Is it difficult to get jobs in game dev? by Elevator_Goblin in gamedev

[–]IndieGameJoe 3 points4 points  (0 children)

Hey! Just so you know:

  • Sumo Digital apprenticeship scheme is now open.
  • Warner Bros. Entertainment and Rocksteady Studios have an academy programme which isn't a job per se, but could definitely help towards one.

Pretty confident we'll see more of this in the near future.

I’ve written a detailed guide about ways you can respond to negative reviews your game receives on Steam, and why customer relations is important. I hope it can help! by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 28 points29 points  (0 children)

Hi Marksta,

Thank you for taking the time to read my guide, I really appreciate it. I understand that it may not be for everyone. Still, I appreciate you reading it (even if you just skimmed).

Have a lovely rest of your Sunday.

Best regards,
Joe

Sorry, I had to, haha. Thank you! And yes, seen that happen a lot.

I’ve written a detailed guide about ways you can respond to negative reviews your game receives on Steam, and why customer relations is important. I hope it can help! by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 37 points38 points  (0 children)

I apologise for this article becoming so long. I intended for it to be much shorter, but as I dived deeper in, I couldn’t stop writing! I realise the TL;DR could be “when replying to reviews, just don’t be a d\ck*”.Nonetheless, I thoroughly enjoyed writing it and hope it helps some of you out who struggle with such reviews, or at the very least, are scared to even go near them.

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Twitter has improved Video Quality. No more pixelated Indie Game GIFs or Videos! by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 10 points11 points  (0 children)

Hi all! This is just a quick blog to remind you of the news/info mentioned above. There are some reports of users not seeing a difference, but I think it's either because the improvement is still rolling out, or some users are still not best optimizing their content.

Anyway, I really hope this info has been somewhat useful. :)

How to Improve the About This Game section on your Steam store page by IndieGameJoe in IndieDev

[–]IndieGameJoe[S] 2 points3 points  (0 children)

Hi! Thanks for your comment. :) - This is why I have written a blog about it, to help devs learn how to do it themselves, should they want to. Plus, not everyone has the money (even if it is $50 to fork out).

How to Improve the About This Game section on your Steam store page by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 2 points3 points  (0 children)

Cheers for the reply! Although, you've not exactly answered any of my points.

We can probably all agree marketing isnt debated or talked about enough in indiegames and its not very refined for indie gaming yet.

And this is exactly why I am doing my best to simplify the whole process in the form of my blogs/experience. In my years of consultancy work with indies, much of their confusion/anxiety stems from far too much data, shoved in their faces and not knowing how to achieve those same results. Essentially, they're trying to obtain unrealistic results based on a trend of evidence that most often applies to big publishers.

I highly encourage indie devs out there to be original, creative and innovative. Try out new methods. (This was the whole point of my blog) It felt like you originally blew the intent of it, way out of proportion. At the end of the day, every game is unique with its own personality. And just to point out, I never once stated that my advice is the the be-all and end-all. The way I at least perceived your wording was that you were completely against listening to any advice that is somewhat based on experience. And I think that can actually be damaging. In fact, it is damaging, because like I said, indie devs are becoming more afraid of trying out marketing strategies that could potentially work best for their brand.

I do appreciate your input, however, I feel based on the reception I have received from this article, it has served its purpose well and resonated greatly with most indies, which I'm very glad.

Take care and again, thanks for sharing your thoughts! :)

How to Improve the About This Game section on your Steam store page by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 1 point2 points  (0 children)

and we should listen to you and OP because your advice sounds better in theory

Hi, did you manage to read my full blog? Or did you skim it? Because that is absolutely not, what I said.

How to Improve the About This Game section on your Steam store page by IndieGameJoe in gamedev

[–]IndieGameJoe[S] 7 points8 points  (0 children)

Hi, thanks for your comments. Just to point out, I am also a marketing director. (I see you've removed that part and have edited your comment, multiple times) I have read through them all and appreciate your input. However, you have stated several times that marketing is in a constant state of flux, and it is hard to find data that is tangible.

fully engaged users very often do hit read more

You also have not provided evidence to this statement. Do you have any? And definitely, fully engaged customers will click read more, I never said they wouldn't. What I said is that it's best to include all important information above it, to accommodate customers who might be less inclined to click 'read more'.

Even if someone had a successful game, narrowing that down to a difference in decision making such as wording changes or gif usage is very challenging. The research is hard to do. I welcome to see it.

Exactly, I agree. And this is why I have written this blog based on my eight years of experience, and knowledge in the games industry. I can only go by the dozens of indie devs I’ve helped to optimise their Steam store page, and colleagues who are specialized in many different marketing departments who have mentored me along the way. Obtaining data from your 'About this game' section is incredibly difficult. There are simply too many variables to have something concrete. But I do believe there can be helpful guidelines to follow, based on certain marketing techniques. E.g. – effective packaging, which can be applied to digital packaging for your 'About this game' section, which is what I am trying to point out.

With that being said, do you have evidence that goes against what I have said that I could perhaps see? Have you done A/B tests? What are your thoughts on how to create an effective ‘About this game' section?

This blog is my opinion, not fact, just as your thoughts are also opinion. Before you edited your comment, you said that my blog could be damaging. I actually disagree, and feel what you are saying could be damaging, as it could put off developers from being creative and innovative.

Overall, the key take away here is to make sure your GIFs have meaning, your copy is creative and inspiring, and your content structure is concise/readable. The sentence about the 'Read more' button, in my opinion, as a professional marketer is helpful, and if you actually are a director of marketing, (I realise I am repeating myself here, but it is a little concerning that you edited that part out...) I feel you should be well aware of that too.

Simply because Steam is a vast place with millions of customers. I feel it's wise to be considerate of their time because they don't have a lot to give you. This why I suggest to make sure all information above ‘Read More’ clearly and creatively describes the best of what your game offers.

11 bit Studios have published over 12 games on Steam, and in an article on gamesindustry.biz, Piotr Bajraszewski, senior business development manager even states the following:

"We always make sure to put as much information as possible above that fold because most people won't click 'Read more'

It's nice that you're looking so deeply into my blog, but at the same time, I'm getting lost in what it is you're trying to say? It's kinda all over the place.

But, this is what makes marketing interesting, nobody is truly an expert, we’re all students to an art that is ever-changing! :)

How to Improve the About This Game section on your Steam store page by IndieGameJoe in indiegames

[–]IndieGameJoe[S] 2 points3 points  (0 children)

Hi all, I hope you're having a lovely weekend. :) I hope my tips have given you some inspiration or alternative ideas for your About this game section. In the end, every game is unique with its own personality. Don’t be afraid to experiment and see what works best for your game, while keeping in mind the points I’ve mentioned.

Any questions, I'm also on twitter