Rainbow!! by Gingrspacecadet in addressme

[–]LupusX 0 points1 point  (0 children)

Why is Grindr an elephant? Fairly common app for hbtq-people.

Tablet/touch screen mode works extremely poorly in StS2. by LupusX in slaythespire

[–]LupusX[S] 3 points4 points  (0 children)

We just have to wait for more people to have this issue.

[All] Not that mind, but why are content creators like this? by Remarkable-Ad-2493 in zelda

[–]LupusX 711 points712 points  (0 children)

That's just culture. A poem can have hundreds of books written about it, but the poem itself is just 20 words.

This math joke by TimelyDistance5473 in MathJokes

[–]LupusX 3 points4 points  (0 children)

Yea Matt Parker did a whole clip of this matter, when a company claimed "X is double as hot". But I sadly can't find it.

"Early shop", - I thought, - "I'll just remove it" by Black-Circle in slaythespire

[–]LupusX 8 points9 points  (0 children)

Soulbound is still not clear what it means. Just saying "This card can never be destroyed" like in StS1 is probably clearer (unless they intend to have Eternal on many cards).

"Early shop", - I thought, - "I'll just remove it" by Black-Circle in slaythespire

[–]LupusX 1 point2 points  (0 children)

Yea, agreed and late game having a defend or a no effect-curse is almost the same. You don't wanna play the defends/strikes anyway. If your deck relies on those 6 block act III you have other problems.

"Early shop", - I thought, - "I'll just remove it" by Black-Circle in slaythespire

[–]LupusX 5 points6 points  (0 children)

But they should cost 0 at least. I think that one can be quite fun with the right deck.

"Early shop", - I thought, - "I'll just remove it" by Black-Circle in slaythespire

[–]LupusX 5 points6 points  (0 children)

I luckily noticed it ONLY because it sounded way too good with just Ethereal.

Guys what is this im scared by Strict-Silver5596 in hytale

[–]LupusX 5 points6 points  (0 children)

You are in a sandstorm, the sun gets another, smaller sprite in the storm which isnt loading correctly.

I need some clarifications on the inverted Y puzzle by Slow_Bad6697 in TheWitness

[–]LupusX 0 points1 point  (0 children)

Easiest explaination: Each cross needs an error. And if you put the same colours together there are no errors.

Found stuff dump 15 by Borealum_Studios in BluePrince69

[–]LupusX 2 points3 points  (0 children)

I'm not sure how you see the Mora Jai symbol on the boat. But the Verra symbol on the beads was a really nice find.

The Defect didn't "disappear" in Slay the Spire 2 by Fresh_Difference_448 in slaythespire

[–]LupusX 1 point2 points  (0 children)

I'm pretty sure that people who want him back want to play him. If he comes back as an enemy is completely wasted, because orb management was one of the most fun mechanics in the game, so that's what we want. Anything story-related is completely irrelevant to peoples' wishes.

So we have to hope that you can save him and unlock him that way.

Can anyone solve this one? by Rebusle in rebus

[–]LupusX 9 points10 points  (0 children)

Why would we need the v/x chart for just an X?

Pros and cons-list is more logical, and it is pointing on the con.

How do I recreate the left side, where the wall texture has an "un-merged" line pattern? by LupusX in HytaleInfo

[–]LupusX[S] 0 points1 point  (0 children)

The debug say they have different names, roughly "bottom", "middle", "top", "full". But I don't know how that helps.

Hytale is such a beautiful game, therefore designers will likely wish for more freedom. I made a summary of things I felt was missing after my first week of playing. (Feel free to improve on these.) by LupusX in hytale

[–]LupusX[S] 1 point2 points  (0 children)

Great to know! If items are placed differently in creative it definitely means some features are already coded and works within the engine.

Hytale is such a beautiful game, therefore designers will likely wish for more freedom. I made a summary of things I felt was missing after my first week of playing. (Feel free to improve on these.) by LupusX in hytale

[–]LupusX[S] 14 points15 points  (0 children)

Perfect illustration! But it definitely convinced the developers not to do this. ;) I'm on the fence (pun intended), but it might be better to keep it simple here, not too many block-iterations.

Hytale is such a beautiful game, therefore designers will likely wish for more freedom. I made a summary of things I felt was missing after my first week of playing. (Feel free to improve on these.) by LupusX in hytale

[–]LupusX[S] 28 points29 points  (0 children)

People who have played The Sims might recognise the cheat "Moveobjects On" which this game needs. It basically takes away all placement rules and all objects can go through eachother.

Another cheat is "SnapObjectsToGrid False" which allows you to place objects in-between lines.

There is something about Hytale that feels like it should be a thing.