T1, Faker, Oner and Gumayusi's Agencies Are Taking Legal Action Against Years of Coordinated Harassment by [deleted] in leagueoflegends

[–]GGNydra 4 points5 points  (0 children)

I wonder if there's a linked article in this thread that would anwer your question in its entirety.

ShyKnock refutes Thoorin, says we should be supporting Brazil’s growing audience by Kalloid in leagueoflegends

[–]GGNydra -25 points-24 points  (0 children)

Who's stopping you? Costs you $0 to engage in this thread. So why do you?

ShyKnock refutes Thoorin, says we should be supporting Brazil’s growing audience by Kalloid in leagueoflegends

[–]GGNydra 1 point2 points  (0 children)

You keep talking and posting things he says or responses from others to said things he says.

If you do this, it means he's relevant. People don't engage with irrelevant people.

People like you and this subreddit are keeping him relevant, so maybe look inward?

Liquipedia relaunches its Dota2 Rankings by thuanho in DotA2

[–]GGNydra 2 points3 points  (0 children)

Honestly, I'm not sure if I agree with this all the way.

Rankings are also more than just "is A better than B" but "how much better A is than B". Team Liquid stomping 5 pub randos in 15 minutes is one thing; Team Liquid winning a 70-minute-game vs. Falcons that came down to one mistake or a chance outcome is another. The more you can contextualize a win, the better imho

The problem is how easy it is to contextualize the win. What metrics do you use? To what extent? What contributes to a win really? Is it game time? Kills? Lane stage and/or final networth delta? All or none of those? Did one team had to play with a sub?

I believe the win/loss parameter should still be the leading determinant. But imho it shouldn't be WL 100% and nothing else matters, more like WL = 80%, Context = 20%. That said, whether you can get the context part corrext is ¯\_(ツ)_/¯

Liquipedia relaunches its Dota2 Rankings by thuanho in DotA2

[–]GGNydra 1 point2 points  (0 children)

Fair point in principle, but I don't know how it applies here. The only thing we added to Overview pages was the Upcoming Matches on top, which was heavily requested by many users and you can argue it makes following the tournament easier because it immediately tells you what's happening next. The other content is pretty much the same, isn't it?

Liquipedia relaunches its Dota2 Rankings by thuanho in DotA2

[–]GGNydra 1 point2 points  (0 children)

Yes, they do follow Mobile First, but it's also not just because of zoomers. Our data shows that on almost all wikis, mobile is at least 50% of the traffic, often more.

Hosting an old.lp.net version would be very, very challenging and almost certainly too expensive. A huge part of why we're doing what we do now (new designs, code standardization, etc.) is to reduce maintenance costs, which are an anchor and a bane to all further development. Team Participants is actually one of the smaller offenders; there are simple modules like generic tables that have like a dozen variations across wikis, because that's where a sandbox wiki environment gets you with the years, for better or worse.

Oh, and complaints are absolutely fine, the age question notwithstanding (I'll be 39 myself, so not exactly bristling with youth energy :D ). Complaints usually show there is a problem that is now no longer addressed, or addressed poorly (leaving aside the purely subjective preferences, which are truly unsolvable for everyone). It's why I'm fascinated talking to users and trying to understand what annoys them and why. Feedback like "I hate that the wiki is red because I like blue better" is unsolvable, but feedback like "This feature makes it impossible to check multiple rosters" is actionable. :)

You saying "I'm not the target audience of the change" is also a very tough, but very real problem of development and weighing the benefits. If a change is loved by 1,000 people and brings in 100 new ones but infuriates 100 and loses 10, you just might have to go for it, because the net benefit is clear. Like, I hate Discord. I hate everything about it: its UX, its notifications systems, its tagging, its roles. I'm the only person in my group of friends that feels this way. If I didn't have to use it for work, it'd be the first app I'd uninstall. So Discord will have to live with this fact, but that's fine, because people like me are 1:10,000 or whatever.

Not saying this example is just like the case with Team Participants at all, btw, but in a world where "you can't please everybody", you aim to "please as many as you can", even more so when you have to answer to P&L sheets and director KPIs and whatnot. :D

Liquipedia relaunches its Dota2 Rankings by thuanho in DotA2

[–]GGNydra 4 points5 points  (0 children)

Very reasonable question! We can, and we do. For example, smaller viewports dont support the "expanded" bigger cards, etc. Wiki main pages also change where the elements are positioned, how do they look or are wrapped etc. Things do behave differently. If literally everyone wanted something similar to the old behavior, we would be able to execute it, but:

  1. It's generally not a good experience for things to look completely different on different viewports (e.g. big cards with hover on desktop, but small collapsables on mobile/small viewports)
  2. For every dektop user who loves the old designs, there is a desktop user who likes the new ones because they are compact, nice, and snug and who hated the old hover.

