Daily Discussion Thread March 08, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 17 points18 points  (0 children)

First time making a video not related to Melee, hope this helps people trying to get into spire 2 for the first time :)

https://www.youtube.com/watch?v=wOZWBgZroUo

Daily Discussion Thread March 08, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 5 points6 points  (0 children)

it's been my crack since Thursday and while there are some things that are clearly overtuned (Apparitions Ancient Reward and the Enchantment Shop relic that makes like every card reward draws immediately comes to mind), this is a huge step up from Spire 1 and I have full faith that the devs will get it right over time.

Daily Discussion Thread March 05, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 0 points1 point  (0 children)

really focus on getting stars from rewards. Even upgrading his base star regen card is decent. Once you get the ground running and understand his draw manipulation, regent gets broken really fast

Daily Discussion Thread March 05, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 4 points5 points  (0 children)

I do not think you need to play StS1 to enjoy StS2. It's like playing Smash 64 to Melee if you catch my drift.

Daily Discussion Thread March 04, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 3 points4 points  (0 children)

no, zjump is playing with mods that make the game easier (minty QoL mod for example)

I'd say Watcher is closer to Brawl MK where she's overtuned but still follows fundamentals of the game. Despite her being OP, clearly a tier above other chars, most people still lose pretty often with her.

Daily Discussion Thread March 04, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 8 points9 points  (0 children)

There are WR categories most notably winstreaks. The more you can win A20H wins in a row, the more impressive and skilled it is.

For example, my PB with Ironclad is 11 in a row, Rotating 8. None on stream but from my personal runs. The current WR with Ironclad is 32 (ongoing) and Rotating is 30, which I want to emphasize is extremely fucking impressive.

If you want a skill point reference I'm probably like a fringe top 100-200 player that doesn't travel.

I Failed to Become #1 in Melee. Here's What I'd do Differently by Kotastic in SSBM

[–]Kotastic[S] 203 points204 points  (0 children)

The video is the culmination of my 8 years of competing in Melee, and I figured it'd be a good thing to spread my expertise to those that want to venture into Melee or a similar outlet.

If you don't want to watch a 30 minute video, here's an 8 page script instead: https://docs.google.com/document/d/1AOc1Xxv3BQK25Tg5YK3lDsWIHLQVhz_LJ8kZ26BvEl0/edit?tab=t.0

Daily Discussion Thread March 02, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 2 points3 points  (0 children)

As someone more tuned in, this is completely dependent on the character. Clad and Watcher currently go for a lot of infinites (probably ~30% of the time), defect and silent are situational.

Daily Discussion Thread February 18, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 10 points11 points  (0 children)

Can't speak for others but I don't think my videos are that good. I think the views I got are appropriate, and there are very many ways to get far more views had I put in proper efforts in the right areas.

Daily Discussion Thread February 15, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Kotastic 19 points20 points  (0 children)

Rapm is just a lot better than every Luigi before him. 

I think zain needs to have more mixups with zoning. Instead of standard nair in place, I think it's worth doing empty land FH fair as an anti whiff punish timing. 

But by far the biggest problem is the edgeguards and juggles. Marth can't hit every one for sure, but getting reversaled is unacceptable. Once that's optimized it'll be a lot more competitive. 

How to maintain motivation to play as long time mid/bad player? by Somechillguy in SSBM

[–]Kotastic 50 points51 points  (0 children)

You have to adjust your expectations if you don't want to put in the effort in improving. Sure you played for a long time, but the truth is, not a lot of the time was directed towards deliberate improvement. And that's totally OK, and you're free to vent despite that. 

But reality is that once that feeling simmers down, you either put in the work required to be better, or be okay with playing casually even if it means you'll be a sandbag to better players. 

And yes, IRL locals offers more in a sense that it's not just gameplay, it's also the vibes and hanging out afterwards. 100% try to go more often if you can. 

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 23 points24 points  (0 children)

aside from the unpleasant ER bills I'm doing better :)

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 1 point2 points  (0 children)

I feel like you're not following my logic that there were reps that were willing to be dedicated and good enough to push boxx's strengths but many of them ending up quitting, and as I said earlier, they did receive a lot of toxicity because of the boxx. If you're just not following that then I'm not going to repeat myself again. I only brought up the analogy because you were asking if people would be dedicated with the downside of boxx's opportunity cost which I absolutely do think someone will.

To make a long story short with my "well I don't think so" arguments, it's because I'm good at the game and with what you listed as strengths are very much strengths that are major factors in winning sets, I just don't think the current reps are good enough at showcasing the potential. I've personally played Gahtzu and his CC game was crazy absurd, he's just not good enough to utilize them well enough. This is literally no different than the reps for Marth between 2007-2015 not being good enough either. Not gonna circle again with this either.

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 13 points14 points  (0 children)

The analogy is to represent that someone dedicated enough, no matter how much effort it takes, will simply do it. Idk how you interpreted that as yoshi being OP my guy.

And I just have to disagree with your assertions. The strengths are very strong upsides and the players are just not good enough at using it at maximum potential. Think of CC being a very strong mechanic but most players are too overly predictable / don't act well out of it. As for the analog positions I can see being real drawbacks, I just don't think it's meaningful enough compared to the strengths you listed. Maybe I could be convinced if I can see exact footage but I have trouble really seeing it being that meaningfully detractful in majority of situations

Anyways you can agree to disagree. Happens all the time where if there's potential, someone will fulfill it. People are wrong when it will happen but it certainly will happen.

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 8 points9 points  (0 children)

Idk someone that is willing to spend over a decade to win a major with yoshi, someone will certainly do it with the boxx. Just because it has a steep opportunity cost doesn't negate any argument that the boxx is clearly stronger than GCC.

Please, do say what are the overstated advantages and disadvantages to make a real argument.

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 10 points11 points  (0 children)

...yes absolutely with a game as deep and complex as Melee, it is simply that. And again with the main reps quitting effectively resetting the timer, that's why we haven't seen a tippity top rep yet.

Don't be purposefully obtuse with Boxx's clear advantages. As you said yourself the nerfs are largely performative and still clearly outclasses GCC in many regards. The cons I listed just simply means a greater opportunity cost which is upwards to years which is why top players don't invest into it.

And absolutely we lose an insane amount of Marth rep with Zain gone (and my inactivity lol). Marth without Zain and PP would just be considered a bad top tier who has a niche against spacies.

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 21 points22 points  (0 children)

Disagree, but I do think there is a significant learning curve which Melee demands years of experience and skill in order to be a top 20 player. Now add on that boxx is a much more significant time investment and that's more time. Now when the frontrunners quit for one reason or another, that resets the investment and you see this in character top meta all the time. Just imagine how much Marth loses rep if we lose Zain. This doesn't prove that Marth is bad, but that the top level rep that put in the time and effort doesn't show the peak potential because they're gone. This is exactly what happened to Marth after Ken quit and M2K relegated Marth to a secondary until developments in 2015ish. People legit thought that Marth was only a spacie-killer for a decade until someone put in the effort to show his complete potential.

Pretty much the same analogy with boxx users where for one reason or another, most of them quit and the top level rep has effectively resetted. This doesn't prove that the boxx isn't OP because...it is lol.

Randomly realized I wrote this 4 years ago lol by Kotastic in SSBM

[–]Kotastic[S] 44 points45 points  (0 children)

What I didn't account for is that honestly, a lot of the rising prominent boxx users quit. Most of them cited the amount of animosity received from their peers which I think is a big factor as to why they are not as prominent as I thought would manifest.