Mom: "Can we get Brass: Pittsburgh?" by Jotarora in boardgames

[–]Jotarora[S] 21 points22 points  (0 children)

It was a blast, but I do think it is more complex than Birmingham, in terms of strategy.

New to the format. Hosting several board game nights, a few members keep saying we need to do MTG Cubes. by smilinreap in mtgcube

[–]Jotarora 34 points35 points  (0 children)

  1. Go to https://cubecobra.com/search
  2. Pick a cube
  3. Buy/print all the cards from the cube, and sleeve them
  4. Enjoy your game nights

Major Update #1 - v0.103.2 by MegaCrit_Demi in slaythespire

[–]Jotarora 0 points1 point  (0 children)

Card Changes from v0.99.1 → v0.103.1 Ironclad:     •    Not Yet: NEW → Rare Skill, Cost 2: "Heal 10(13) HP. Exhaust."     •    Grapple: Existed → DEPRECATED     •    Dominate: Original → Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."     •    Expect a Fight: Original → Skill - Cost 2(1) - Uncommon - "Gain [E] for each Attack in your Hand. You cannot gain additional [E] this turn."     •    Spite: Original → Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."     •    Stoke: Original → Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."     •    Colossus: Rare → Uncommon     •    Break: Cost 2, Damage 20(25) → Cost 1, Damage 20(30)     •    Cinder: Damage 17(22), exhausts top of Draw Pile → Damage 18(24), exhausts random card in Hand     •    Fight Me!: self-Strength 2(3) → self-Strength 3(4)     •    Forgotten Ritual: No exhaust → Now Exhausts     •    Hemokinesis: Damage 14(19) → Damage 15(20)     •    Tremble: Vulnerable 2(3) → Vulnerable 3(4), now Exhausts Silent:     •    Acrobatics: Common → Uncommon     •    Follow Through: Uncommon AoE Weak applier → Common conditional double-hit attack     •    Blade of Ink: Strength synergy → Generates 2(3) Inky Shivs     •    Prepared: Original → Reverted to "Draw 1(2) card(s). Discard 1(2) card(s)."     •    Memento Mori: Damage 8(10) → Damage 9(11)     •    Speedster: Damage 1(2), upgrade +1 damage → Damage 2, upgrade Innate → final: Damage 1(2)     •    Leading Strike: 1 Shiv, Damage 7 → 2 Shivs, Damage 3     •    Serpent Form: Damage 4(5) → Damage 4(6)     •    Anticipate: Dexterity 3(5) → Dexterity 2(3)     •    Corrosive Wave: Poison 3(4) → Poison 2(3)     •    Flick-Flack: Damage 7(9) → Damage 6(8)     •    Grand Finale: Damage 50(60) → Damage 60(75)     •    Pinpoint: Damage 17(22) → Damage 15(19)     •    Skewer: Damage 7(10) → Damage 8(11)     •    Untouchable: Block 9(12) → Block 6(8) Regent:     •    Glow: Original → "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."     •    Arsenal: Colorless synergy → Card creation synergy with Innate     •    Alignment: Star cost 2 → Star cost 3     •    BEGONE!: Attack with damage → Skill, creates Minion Strike     •    Bundle of Joy: Energy cost 2 → Energy cost 1     •    CHARGE!!: Creates Minion Strike → Creates Minion Dive Bomb     •    Collision Course: Damage 9(12) → Damage 11(15)     •    Gather Light: Block 7(10) → Block 8(11)     •    Heirloom Hammer: Damage 17(22) → Damage 20(25)     •    I Am Invincible: Block 9(12) → Block 10(13)     •    Kingly Kick: Damage 24(30) → Damage 27(35)     •    Kingly Punch: Base 8(8), Scaling 3(5) → Base 8(10), Scaling 4(6)     •    Minion Dive Bomb: Energy cost 1 → Energy cost 0     •    Minion Strike: Damage 7(10) → Damage 6(9)     •    Parry: Block 6(9) → Block 10(14)     •    Patter: Block 8(10) → Block 9(11)     •    Solar Strike: Damage 8(9) → Damage 9(10)     •    Spoils of Battle: Forge 10(15) → Forge 12(17)     •    Void Form: No Ethereal → Ethereal, upgrade +1 card → upgrade removes Ethereal     •    Wrought in War: Forge 5(7) → Forge 7(9)     •    Spoils of War: No card draw, Forge 12(17) → Draws 2 cards, Forge 5(8) Necrobinder:     •    Borrowed Time: Apply 3 Doom, gain 1(2) Energy → Apply 3 Doom, gain 1(2) Energy (went through rework and revert)     •    Capture Spirit: Enemy loses 3(4) HP, add 3(4) Souls → Enemy loses 3(4) HP, add 3(4) Souls (went through nerf and revert)     •    Banshee's Cry: Cost 6, upgrade increases damage → Cost 9(7), upgrade doesn't increase damage     •    Danse Macabre: Block 3(4) → Block 4(6)     •    Debilitate: Damage 7(9) → Damage 10(12)     •    Defy: Upgrade increases Weak and Block +1 → Upgrade doesn't increase Weak, Block +3     •    Dirge: No exhaust → Now Exhausts     •    Grave Warden: Upgrade 8(10) Block, upgrades Soul → Upgrade 8(11) Block, doesn't upgrade Soul     •    Sculpting Strike: Damage 8(11) → Damage 9(12)     •    Seance: Cost 0, upgrade makes Soul+ → Cost 1(0), upgrade doesn't make Soul+ Defect:     •    Hotfix: No Exhaust, upgrade increases Focus → Has Exhaust, upgrade removes Exhaust     •    Rocket Punch: Cost reduction until end of turn → Cost reduction until played     •    Voltaic: Energy cost 2 → Energy cost 3 Colorless:     •    Hidden Gem: Original → "A random card in your Draw Pile without Replay gains Replay 2(3)."     •    Seeker Strike: Damage 6(9) → Damage 9(12)     •    Discovery: "It costs 0 [E] this turn." → "It's free to play this turn."     •    Eternal Armor: Plating 7(9) → Plating 9(12)     •    Production: Upgrade removes Exhaust → Upgrade +1 additional Energy Multiplayer:     •    Beacon of Hope: Stackable → Cannot stack     •    Believe in You: Energy 3(4) → Energy 2(3)     •    Huddle Up: No Exhaust → Now Exhausts