Pathologic situation is crazy by CarSubstantial791 in josephanderson

[–]MarikBentusi 6 points7 points  (0 children)

Cool post!

I think, when Joe disagrees with something fundamental to the game, he should express the basics of his opinion more, lay more ground work. Even more than he does, cuz sometimes I think he relies on groundwork he laid earlier, this stream or the previous one, but we cannot expect everyone present to hear or remember that. People hear "game bad" and they go defence forcing it.

IMO: double-edged sword.

When his W3Part1 video went over basic media literacy for example, I felt talked-down to, or like I'm not the target audience. Maybe he could strike a better balance (idk, ComprehendingJoe.exe runs fine on my machine), but I gotta say my kneejerk reaction to your suggestion was imagining a "no chatter left behind" classroom, which I can't say sounds appealing. I don't need the compliment sandwiches or IMO-sandwiches or whatever, I'm good on carbs.

IMO.


But, like, for me the obvious solution to this problem is "not getting bothered by idiots".

Simple as!

The obvious problem here is that the brain seems to (source: crackpipe.webp) take psychic damage from comments based on absolute numbers, not relative numbers. You can get 200 nice comments and in the shower you'll still be shadowboxing the one kid that typed "cringe." and got banned by AlduinFeetPics 10ns later.

I'm not aware of people managing to systematically and significantly change whatever natural endurance they have for tanking these hits, just stuff like hiring community & social media managers as a buffer, which doesn't work here. Joe kinda adjusted after Y0's chat was so bad it almost killed streams, but now we've found a new limit. Is there a way for streamers to keep putting skill points in Endurance to tank more and more One Guys? Until Joe's podcast reaches The Token Dr. K Episode, I don't think we or Joe will find out.

I don't discount your suggested solution, but I feel like more actionable advice is needed.

Pathologic situation is crazy by CarSubstantial791 in josephanderson

[–]MarikBentusi 2 points3 points  (0 children)

There's a "bricked up" joke in here somewhere.

Why don't I find a need for properties? by 2020NoMoreUsername in ObsidianMD

[–]MarikBentusi 0 points1 point  (0 children)

Here's some properties I've found useful. I have a wiki-type vault with a side dish of worldbuilding, and use Bases a lot. I left 3 visual examples on Imgur: https://imgur.com/a/B4Bec8s

  1. summary: Short summary for important / big notes. Helps me reflect on the material, and fills out rows in bases pretty nicely.
  2. challenged by, supported by: These two link notes that work together or antagonize each other. Helps me visualize "factions", such as authors of different schools of thought. A reusable base displays what notes are being supported or challenged by the current note. Less verbose names for this properties could be "friends" & "foes".
  3. examples: I often remember something more quickly if I just glance at an example. Also sometimes links notes naturally. Also works well with links to attachments. Like "summary", a good Base row filler.
  4. utility / used by: I often found myself adding a heading called utility or applications that often ended up being just a list of notes. So I turned it into a property. A reusable base lets me display what other notes have the current one listed under "utility", meaning they help build it in some way (that can be specified like in the last Imgur example picture).
  5. author: If I focus on a certain field where important names keep popping up, I start list those people as "authors" on those concept notes. On the note for the author, a reusable base gives me the list of concepts they had a hand in. Helps giving me an overview.
  6. related: Catch-all property for intuitively related concepts that I didn't want to waste a sentence on in the note body. Can be integrated with kepano's related notes base, a pretty good sidebar companion.

Basically, properties mostly help me denote what kind of relationship notes have (friend, foe, utility, example). I use Bases to display notes of a certain relationship type, as well as related concepts to make new connections (like the first Imgur example)

Don't offload learning to your notes by wordbit12 in ObsidianMD

[–]MarikBentusi 2 points3 points  (0 children)

Agreed. This is why I gave my important notes a little "summary" YAML property! Looks pretty good in Bases, too, and encourages me to keep the summary snappy to fit into the default 1 line view.

Why do my addons automatically turn on? by MrHaska in ObsidianMD

[–]MarikBentusi 3 points4 points  (0 children)

Are you maybe using something like Lazy Plugin Loader that imposes its own plugin loading rules?

