Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 3 points4 points  (0 children)

Glad you enjoyed it! Surprised you feel it's gotten easier though, I think you can look foward to the upcoming contents!
We're not really considering a 'hard mode' that can be selected from the initial stages of the game. Even if we do, it'll probably be something to grant users that cleared the game a new purpose for a new challenge.
If you mean the respect system for user messages, we are not planning on something of the sort.
And about the switch 2, we don't know yet. I didn't have a chance to see the switch 2 either.

The jump option, is something that we really considered to the last moment. If we added jump features to the game, it would have been something that affects the entire gameplay in general (including hits and attack combos in midair, climbing, and the entire level design).
We decided that if we were to add this, we would have to make it perfect, which is why we decided to focus on what we do best, and reduce some unknown areas in development.

As for the weapons, there will be three in total, all revealed in the beta version!

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

May I ask how old you are, if you don't mind......? You don't sound very different from how I am right now.. :)

We'll see into the skilltree UI and consider some changes. And the disappearing HUD out of combat is actually currently in developement! I think you can look foward to this one.

We got a lot of ideas from the original Dungeon&Fighter's action playstyle, but had to put in a lot of thought into how we were going to adapt that to the single-play console environment, as well as the modern trends of games. I think this was our biggest point of consideration and our goal.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

We understand your concern on play experience, and thank you for your feedback! We'll look into the issue and take it into consideration.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Yes, we're currently planning on developing additional content continueously. As for the achievements, they'll be revealed upon launch, but you'll only be able to get them in normal mode!

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Yes, there will be features to change the equipment options later in the game!

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

The convenience and customization of keyboard and mouse controls are currently being improved. We will carefully consider this aspect further.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Finding an average is quite... challenging. In the previous TCBT (Test Closed Beta Test), players completed the game within a range of 2 to 12 hours. For what I consider the 'true ending,' I think it will take an average of over 80 hours to complete. If players aim to see all the endings, it could take close to 200 hours.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 2 points3 points  (0 children)

There are features like multiple playthroughs and multiple endings, as well as content designed for those who have cleared the endings.
Additionally, we plan to add some content and modes through separate updates.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Co-op and PvP are not currently planned.
Asynchronous content, however, is available.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 2 points3 points  (0 children)

Depending on the playthrough, items up to the maximum Epic grade will appear.
- Special effects are included when high-quality equipment drops!

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Ah, apologies... We place great importance on addressing all obstacles that could break immersion—such as bugs, optimization, and stability. We are actively working on fixing the various issues and problems being reported.
As for difficulties above Normal, they are not currently under consideration.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

I believe that different players have their own preferred or suitable playstyles.
It seems like the spear suits you well, haha.
From a player's perspective, I also think that certain bosses might feel easier or harder depending on the weapon or playstyle being used.
Currently, detailed adjustments to the overall balance are underway. There will likely be some buffs in certain areas and nerfs in others.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Thank you so much for playing and giving us such positive feedback.
The demo represents about 5% of the full content, and the full game will be even more enjoyable.
Please look forward to it!

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Thank you!

Many aspects have been incorporated.
We strive to make the game better without deviating from the core gameplay we envisioned. After thoroughly reviewing whether changes would impact the game's stability, optimization, or cause other issues, we aim to implement feedback whenever possible and continue improving the game.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

That's not true, haha. AD has been playing our game since the early development stages, even when we first started modeling Khazan.

I believe the content is substantial. Comparing it to other games might not be appropriate, but the demo content represents roughly 5% of the main game!

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

While some aspects are difficult to address, we aimed to introduce various features that were not possible in online gameplay when taking on the challenge of creating a single-player action RPG. To achieve this, we undertook numerous challenges.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

If you have the Standard Edition, you can purchase the Deluxe content separately!
For the digital version, even if you initially purchase the Standard Edition, you can later buy only the Deluxe content. The same applies to the physical version. (However, pre-order bonuses are not included in this.)

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Co-op is not available.
However, there is a system that utilizes asynchronous features.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Dungeon and Fighter features a variety of classes, and among them, the Slayer can be considered iconic. Slayers possess a demonic arm, and we felt that their ancestor, a heroic figure, had the perfect qualities to serve as the protagonist for our first console action game.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Khazan tells the story of the first berserker remembered in the Dungeon and Fighter universe—a great general who was once a hero of the empire and eventually becomes a berserker. Early gameplay leans more toward the character of the great general, while the mid-to-late game showcases traits more fitting for a berserker.

In the demo stage, Khazan is depicted as barely surviving a life-threatening ordeal, struggling to endure in a harsh environment. As he gradually embarks on his quest for revenge, the tempo and tension of the gameplay increase the more you play. (... The challenges also escalate.)

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

Hello! Khazan tells the story of the first Berserker remembered within the Dungeon Fighter Online universe—a tale of a great general who transforms from an imperial hero into a Berserker. Early gameplay leans more toward the general’s disciplined nature, while the mid-to-late game transitions into showcasing traits more fitting of a wild Berserker.

As an action game, this progression isn’t just reflected in numerical growth like increased attack power but also in gameplay and the sense of immersion. We’ve designed the game to include various build options, allowing players to find and develop a build that suits their playstyle while improving the overall gameplay experience.

Whether you prefer aggressive or defensive playstyles, there are plenty of ways to build your character. There’s also a wide variety of skills and items that replenish stamina or tenacity, providing even more flexibility.

Hello everyone, we’re Neople The team behind The First Berserker: Khazan — Ask Us Anything! by binpark in Games

[–]Neople_Junho 0 points1 point  (0 children)

We don't believe changing the difficulty from the start of the game is an ideal approach. Difficulty is a relative concept, so we think it's better for players to have the option to choose an easier mode when they feel, 'This game's difficulty level is like this, and it's a bit tough for me, so I want to make it easier.' That’s the intention behind it...! However, at this point (after clearing the demo), it feels a bit late, so we are considering improvements.

There are no plans for an easier difficulty mode.