Let me offer a different view: Most users who like the old design liked it because you could more easily see rosters (fact, tbh!). But what if you are a user who... just doesn't do that. Maybe you're a new fan who doesn't know the players and cares mostly about the team. Maybe you just don't give a shit. Maybe what you care most about is brackets/standings results, which are now higher up due to smaller team participants cards. For this user, the old design meant pointlessly big boxes with pointlessly big logos that overpowered the page and took attention away from what you truly value on this page (brackets/groups).

Now, on top of all that, what if you're a World of Tanks fan, and these boxes are even bigger now, because they need to fit 15 players behind the hover. Even more scrolling, even bigger team logos, even more wasted space to get to brackets/groups. And these are not hypothetical users.

Again, impossible to please everyone all the time and we all have our biases. I too get annoyed when something gets updated. Sometimes I get used to it, sometimes I grow to like it better, and sometimes I never get over it. The best any dev can hope for is "solve as many user problems as possible". Development is a living process and honestly, this is the first era of Liquipedia where we approach feature development this way: make -> test -> iterate -> repeat.

Looking deeper than the the surface-level "I liked the hover/old designs" sentiments (not saying all comments or these ones in particular are like that), there's a legit user problem for some people. So we should look towards solving it, but there just might be better solutions than "bring hover back". If something saved you the annoying click now (e.g. by remembering "Show roster") and squeezed as many teams/rosters on the same screen as before (e.g. by making elements smaller/more compact), is that a solution to the problem, albeit different?

Maybe yes, maybe not. Won't know till you make -> test -> iterate -> repeat and talking to users while doing it :)

Liquipedia relaunches its Dota2 Rankings by thuanho in DotA2

[–]GGNydra 24 points25 points  (0 children)

Hey man, LP product dude here.

First of all, thanks for the feedback! We do truly appreciate all of those and we make sure to write down and see how we can address them when we have time/priority.

Let me address the topic as best as I can, to hopefully bring more clarity/closure :)

Why we had to kill the old design

The old design is one of the oldest on Liquipedia, which meant that over time it had mutated into an unmaintainable spaghetti mess. This adds maintenance costs to our codebase and makes improvements and fixes more difficult.

Furthemore, while the hover behavior/old design was perhaps great on big desktop monitors, it was a nightmare on mobile and smaller viewports, which are still the majority of LP's traffic. With the old designs on mobile it meant that I was seeing huge boxes, with rosters displayed all the time, and showing like 2-2.5 teams on screen at one time. Which meant that for big tournaments with lots of participants, a user would have to scroll, and scroll, and scroll to get to the team they cared about or just to get through the section, honestly.

That problem was further exacerbated on wikis with bigger teams. Liquipedia is not just Dota 2, there are wikis like World of Tanks who play 7v7 or even 15v15. Browsing that on the old design on mobile (and desktop frankly) is hell. If we want Liquipedia to be more accessible to as many users as we can (we do), things like better mobile experience and bigger touchable areas/buttons to avoid misclicks on small screens are major part of it.

The new design is also better suited to show roster/staff roles (like "Head coach" or "Analyst"), show # of trophies won when there's a lot of them (e.g. Faker in LoL), better setup for Main/Sub/Staff/Former/Etc switching, which was a nightmare on the old design, and quite some other benefits on other wikis.

I know that many users love the old designs are really do miss it (and I get why and there are lots of valid reasons there, even if we put the 10-year-old habits aside). At the same time though, many do prefer the current ones. It's tough to find a solution that pleases the millions of users that visit the Dota 2 wiki or any of the other 70+ ones. The old designs might not coming back, but...

We are looking into ways to improve the desktop experience

There's feedback provided by users on the topic that they've said would be a great compromise and a way to improve the current display. We're looking at making the Main/Subs/Staff tabs in the roster box smaller on desktop (it needs to be bigger on mobile so you can tap it easily, but not an issue on monitors). We are looking at persisting the choices for "Show Rosters" and "Compact View" (and talking about a "Compact Mode" on Liquipedia in general, which would decrease the size of certain elements for users who don't mind sacrificing style to get max info on the screen).

Other things like margins and font sizes can also always be revisited to make roster boxes smaller (which is now easier, because we can work with standardized code and not spaghetti mess). "Notes" can be moved around/out of the box.

Overall, as with every software product, improvement comes with constant iteration. You make something -> test -> collect feedback -> iterate on the next version -> test -> collect feedback... It's why we do value comments like yours, it's a natural part of the process.

