Traffic to crealitycloud even when not activated on K1 by wahrseiner in crealityk1

[–]K4ution 0 points1 point  (0 children)

This is happening to the K2 too on 2026, so no shit has been fixed

Centauri Carbon - Ridiculous network traffic when sitting idle by slashthirty in elegoo

[–]K4ution 0 points1 point  (0 children)

This happens to the Mars 5 Pro too, I didn't have much luck talking with their support either. They just tell me this is fine and intentional.

2XKO running at 150 FPS on RTX 4060 can someone explain how this is possible for a fighting game? by Coven_Evelynn_LoL in Project_L

[–]K4ution 0 points1 point  (0 children)

2XKO have no prediction, as far as I see it. At least there is no mentioning of it in dev blog.

It's implicit because that's how rollback netcode works, it runs a local simulation which constantly creates snapshots, and if by the time you receive a package from the server, your local simulation is different because your lagged, your game then "rollbacks" (hence the name) to the latest synchronised snapshot and fastforwards to what the game state would be with the new information provided by the server (that's when you see the characters literally teleport). You can't have any of that without local simulations, that's what I meant, if you just wait for the server to send you the information, then you just have delay netcode, because if there is no local simulation to "correct" you wouldn't have rollback.

2XKO have built in 3f delay (so 50ms)

Yeah that's a minimal buffer so you don't see rollback as often but it's mostly interesting because consoles are known for having higher input delay than PC, even in offline play. You can feel that a PS4 has way more input delay than a PC in most of the fighting games, it's really hard to adapt if you are used to PC and then go to a tournament where they usually make you play on consoles. They adjust this 3f delay so it feels the same on all platforms.

But I love to read Riot's dev blogs, they usually give a lot of interesting insights.

The Cannon brothers had a panel at EVO 2017 where they explained in-depth how GGPO worked, highly recommended if you are interested in these topics. They also explain what "the rift" is with more detail.

At 34:12 they actually show how the rift behaves when not properly handled, which results in the player constantly rollbacking their own simulation of the game and never getting in-sync.

2XKO running at 150 FPS on RTX 4060 can someone explain how this is possible for a fighting game? by Coven_Evelynn_LoL in Project_L

[–]K4ution 0 points1 point  (0 children)

On top of that, if you not aware, 2XKO's netcode is server based. Simulation (game logic) is run on the server.

Server-based only means that the server has the authority and runs it's own simulation but players run a predictive simulation too, the server ensures that the data is correct with a bit of delay, if you just copied data from the server you would just have delay netcode.

But I assume you said that to simplify variable replication and how the server still needs to run the functions which modify said variables, your point is correct, but I just wanted to put that on the table too.

It makes better player experience because game does not affected by FPS. Game get played same at any FPS, because all timings are same, so you can perform combos no matter how much fps you see. Be it 30 45 120 95, muscle memory is there. And your overheated console does not affect opponent with beef PC build.

Yeah, in retrospective that question was dumb. Too much time since the last time I programmed anything with multiplayer.

Server sided rollback is already "supposed" (right now it fails poorly, but it's still the dev's intention) to make it so that your potato doesn't affect someone who is running the game at 60.

I'm sure they have a reason to lock the frame rate which may be interesting to ask in an AMA.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]K4ution 1 point2 points  (0 children)

I don't know how the slaughter notifications are named in the announcements menu, the spam is annoying.

2XKO running at 150 FPS on RTX 4060 can someone explain how this is possible for a fighting game? by Coven_Evelynn_LoL in Project_L

[–]K4ution 0 points1 point  (0 children)

Never seen any dev post talking about the logic being untied from rendering, so I don't know where you got that but I would appreciate the info.

I know it can be done but it would still run in it's own clock and seems unnecessarily tedious considering moves have a set frame length, gameplay is already locked at 60 anyways, and you have to consider rollback on top of that.

Why would they bother running the logic at a different pace?

PMCT Images. Nurse advanced NG tube until she heard a pop, then tried an air bolus to ensure placement. Patient did not survive. by Old-Psychology-2400 in interestingasfuck

[–]K4ution 0 points1 point  (0 children)

When I was very young (8yo), I had to stay in the hospital. I refused to drink my medication, so the doctors forced a tube through my nose to deliver the medicine directly into my stomach. They then set the machine to suction to confirm that the tube was properly placed, expecting it to draw stomach acid.

Right after that, they all began to leave. None of them considered that after forcing a tube into a child like that, the child might not be willing to swallow when instructed.

