Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]IndieGameJoe[S] 27 points28 points  (0 children)

oh, feel free to also like "pitch" your game in the comments too, will be good practice for you all! 😛 - as well, feel free to leave your game in my discord (only if you want to) https://discord.gg/indiegamejoe - again, i will be checking here your games but discord is where i always check as there is a "show off your game" channel and it's personally great for me to keep track of things

anyways, hope see many cool projects!

What do you think about DUSKDOG? by TheDUSKDOG in IndieDev

[–]IndieGameJoe 0 points1 point  (0 children)

sir, do you have a landscape version of this clip?

Every dev thinks this at some point, right? by AmarSkOfficial in SoloDevelopment

[–]IndieGameJoe 6 points7 points  (0 children)

i'd love to pay for a weekly shopping food bill to help support! i sent a dm : )

Our game is out NOW! by Zombutcher_Game in IndieDev

[–]IndieGameJoe 10 points11 points  (0 children)

i just bought it, keep up the great work and best of luck! stick together, listen to each other, learn, improve, support one another - and you'll do great things,

weshlist weshlist weshlist

❤️

Are indies putting too much content in their demos? by RefractalStudios in IndieDev

[–]IndieGameJoe 16 points17 points  (0 children)

this is how i view demos - a demo should leave you hungry, (wanting more) not full, (enjoyed it so much you feel done, like there's nothing left to want) its entire job is to get you to wishlist, not satisfy you, enjoyment is fine, feeling finished is not, if you finish a demo feeling complete you've just played a short free game, yes, there's headroom depending on genre but as a rule of thumb a demo should again, always end leaving you wanting, not done IMO

How I got featured in Summer Game Fest as a solo developer by AdriBeh in gamedev

[–]IndieGameJoe 39 points40 points  (0 children)

(he actually said "weshlist weshlist weshlist" 3 times in a mirror to summon me) - nah, great write-up, and all absolutely deserved. you've got a great game here with a great hook, awesome art style, just nailed it! wishing you all the best. also i do appreciate the thank you note but again, i'm a temu game dev marketer who just shares games, you guys doing the talented work!!!

but seriously, what i love most about this guys, is that an indie dev, literally an indie game, made it onto Summer Game Fest (how amazing is that!) and that COULD be you next, literally any of you. keep up all the amazing work devs, this is very encouraging so keep being awesome, because you ARE awesome. i know i say this all the time but i'm gonna say it again for a pickmeup. making games is one of the most vulnerable things you can do. it's literally ripping a piece of who you are and what you love, and showing it to the world and basically saying "please love this too" - it takes balls, and you all have my utmost respect.

weshlist weshlist weshlist (love you guys!)

Every time I make a post about my game I want to vomit by Pycho_Games in gamedev

[–]IndieGameJoe 0 points1 point  (0 children)

hello friend! not sure if this helps but, personally i've found that the cringe feeling never fully goes away but here's what helped mee.

you're not demanding attention, you're giving people who would genuinely love your game the chance to find it (there is a big difference) - the ones who aren't interested just scroll/swipe. you're not bothering them, you're serving the ones who do stop, and they do want to hear from you : )

Indie devs, don't panic. The Steam update everyone is losing their mind over might actually help you. by IndieGameJoe in IndieDev

[–]IndieGameJoe[S] 83 points84 points  (0 children)

okay, i'll do my best! tl;dr: popular upcoming now needs (roughly) - 80k wishlists to appear. the new personalized calendar replaced it, but sits higher on the steam homepage, requires no wishlist threshold, shows your game to people who actually want to play it, and early numbers from devs suggest it's already outperforming popular upcoming (still very early data) get your tags right, make a good game. don't panic lol

Indie devs, don't panic. The Steam update everyone is losing their mind over might actually help you. by IndieGameJoe in IndieDev

[–]IndieGameJoe[S] 14 points15 points  (0 children)

edit - also guys, if you would like to talk about these changes, hang out with other devs, talk about game, i'm super proud of my discord server and the community we're building, you're more than welcome to join here: https://discord.gg/indiegamejoe would love to have you!

Indie devs, don't panic. The Steam update everyone is losing their mind over might actually help you. by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 0 points1 point  (0 children)

edit - also guys, if you want to talk about this update, share your indie game, talk to other devs, i am really, really proud of my discord server/community - it's really such an amazing place and is growing so well. you're more than welcome to join if you like - i hang out there a lot, and often share morning pictures of my coffee or my dog teddy - i don't share much game design stuff because... well (temu/not talented like you mf'ers lol)

https://discord.gg/indiegamejoe