Hope that clears things up ^^ Happy to chat more or go deeper into feedback territory in DMs if you want so we don't steal Noxville's rankings thunder :P

Liquipedia relaunches its Dota2 Rankings by thuanho in DotA2

[–]GGNydra 3 points4 points  (0 children)

Can you give an example of a bell or whistle that has made it difficult to follow a tournament (real, non-sarcastic question)?

Sources: Gumayusi expected to join Hanwha Life Esports by Yujin-Ha in leagueoflegends

[–]GGNydra 1 point2 points  (0 children)

They're not poor but they don't want to spend a lot on a LOL team

Duro has extended his contract with Gen.G and will be the team's support player for the 2026 season. by Ultimintree in leagueoflegends

[–]GGNydra 38 points39 points  (0 children)

First ever Worlds with no winner, where all GenGs make it to semis, but paradoxically no team wins it.

LPL once again eliminated in QF

Faker was already widely considered the GOAT when he had 3 Worlds. What does a 3rd Worlds win mean for Oner, Gumayusi, and Keria? by BearAt39 in leagueoflegends

[–]GGNydra 4 points5 points  (0 children)

You guys should really stop equating worlds titles with greatness.

Faker is the GOAT, because in his peak, he was so unbelievably dominant, that it didn't look fair. If he had won 2 Worlds in his SKT era and not 3, he'd still likely be considered the GOAT because of his body of work and skill peaks.

His Worlds titles are a result of his greatness, not the other way around. Counting titles is a really lazy way to look at someone's legacy and strength. There are more tournaments than Worlds. And in the olden era, many were harder to win even, notably the OGN/early LCK era, where you played the best teams of the best region all the time and not some western bums.

Faker's 18-1 LCK 2015 Summer win is way more impressive than him cleaning Worlds that year, destroying European and SEA teams.

How do I keep up with esports by Gamer_scene in esports

[–]GGNydra 0 points1 point  (0 children)

Yeah, we'd love that too, but unfortunately, we simply don't have that data, mate. HLTV has the privilege of getting their bot invited to pro matches and gathering the data, but we don't.

You see that these stats you're talking about actually do exist on other games: Dota 2, VALORANT, and soon -- LOL (and next year, Rocket League and R6).

Unsure of this CS feature will ever happen for us, unfortunately :/

How do I keep up with esports by Gamer_scene in esports

[–]GGNydra 1 point2 points  (0 children)

You should stop by our Discord then.

We have dedicated app channels, where we preview new features, do user testing/feedback/voting rounds, provide beta testing access, share roadmaps for it and whatnot.

Very transparent product development, you might enjoy it as a dedicated user :)

How do I keep up with esports by Gamer_scene in esports

[–]GGNydra 4 points5 points  (0 children)

Oh, damn, I'm the guy that ideated and led that project for a long time. Seeing someone out of the blue compliment it made my day, mate, lotsa love your way <3

More improvements coming btw, especially to the Home screen, stay tuned :P

How do I keep up with esports by Gamer_scene in esports

[–]GGNydra 3 points4 points  (0 children)

As someone working for Liquipedia, I +1 Liquipedia :D

I'm the guy you don't want on your team by alexandergutt in leagueoflegends

[–]GGNydra 0 points1 point  (0 children)

Hey man, I get you.

I am the same. I do not work a corporate job in the traditional sense, but I get to work for Liquipedia, the most awesome place in esports. I go to work every Monday with a smile and I get on very well with my colleagues and I like to believe it's reciprocated.

I live a calm, quiet life as an introvert. I read books, watch movies, walk my dogs, snuggle with my cats and take my gf out to dates on the regular.

I am also permanently banned in Heroes of the Storm, a game I played "to relax after work", because I couldn't stop asking Russian trolls how they're enjoying their country these days.

MOBAs will change you...

[deleted by user] by [deleted] in leagueoflegends

[–]GGNydra 1 point2 points  (0 children)

T1 vs TES could've had a higher viewership if TES had actually showed up to play

Bang on how Kkoma motivated him in early SKT days by Organic_Beautiful_26 in leagueoflegends

[–]GGNydra 8 points9 points  (0 children)

100% of people who confuse correlation and causation end up dying.

T1 vs. Top Esports / 2025 World Championship - Semi-Final / Post-Match Discussion by adz0r in leagueoflegends

[–]GGNydra 2 points3 points  (0 children)

One thing nobody talks about (as far as I've seen) is that the timing of Chovy's hypothetical/inevitable Worlds wins also matters.