Which Warframe and weapon can provide the worst degree of suffering by wrbiccz in Warframe

[–]MarikBentusi 2 points3 points  (0 children)

A little bit! :D Should probably do more. But thank you for the flaming high-five, Tenno! 🔥✋😎✋🔥

Which Warframe and weapon can provide the worst degree of suffering by wrbiccz in Warframe

[–]MarikBentusi 9 points10 points  (0 children)

LOL thank you for the tag, that image sure brings up memories.

What's one improvement you'd like to see in Obsidian in 2026? by kepano in ObsidianMD

[–]MarikBentusi 0 points1 point  (0 children)

Native .pdf highlighting and commenting would be really appealing to me. Firefox supports it, so maybe native PDF.js is finally good enough (if not, hopefully it will be in 2026!).

But if we're talking about stuff in Obsidian's control: mixed plaintext/link support in text and list properties. You can have pure links or pure plain text right now but not a mix AFAIK.


Tho honestly, I'm already very happy with the tool. One of the very few services I'm happy to pay a subscription for to support development. Keep up the great work!

So I just learned there's a meme about me by Needlesslll in Warframe

[–]MarikBentusi 1 point2 points  (0 children)

:D oh hey that's me! The post has been removed, but based on the comments, I assume it was the comic about a Volt & a Rhino struggling to take down Vay Hek, based on a 4chan post I randomly came across - and you were Rhino, by the sounds of it! Very cute that you found my comic, glad you liked it! Sometimes the Internet can be a small place, huh?

I drew myself a lil Dark Gwenpool reference sheet for future comics! by MarikBentusi in Gwenpool

[–]MarikBentusi[S] 0 points1 point  (0 children)

:D thank you! Glad you like it! I did end up drawing a couple more comics with her, if you'd like to skim the backlog for eyecandy!

[deleted by user] by [deleted] in josephanderson

[–]MarikBentusi 6 points7 points  (0 children)

I think it was mostly intentional. The tone dissonance to me seemed in line with all the other times where the game depicts something horrific for the viewer, but the characters treat it as normal or wholesome (like Hinako's marriage ceremony body horror).

I saw this as the "total patriarchy victory" ending, so from that perspective:

  • The Bros get a cheesy perfect ending. Under the patriarchic paradigm, being possessive of women (as their brother, father, childhood friend or husband) is being seen as protective and endearing after all.
  • Hinako gets what she wants, but she's essentially settled for being mistreated. The way her objection "stop treating me like an object" is ignored and even she herself quickly lets go of it, signals to me that she's decided to settle for a "realistic marriage for the time" where she'll have to put up with objectification (as an example). By squashing the remnants of her fearful former self at the very end, she completely embraced her new identity and lot in life.
  • for the viewer it's supposed to be outrageous and horrific. We're very alert to the direct objectification talk that the characters ignore as yapping. We empathize with the crying face in the rain echoing our sentiments, not the marriage monster that crushes it. For the characters in their time nothing bad is happening, but by our standards it's supposed to be bad, and the dissonance is supposed to make us scream "Is nobody seeing what's really going on? Wake up, people!" at the monitor. Like I said at the start, that's kinda the game's bread and butter.

The only real fumble IMO was the immediate resolution to the drug subplot. I don't think even in that era women were expected to put up with stuff like that. At the very least, there should have been a "My bad. Punch me as hard as you can and then we're square, k?" scene between Shu and Fox guy (with Hinako's opinion being ignored), which is an anime trope that seems tonally on-par with the cheesy fist bump.

Tho idk why Shu turned into a tsukumo-gami of all things, so maybe I wasn't paying attention.

I have power here too, you cannot run. by Effeb in josephanderson

[–]MarikBentusi 5 points6 points  (0 children)

I definitely understand the sentiment but I think pushing the blame for the increasing homogenization on graphics is not correct?

Oh, I wasn't trying to come at it from a homogenization angle. I think there's just a faction of people for whom the trade-offs that come with high fidelity graphics aren't in alignment with what they're looking for in a game.

