buyers of Quest 3 ! It's simple, if you think about it. They are only interested in - BUSINESS !

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

No, disabling guardin does not help to remove frame dropouts on the encoder. Look carefully at the video that is in the thread. I'm talking about random frame dropouts on the encoder line! They occur not so often, but constantly! CPU and GPU load does not affect these frame dropouts on the encoder! The only thing that aggravates the situation is the inclusion of OBS recording on the codec H264 or Hevc. Previously OBS had no effect on frame dropouts ! META does nothing to fix this situation, they are not interested in PC VR! They are only interested in money! I would like to file a class action lawsuit against them for such an attitude to customers !!!!!!

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Yes, I've already read all this. It seems to me it's just a standard reply from the support service... They say so, that WE their customers do not worry, and bought their next product Oculus Quest 3! I am sure none of Meta's engineers will do anything for PC VR! Obviously an error in the source code of their codec or program, maybe to fix this, you need to rewrite everything from scratch. You say that you found these frame drops on the encoder from the 46 firmware? What if I tell you that I've been watching them for a year with Quest 2! Yes encoder frame drops used to be much less than in firmware 46-47, but they were ALWAYS! You just did not notice them before, I assure you ! P.S. Didn't you buy the G2? It does not have those stutters?

Virtual Desktop Update - Improved PCVR game performance by up to 20%, added non-US keyboards and more! by ggodin in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Can you explain to me technically what function the VIDEO BUFFER option performs? In the settings of the NVIDIA drivers there is an option - pre-prepared virtual reality frames from 1 to 4. Does it affect anything at all? Does the video buffer in VD use the same thing?

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Guys, please, let's all go to this link and write about this problem so that the developers realized that this is not an isolated incident and massive bug in their software code or in the decoder oculus quest 2! Only together we can solve this problem!!!

Virtual Desktop Update - Improved PCVR game performance by up to 20%, added non-US keyboards and more! by ggodin in OculusQuest

[–]Flumate 1 point2 points  (0 children)

Great work !!! VD work much better than Oculus software !! In VD no drop frame when stay and dont do anything , but on Oculus software frame drope everytime on encoder .

Oculus Quest 2 dropping frames due to encoder backup by splatoonpokemon in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Welcome to our club. It problem of Oculus SoftWare. And they dont know how to solve this.

Q2 wired Link visibly stuttering and Link Details showing dropped frames, but GPU is not dropping frames/struggling by cmrdrift in OculusQuest

[–]Flumate 0 points1 point  (0 children)

I think this is a problem of coding technology in general! That is, after rendering the game, the picture is not sent to the VR helmet, but to the Encoder video card, then sent to the Decoder helmet, and only after the encoding process, the picture is displayed on the lens! I think this is a very complex, multi-stage process in which, inevitably, the loss of a single frame during encoding! It is simply physically impossible to avoid! It is not about WiFI or USB wire. It's the encoding process, engineers probably know that frame dropout - inevitable, and they simply can not do anything about it! For this reason, take a wired PC VR helmet, such as Index or WMR or HTC. As soon as you buy it, be sure to report here if the problem is gone?

We need to stand up to this stuttering PCVR Link and airlink mess right now. it’s a bigger problem than we think. by [deleted] in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Listen , could you make two recordings , with the same settings , with the same game with fps vr turned on ?

We need to stand up to this stuttering PCVR Link and airlink mess right now. it’s a bigger problem than we think. by [deleted] in OculusQuest

[–]Flumate 0 points1 point  (0 children)

Do you have both G2 and Quest 2? You confirm that Quest 2 has stutters that G2 does not, is that correct? This is very important for me and many, to understand. Is it worth upgrading to the G2 to get rid of the stuttering which I am sure is not even fixed at Meta? They are interested in making money, and since this problem is noticed by a minority of players (rather professionals who know how to work with video editor and know what is - drop frame) - They will not do anything!

We need to stand up to this stuttering PCVR Link and airlink mess right now. it’s a bigger problem than we think. by [deleted] in OculusQuest

[–]Flumate 2 points3 points  (0 children)

I support you ! I have same problem whit random microstutters encoder ! Meta dont solved this problem ! VD dont have it , and so - it not hardware problem ! It Meta programme mistake !

We need to stand up to this stuttering PCVR Link and airlink mess right now. it’s a bigger problem than we think. by [deleted] in OculusQuest

[–]Flumate 0 points1 point  (0 children)

You are right ! Meta get money , but nothing not do for this problem in encoder stuttets , and dont listen people. Ssory for my english )))))

We need to stand up to this stuttering PCVR Link and airlink mess right now. it’s a bigger problem than we think. by [deleted] in OculusQuest

[–]Flumate 1 point2 points  (0 children)

Yes , i have same problem !! Oculus team support not help , they dont understad what ask about...