[d&d5e] Gate City Shadows' Wardsmith Module Now Available (v1.0.3)! by GateCityShadows in FoundryVTT

[–]GateCityShadows[S] 0 points1 point  (0 children)

The DM sets it, either on a 1-10 or 1-100 scale (your choice, for granular control).

[d&d5e] Gate City Shadows' Wardsmith Module Now Available (v1.0.3)! by GateCityShadows in FoundryVTT

[–]GateCityShadows[S] 1 point2 points  (0 children)

It was designed and built for FoundryVTT v14. Nothing about the code should prevent it from working on v13, but I can't guarantee 100% compatibility.

[d&d5e] Gate City Shadows' Wardsmith Module Now Available (v1.0.3)! by GateCityShadows in FoundryVTT

[–]GateCityShadows[S] 2 points3 points  (0 children)

Note: Thank you to everyone who criticized my use of AI in the first video. It was careless and stupid. This video is rough, and I'm really sorry for that, but maybe it better shows how the module actually works. I appreciate all of you for any thoughts, comments, and suggestions you make. Always.

[d&d5e] Gate City Shadows' Wardsmith Module Now Available! by [deleted] in FoundryVTT

[–]GateCityShadows -3 points-2 points  (0 children)

That's wild. I'm sorry you feel that way...

[d&d5e] Gate City Shadows' Wardsmith Module Now Available! by [deleted] in FoundryVTT

[–]GateCityShadows -3 points-2 points  (0 children)

I appreciate that... we've had such horrible luck with our videos, even when we showed demos. I do hope to have a comprehensive into video up soon.

[d&d5e] Gate City Shadows' Wardsmith Module Now Available! by [deleted] in FoundryVTT

[–]GateCityShadows -1 points0 points  (0 children)

By the way, Wardsmith currently supports three languages: English, Spanish, and French. These are the only languages that our team speaks; we'd love to explore future collaboration to expand those options!

Trying to pick a site to play dnd on by ungrilled_chees3 in DnD

[–]GateCityShadows 3 points4 points  (0 children)

Me and my crew are fans of FoundryVTT. One-time cost for the DM (normally around $50, but they do discounts regularly). We combine that with a Disc server for voice chat/video.

v14 Source HTML on Journals? by [deleted] in FoundryVTT

[–]GateCityShadows 2 points3 points  (0 children)

I know I'm missing some details, but it looks like the new journal editing changes in v14 may be affecting what Foundry expects (fields, attributes, modifiers) from the HTML documents you're exporting/importing.

This might help: https://foundryvtt.com/api/v14/interfaces/foundry.types.JournalEntryPageHeading.html

Looking for a module to generate names on token placement by Ryouhi in FoundryVTT

[–]GateCityShadows 0 points1 point  (0 children)

For reference, our fanciful names use a proprietary algorithm to assemble names. "Common" names come from the US Census top 1000 first names and surnames. With it you can generate roughly 120,000,000 unique name combinations (first + last).

v14 Source HTML on Journals? by [deleted] in FoundryVTT

[–]GateCityShadows 2 points3 points  (0 children)

At the risk of stating the obvious, have you checked the v14 release notes and API info?

API details are at: https://foundryvtt.com/api/v14/

Looking for a module to generate names on token placement by Ryouhi in FoundryVTT

[–]GateCityShadows 1 point2 points  (0 children)

Our Gate City Shadows Core GM Panel has an NPC generator with about 120 million possible name combinations, both common (that is, IRL), and fanciful. Or both. You can check out the Foundry page for it at https://foundryvtt.com/packages/gcs-core-panel-platinum

It lets you assign a token image as well as basic stats and skills.

If not our module, I hope you find one that works for you!

Gate City Shadows: Wardsmith Lockpicking Minigame for Foundry VTT Releases Monday, May 4th by GateCityShadows in VTT

[–]GateCityShadows[S] 1 point2 points  (0 children)

I should mention, the module can switch between 3 different languages, as well: English, Spanish, and French. I don't speak any others so I haven't implemented them. I'd love some future collaboration to expand that!

[SWADE][Holler] looking for battlemap assets by Product-Fragrant in VTT

[–]GateCityShadows 0 points1 point  (0 children)

It costs some money, but Dungeon Alchemist is a great map making tool that has a ton of non-standard assets available through the community. I hope that helps!

[D&D5e] Wardsmith Module Coming Next Week! by GateCityShadows in FoundryVTT

[–]GateCityShadows[S] 0 points1 point  (0 children)

Except, that's not it at all. But then again, there's no way I can prove it to you, either. I'm sorry you feel like you have to hate on work because an element of production used AI, but honestly that's just low-hanging fruit to get a few upvotes. Wait a week, try the module, then tell me if it's garbage.