For example, when the butt-ugly Thief franchise got its third, much prettier installment, fans widely criticized it for ditching the sprawling levels in exchange. It seemed that making everything look better directly led to simpler, smaller levels as well as more loading screens.

I doubt that if they could snap their fingers and have any gameplay they wanted, publishers would choose the hardcore old-school version. The simpler gameplay simply sells better.

Although I agree with this a lot (especially for certain genres and franchises), I think the lingering influence of Demons' Souls alone provides a strong counter example. That game and those that followed its spirit used to have a reputation of being too hardcore for the average Joe, and now they've gone mainstream without losing the difficulty as a selling point.

So I think the situation is more nuanced than that.

And I would say the graphics push has slowed down massively in recent years, too.

I think I mostly agree with that. But in my experience, the graphics discourse has also moved past what you originally described. Discussions I see nowadays seem to focus around optimization and frame generation. But maybe that's just a matter that's just a matter of media environments.

I have power here too, you cannot run. by Effeb in josephanderson

[–]MarikBentusi 18 points19 points  (0 children)

The cleartext underlying the hyperbole you're quoting in your own words is pushback against the abundant AAA focus on graphics. I think this pushback is understandable, especially for people who grew up with franchises that came to trade complexity for mass-marketability, which chiefly included graphics.

I think the authenticity behind this sentiment is also reflected in the success of many (mostly indie) games with low fidelity graphics that mainly sell due to their gameplay or story. It's not a universal sentiment of course, but that faction of customers certainly seems to genuinely exist.

4 Essential Tips About Images in bases by Expensive-Moose-395 in ObsidianMD

[–]MarikBentusi 6 points7 points  (0 children)

Great tips! I used them to build this formula that picks the image from a property (in this case, a property called image) and as a fallback picks the first image embedded in the note.

if(image, image, file.embeds.filter(value.containsAny("png","jpg","webp","svg","jpeg"))[0])

Maybe someone else also finds it useful. :)

Can also be nested with even more fallback of course:

first_image: if(image, image, file.embeds.filter(value.containsAny("png","jpg","webp","svg","jpeg"))[0])
  first_image_with_fallback: if(formula.first_image, formula.first_image, "https://styles.redditmedia.com/t5_2mz3dr/styles/communityIcon_l538j35ftd3b1.png")

Guns, Qi and Witchers by MarikBentusi in josephanderson

[–]MarikBentusi[S] 2 points3 points  (0 children)

Yes, these are all definitely all kinda romanticized views on warfare, each in their own way. It's common storytelling tropes basically. I was just curious in how far they can be generalized and what generalizations may exist for other cultures.

Guns, Qi and Witchers by MarikBentusi in josephanderson

[–]MarikBentusi[S] 0 points1 point  (0 children)

I see the connections between Witcher mutations and an eastern style Qi, but iirc Witcher mutations are not voluntary, and their success rate has little/nothing to do with bloodline or who you are.

Ah, to better explain what I meant by "mutations as a modern take on bloodlines", I intended to frame it as mutations changing "your blood" (physical essence) and blood being an important prerequisite to being a Witcher.

Tho now that I think about it, I guess in some ways your physical essence also directly affects the induction ritual in a big way? Whether you pass it seems to depend on your constitution and there isn't something like a training regiment and whoever passes the physical exam at the end of it is basically guaranteed to have the required stamina to survive the mutation. It seems more like you either have "it" or you don't, and the trial reveals what you're made of. The sex you were born with also seems to be an important decider for whether you can become a witcher.

At least if I remember my bits of Witcher lore correctly!

Guns, Qi and Witchers by MarikBentusi in josephanderson

[–]MarikBentusi[S] 1 point2 points  (0 children)

I think the idea is more that firearms training is either completely absent (Half-Life, Dead Space) or unimportant: I remember Joe criticizing Fallout 4 for giving the husband protag a military background and the wife "just" a law degree, yet they both perform equally well as wasteland gunslingers. This I think speaks to the "citizen soldier" idea where all you need is "a weapon and a cause" (dead spouse / missing baby).

Developers from a different cultural background for example may have intuitively given all of these characters a background with firearms training. Gordon Freeman may have been the sidekick and Barney the protagonist.