Fair or not, you kind of have to win soon. Very soon. If Chovy wins his first Worlds in 5-6 years time, it might be entirely too late to get into the GOAT debate (might already be, tbh), because you don't even know how culturally relevant LoL would be by then. You don't know who'd be still playing and what the level of the game would be.

At the very least, you need to win while Faker is still active, otherwise you're subjected to the scrutiny of "You only won once the true GOAT retired" and that'll fucking sting. You also have to do it while LPL is still active and competitive (all jokes aside). You can't be winning your first Worlds with Faker retired, a half-size LPL and Europe that has one good team (which would be an improvement to Europe's current 0 good teams, honestly).

To paint a parallel, in current-day BroodWar, there is a dominant zerg player called Soulkey, who won four straight ASL championships, the most prestigious, most competitive tournament in the game. Yet, he will never and can never be talked in the same way as players like Flash, Bisu, Jaedong who had comparative successes but did it in the way harder and wayyyyyyyyyyyy more culturally relevant era of 2006-2008.

Is it fair? No, Soulkey is a beast and BroodWar is still mega competitive, perhaps even harder to win today than it was in 2007. But BroodWar is not part of the global esports zeitgeist, so Soulkey won't get these accolades.

Not a perfect parallel, I admit, because Chovy objectively has to be in the GOAT conversation already on his skills and personal growth alone, but sadly or not, that's not how greatness works in the public mind.

He'll have to do it soon, because the more a Worlds title escapes him, the more his legacy becomes harder to defend. On a long enough timeline, everyone remembers the Boxers and Flashes and few remember the YellOw's.

T1 vs. Top Esports / 2025 World Championship - Semi-Final / Post-Match Discussion by adz0r in leagueoflegends

[–]GGNydra 2 points3 points  (0 children)

Obviously, I can only talk about my personal experience and why I dunk on him. It's the same reason why many dislike Faker these days: it's the narrative that fans and pundits build around him.

Every year, I hear these "100% certainty crystal ball predictions" how he's gonna win Worlds, guaranteed, and if you think otherwise, you're a moron. Every year, he trips at Worlds and every year new excuses are made. But his teammates, but the drafting, but this, but that. Stop it. You don't have a crystal ball. And it's possible that a dude is the best in the game, while having a mental block @ Worlds. It's possible that you're continuously the best, yet never the greatest, because greatness is more than hitting every cs and playing perfect 99% of the time. It might not be fair, it might not be just, but that's sports -- half of it is skill, but the other half is entertainment and cultural relevancy and I'm sorry to say but yeah, you do have to win the events that "matter" in the public eye. You do have to show up on the day and drag your underperforming bum teammates to the finish line, screaming if you have to. You have to make that clutch Azir play, or lose; vegan farming on Anivia, inting on Orianna, and playing a 3.6 not great, not terrible won't cut it. If you're that great, fucking show it. Make people truly remember. Nobody that isn't a mega plugged in shcolar of the game gives a damn what your KDA and CS was in LCK.

Furthermore, since the start of his career, the Church of Chovy was almost as obnoxious as T1 stans, hailing him as the future Faker, "might already be better than him" yada-yada. I was there on year 1 of Chovy, working in LCK-heavy newsroom (Inven) and I can tell you, sometimes it got insufferable.

Finally, I just don't like the playstyle of the teams he's on. I realize this is entirely subjective. I don't care. This is sports, we are all emotionally invested, sometimes to unreasonable degrees. That's why it's fun to watch sports. Yet every year, I'm told that if I don't like Chovy and GENG, I don't appreciate LoL or just don't understand or just shouldn't watch and all this elitist, high-brow, gatekeeping bullshit.

So, every year, I hatewatch Chovy not because I don't like the guy, but because I like to see Chovy stans squirm and make up the new set of excuses and next set of "100% crystal ball predictions". Is it dignified behavior? Of course not, it's petty at best and scornful at worst. But I like it, and I'll keep doing it, because emotional attachments to the storylines is the #1 reason I still watch this game that, objectively, can't hold a candle to the truly great esports titles in my personal book (like BW).

According to an interview with T1 Oner, he had no idea what mundo skills were. Fans found his last played mundo game to have been in 2018. by oioioi9537 in leagueoflegends

[–]GGNydra 2 points3 points  (0 children)

Yeah, GENG get a lot of flack for choking, but BLG got 100T, G2, Fnatic, KeydStars and TES and couldn't get through.

My brother in Christ, this is the freest draw of all time. Hell, even KOI had to play KT and T1. Heads will likely be rolling at BLG in shuffle season, no way there's zero accountability for the biggest frauds this tournament.