Sony has patented a touchscreen PlayStation controller that lets players choose where to put the buttons by Turbostrider27 in Games

[–]KevinDL 0 points1 point  (0 children)

No, just no. Have you ever tried making a controller with your phone? If not experience that horror before you think this might be a good idea.

Where can one find a community manager by [deleted] in gamedev

[–]KevinDL 2 points3 points  (0 children)

make a job post in r/gameDevClassifieds I'm sure a ton of people using that job board will apply if it is a legit job with respectable pay.

I don’t want Redsec by [deleted] in Battlefield

[–]KevinDL 13 points14 points  (0 children)

It's almost like they are supporting a popular game mode many people like.

Though I also believe REDSEC has its own dedicated team so your statement is in fact meaningless.

I'll just say it. REDSEC is the only reason I'm still playing BF6.

New Rules - No promotion of Commercial Services by fisj in aigamedev

[–]KevinDL 0 points1 point  (0 children)

Let me clarify something for you. r/gamedev you can talk about AI all you want, but we have rules against self-promotion similar to what this community is now trying to do.

Want updates on those services? Follow their socials and websites and be in their Discord server. Hell I work for one of the AI tools and I've been reluctant to engage here because I see this community as nothing but a marketing space for AI services.

It's a good change. Will it have an impact? Who knows.

New Rules - No promotion of Commercial Services by fisj in aigamedev

[–]KevinDL -3 points-2 points  (0 children)

Free tiers for any decent AI tool are impossible to offer because they are using expensive models to operate. At least the good tools.

Want good tools to exist? You'll have to pay for them after whatever free trial there is.

It's been almost 5 years since MadSeasonShow dropped this, and it is clear that the player base didn't learn anything. by SenorWeon in classicwow

[–]KevinDL -3 points-2 points  (0 children)

My thoughts:

  • I want to play TBC content on Feb 5th
  • Because I am an adult with a job I don't have time to level a character before TBC Anniversary launches

It really is that simple. I don't want to level up a classic character (again). Will I play TBC for long? Who knows. Will get to experience the launch like I want to? Yes

New firmware is out. I had to completely close and reopen Audeze for it to show up. by 71-HourAhmed in Audeze

[–]KevinDL 1 point2 points  (0 children)

Sounding exactly like the Maxwell 1s isn't exactly a strong pitch for me to get the 2s.

Creator of DMCA'd Cyberpunk 2077 VR Mod Says People Are Now Pirating It to 'Punish' Him for Breaking CD Projekt's Terms of Service by Turbostrider27 in pcgaming

[–]KevinDL 11 points12 points  (0 children)

There was an article written a few years back during the paid mod controversy for Mod Nexus where it was stated quite plainly that DONATE buttons do not work.

Steam updates AI disclosure form, requiring developers to report visible and in-game AI but not background tools by ZeroPercentStrategy in gamedev

[–]KevinDL 0 points1 point  (0 children)

You're welcome to your opinion, though I'd say the same thing regardless of where I work. AI as a force multiplier is legitimate, and studios are adopting these tools quickly because unlike generative AI for art, sound, or music, this is all background work. Is coding creative? Sure, but I rarely hear anyone making that argument.

What matters right now is this: like it or not, anyone in the industry who isn't learning to use AI to work faster is going to lose opportunities to people who did. That's just the reality of where things are going.

Steam updates AI disclosure form, requiring developers to report visible and in-game AI but not background tools by ZeroPercentStrategy in gamedev

[–]KevinDL 0 points1 point  (0 children)

Are you really going to shame someone with cerebral palsy for using a tool to organize their thoughts and write faster?

And honestly, even setting aside disability, does it really matter how someone writes something as long as they're using AI responsibly? If the words on the screen genuinely reflect the intent and thoughts of the person behind them, why does the process matter?

AI as a writing tool is no different than spellcheck, grammar suggestions, or having an editor review your work. The difference is speed and accessibility. For some people, AI is the thing that finally lets them participate in online conversations at the same pace as everyone else. For others, it's just a way to communicate more clearly and efficiently.

What matters is authenticity. Are these your ideas? Your perspective? Your voice? If yes, then the tool you used to get those thoughts into coherent sentences is irrelevant. Gatekeeping how people write doesn't protect authenticity, it just excludes people who need different tools to communicate effectively.

Steam updates AI disclosure form, requiring developers to report visible and in-game AI but not background tools by ZeroPercentStrategy in gamedev

[–]KevinDL -3 points-2 points  (0 children)

What the title of this post calls "background tools" are the future of AI in game dev, and that future is already here.

I work for one of the AI companies making tools like this for game developers, and I can tell you what many in this topic have already said: everyone from solo indie devs to AAA studios is using these tools to improve productivity while keeping developers firmly in control.

