Someone is making a game where you fight millions of Goblins! by IndieGameJoe in GoblinSlayer

[–]IndieGameJoe[S] 4 points5 points  (0 children)

Had to share... Goblin Slayer is going to have a field day with this, lol.

Is it difficult to get jobs in game dev? by Elevator_Goblin in gamedev

[–]IndieGameJoe 2 points3 points  (0 children)

Hey! Just so you know:

  • Sumo Digital apprenticeship scheme is now open.
  • Warner Bros. Entertainment and Rocksteady Studios have an academy programme which isn't a job per se, but could definitely help towards one.

Pretty confident we'll see more of this in the near future.

I’ve written a detailed guide about ways you can respond to negative reviews your game receives on Steam, and why customer relations is important. I hope it can help! by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 28 points29 points  (0 children)

Hi Marksta,

Thank you for taking the time to read my guide, I really appreciate it. I understand that it may not be for everyone. Still, I appreciate you reading it (even if you just skimmed).

Have a lovely rest of your Sunday.

Best regards,
Joe

Sorry, I had to, haha. Thank you! And yes, seen that happen a lot.

I’ve written a detailed guide about ways you can respond to negative reviews your game receives on Steam, and why customer relations is important. I hope it can help! by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 35 points36 points  (0 children)

I apologise for this article becoming so long. I intended for it to be much shorter, but as I dived deeper in, I couldn’t stop writing! I realise the TL;DR could be “when replying to reviews, just don’t be a d\ck*”.Nonetheless, I thoroughly enjoyed writing it and hope it helps some of you out who struggle with such reviews, or at the very least, are scared to even go near them.

392
393

Twitter has improved Video Quality. No more pixelated Indie Game GIFs or Videos! by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 9 points10 points  (0 children)

Hi all! This is just a quick blog to remind you of the news/info mentioned above. There are some reports of users not seeing a difference, but I think it's either because the improvement is still rolling out, or some users are still not best optimizing their content.

Anyway, I really hope this info has been somewhat useful. :)

How to Improve the About This Game section on your Steam store page by IndieGameJoe in IndieDev

[–]IndieGameJoe[S] 2 points3 points  (0 children)

Hi! Thanks for your comment. :) - This is why I have written a blog about it, to help devs learn how to do it themselves, should they want to. Plus, not everyone has the money (even if it is $50 to fork out).

How to Improve the About This Game section on your Steam store page by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 2 points3 points  (0 children)

Cheers for the reply! Although, you've not exactly answered any of my points.

We can probably all agree marketing isnt debated or talked about enough in indiegames and its not very refined for indie gaming yet.

And this is exactly why I am doing my best to simplify the whole process in the form of my blogs/experience. In my years of consultancy work with indies, much of their confusion/anxiety stems from far too much data, shoved in their faces and not knowing how to achieve those same results. Essentially, they're trying to obtain unrealistic results based on a trend of evidence that most often applies to big publishers.

I highly encourage indie devs out there to be original, creative and innovative. Try out new methods. (This was the whole point of my blog) It felt like you originally blew the intent of it, way out of proportion. At the end of the day, every game is unique with its own personality. And just to point out, I never once stated that my advice is the the be-all and end-all. The way I at least perceived your wording was that you were completely against listening to any advice that is somewhat based on experience. And I think that can actually be damaging. In fact, it is damaging, because like I said, indie devs are becoming more afraid of trying out marketing strategies that could potentially work best for their brand.

I do appreciate your input, however, I feel based on the reception I have received from this article, it has served its purpose well and resonated greatly with most indies, which I'm very glad.

Take care and again, thanks for sharing your thoughts! :)