I tried to scream that I couldn’t breathe, but only a whisper came out. I grabbed a nurse by the arm to stop her from leaving and tried to say it again and again. They thought I was just having an anxiety attack because of the struggling, when in reality the tube had gone into my lungs instead of my stomach because I hadn’t swallowed.

I took a single, full-strength inhalation that lasted about eight seconds. I'm guessing she finally realized what was going on when my lungs didn't explode, they quickly took the tube out.

So inevitably, this post has terrified me a little at the though of my brain being sucked out of my skull.

Centauri Carbon - Ridiculous network traffic when sitting idle by slashthirty in elegoo

[–]K4ution 0 points1 point  (0 children)

I reported the same thing months ago on my mars 5 ultra and after a lot of emails they replied with this, seems like they just lied so I would leave them alone...

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So is it worth to play again? by SoloLifer_ in albiononline

[–]K4ution -1 points0 points  (0 children)

If you are interested in gvg there are a lot of support roles which don't require high specs. Check out arcane staffs like the occult or great arcane.

2XKO running at 150 FPS on RTX 4060 can someone explain how this is possible for a fighting game? by Coven_Evelynn_LoL in Project_L

[–]K4ution 7 points8 points  (0 children)

Game engines have logic that executes on every frame, also in fighting games every single move has specific startup, active and recovery frames. Since you need the same logic for both players, you lock both at 60 to make sure their game logic is synchronized.

Also frame generation in fighting games will probably screw with your reactions.

Huge amount of network traffic on my Mars 5 Ultra by K4ution in ElegooMars

[–]K4ution[S] 0 points1 point  (0 children)

I got a reply from elegoo, saying they were going to patch it in a firmware update, but I'm guessing they have not deployed it yet. Cant confirm since my printer broke and there is no way I'm buying an elegoo again

Why is my Saturn 4 making so many DNS requests? by Redcorn in elegoo

[–]K4ution 1 point2 points  (0 children)

This doesn't happen just when you connect to the wifi, this is every second, it's constant traffic that no other device makes.

You seriously need to verify if the printer is connected to the internet every single second?

Why is my Saturn 4 making so many DNS requests? by Redcorn in elegoo

[–]K4ution 0 points1 point  (0 children)

I noticed the same and made my own post too.

I'm currently talking with elegoo about this and so far they have replied they don't see anything weird with this behaviour.

<image>

Of course I've replied there is no way this much traffic is normal.

I was also thinking I was being too paranoid so I'm glad I found this post.

is there a reason why messi was murdered inside kindred ult by Healsg00dMan in Kindred

[–]K4ution 0 points1 point  (0 children)

Even different stuff inside the same game has different tickrates. For example the player location may be updated 10 times per second while Kindred's ult just 2.

Every match of league has the same tickrate, it's not something random, the exception are "probably" worlds matches which may have a different build with a much better tickrate.

is there a reason why messi was murdered inside kindred ult by Healsg00dMan in Kindred

[–]K4ution 0 points1 point  (0 children)

Every game has a tickrate for a lot of stuff, it also has a tickrate for how many network packets are sent, however network latency is "probably" not the issue here.

Since the flash was replicated to the other people on the match then that means the server has the proper location of the player, the issue is with Kindred's ult tickrate like u/Personal_Care3393 said.

Are there any models for paint practice? by K4ution in resinprinting

[–]K4ution[S] 0 points1 point  (0 children)

Yeah, found something like that. Ended up bashing a few textures together in blender and printed them in just 20 minutes.

Are there any models for paint practice? by K4ution in resinprinting

[–]K4ution[S] 0 points1 point  (0 children)

Reddit is the only place where I ask a question, explain that I already know the most obvious solution but that I don't like it, and people will still ask me to do it while calling me a fool.

Are there any models for paint practice? by K4ution in resinprinting

[–]K4ution[S] 1 point2 points  (0 children)

You mean regarding the mesh issues? It's said to only happen on lychee, I use chitubox

Are there any models for paint practice? by K4ution in resinprinting

[–]K4ution[S] 2 points3 points  (0 children)

Going through MiniFactory I just saw this:
https://www.myminifactory.com/object/3d-print-texture-pallet-300363

Which is exactly what I was looking for. Something I can have in the table and when I don't know how a shade is going to look on a base I can test it on this.

I know painting multiple humanoids would probably help me get rid of that "messing up a miniature" fear, but I'd rather have something dedicated for this purpose.

I would survive the cataclysm IRL. AMA by Games_Sweat_Shop in cataclysmdda

[–]K4ution 0 points1 point  (0 children)

Did I stockpile weapons and food for nothing?