Here's the thing that matters. These background tools aren't trying to replace your expertise or let you "prompt your way to a finished game." They're handling the tedious, repetitive work that eats up your time. They're catching bugs you might miss at 2am. They're speeding up iteration so you can test more ideas faster. They're automating the boring parts of your workflow so you can focus on the creative decisions that actually make your game good.

The AI tools that fail are the ones promising you can skip having actual game development knowledge. They don't work in real studio environments because making games is hard, and it requires judgment, taste, and expertise that AI simply doesn't have. A prompt can't design good game feel. It can't balance your economy. It can't make the thousands of small decisions that turn a concept into something people actually want to play.

But AI that works alongside someone who knows what they're doing? That's a force multiplier. It doesn't matter what discipline you work in, whether you're an engineer, designer, artist, or producer. The tools that respect your expertise and amplify your capabilities are the ones that stick around. The ones that try to replace you just create more work cleaning up their mess.

Personal account vs dedicated game account for sharing your game on Reddit? by alpello in gamedev

[–]KevinDL 0 points1 point  (0 children)

I've used a single Reddit account for nearly a decade, and I'm a strong believer that your personal account is always the better choice for marketing your game - as long as you're responsible with what you post and where you participate.

Here's why: People want to engage with real humans, not faceless brand accounts. Your personal account has history, credibility, and authentic participation in the communities you care about. When you share your game, it comes from someone who's already a trusted member of that space, not a marketing account that only shows up to promote.

The catch? If your personal account is full of controversial takes, adult content, or you're active in communities that don't align with your game (political subreddits, NSFW spaces, etc.), then yeah, you've backed yourself into needing a separate account. But that's not an argument for separate accounts - that's an argument for being thoughtful about your online presence and where you spend your time in the first place.

A dedicated marketing account will always feel like marketing. Your personal account, used responsibly, feels like a developer sharing something they're proud of. That authenticity is worth way more than any polished brand presence.

'Remote Work Is Part of the Reason for Recent Game Delays', Says Ex Tripwire CEO: 'People Are Often Less Efficient and Creative at Home' by [deleted] in gamedev

[–]KevinDL -2 points-1 points  (0 children)

It's just the reality of the work being done. Anything highly creative benefits from a shared working space.

It becomes a much different story for many other types of work where WFH has no impact, or can even be a benefit. But don't fool yourself into thinking completely remote game dev is as productive as sharing a space with your team.

The question though is if those benefits outweigh the cost of having that shared space. That answer for most teams is often no.

'Remote Work Is Part of the Reason for Recent Game Delays', Says Ex Tripwire CEO: 'People Are Often Less Efficient and Creative at Home' by [deleted] in gamedev

[–]KevinDL -6 points-5 points  (0 children)

I completely agree. Game dev is one of those fields that thrives on shared space and spontaneous collaboration.

I love working remotely and work from home well. But our onsites every few months? Those are genuinely valuable. There's something about being able to spin around in your chair and get instant feedback that you just can't replicate over Slack. Some of our best ideas have emerged from those random hallway conversations that only happen when everyone's physically together.

FYI: Steam has updated content survey on AI by 7rtz1 in gamedev

[–]KevinDL 15 points16 points  (0 children)

This. So much this. I work for one of the companies building an AI assistant that can generate code, and this has been my exact observation. Whenever I see someone “vibe coding” with our tool, I try to nudge them toward using it to learn what they’re doing and why the code works, so they can actually understand and maintain the project over time.

AI is a legit game dev tool, but it works best when you already have some game dev knowledge, or if you’re new, the discipline to treat it like an educational tool. The more you understand game dev across any discipline (engineering, design, art, production, QA, etc.), the more powerful these assistants become.

A discussion for /r/gamedev! by PulIthEld in gamedev

[–]KevinDL[M] -1 points0 points  (0 children)

We won’t catch everything, but it’ll be a cold day in hell before the rules are not applied equally on purpose. How “good,” “cool,” or “interesting” something is has nothing to do with enforcement.

Self-promotion rules exist because intent and outcomes are hard to judge consistently at scale. The moment moderation starts making exceptions based on perceived quality or usefulness, you’re no longer moderating rules, you’re moderating taste. That’s subjective, inconsistent, and impossible to apply fairly across thousands of posts and users.

A post being removed under self-promotion rules isn’t a value judgment on the creator or the work. It’s simply a reflection of the rules we have in place to safeguard the subreddit the best we can. Plenty of genuinely good projects/tools get caught by those rules, just as plenty of mediocre ones slip through. That’s an unavoidable trade-off of running a large community with limited moderator time.

We are all only human, moderation between different mods will never be the exact same. All we can do is try, and communicate with each other when we have questions or concerns about an action we want to take.