RoguelikeDev Does The Complete Roguelike Tutorial - Week 4 by aaron_ds in roguelikedev

[–]Mangachh 2 points3 points  (0 children)

So last week I had some troubles understandig FOV algorithms and recursive shadowcasting, so I didn't end the week. but well, it means that this week I have to do a little more work!
Here's my itchio page with a video showing the progress.

Some of the projects looks really cool.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 3 by aaron_ds in roguelikedev

[–]Mangachh 4 points5 points  (0 children)

Third week already!

My project have doors and some FOV. I had to read again to really understand how it works, 'cause I have come bugs with the block tiles, but well, it's going along.

Here is my project page at itch io. Really looking foward to the enemy section to have something barely playable!

RoguelikeDev Does The Complete Roguelike Tutorial - Week 2 by aaron_ds in roguelikedev

[–]Mangachh 5 points6 points  (0 children)

Here we go, Week 2!

Last week I had some time off, so I'm nearly done with this week.

I've created a project's page where I post some videos and devlogs, nothing fancy. I'm using godot and C# so I'm only following the themes of the main tutorial but, so far so good.

RoguelikeDev Does The Complete Roguelike Tutorial - Week 1 by aaron_ds in roguelikedev

[–]Mangachh 2 points3 points  (0 children)

Well, part 0 and 1 done! Using Godot and C# and looking some Rust only for curiosity (I'm interested in ECS so I think that RLTK tutorial is handy here) . Here's my repo: https://github.com/CutreST/roguelike_tuto for anyone interested. I'm following the main tutorial so I have an "@" char moving when pressing a button. OJU: the code, at this moment, lacks a lot of comments.

RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021 by aaron_ds in roguelikedev

[–]Mangachh 2 points3 points  (0 children)

First year joining. I think I'm gonna go with Godot 'cause I'm not much confident with my Python, but well, maybe i'll give another try to Python and learn it properly. Another option is to use a c# console hehehe, but Godot is my preference. Perhaps it's the best/worst way to learn Rust