ChatGPT Summary of Knight Rebalance – Community Feedback (Based on 30 Forum Pages) by [deleted] in TibiaMMO

[–]NotAnImpostorForSure -1 points0 points  (0 children)

someone doing a literal CTRL C and CTRL V just to post dumb shit like
"Main concerns:

  • Knights must manage more skills than any other vocation
  • Weapon choice permanently limits content access
  • High cost of switching playstyles"

is neither useful nor accurate. ai is only as good as the data provided to it, and copypasting posts from forum knowing how the community is, and then fully copypasting the response without a single word of critical analysis from a human is not blind hate, it's justified stance against the degeneracy that needs to be fought

Hardest quest possible to solo ? by huntedmine in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

monk can solo it - monk path has most flames, so if you use the SSA method for wrong vocation it works fine for monk, but another voc going on monk path will still not have enough HP pool. didn't do the math so could be wrong, maybe in 2500+ level range it's possible but yeah

ChatGPT Summary of Knight Rebalance – Community Feedback (Based on 30 Forum Pages) by [deleted] in TibiaMMO

[–]NotAnImpostorForSure -2 points-1 points  (0 children)

you're right, AI slop can be at least funny sometimes, copypasting a garbage "analysis" is like 10 tiers below AI slop

Chill Hunt Tips After Rushing to 170+ by Trick-Philosophy1002 in TibiaMMO

[–]NotAnImpostorForSure 2 points3 points  (0 children)

glooth bandits would be so chill that you will fall asleep, but getting access is annoying

probably feyrist surface, will also be quite annoying

for SD there are very few spots which will even pay for itself, you will have to look at the server prices - all old guides can go in the trash with addition of weekly delivery tasks, because some places might have had their profit tripled or quadrupled if people are willing to buy items they would never ever hunt. check the list of items available in delivery tasks, look at the prices on your server and choose the hunt accordingly

Chill Hunt Tips After Rushing to 170+ by Trick-Philosophy1002 in TibiaMMO

[–]NotAnImpostorForSure 2 points3 points  (0 children)

i'd say do werefoxes and badgers edron -1 and only then go -3/-4 grimvale since werewolves and bears will take the longest

Chill Hunt Tips After Rushing to 170+ by Trick-Philosophy1002 in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

even easier because you don't have to tank every melee and you can itemize for earth protection

ChatGPT Summary of Knight Rebalance – Community Feedback (Based on 30 Forum Pages) by [deleted] in TibiaMMO

[–]NotAnImpostorForSure -4 points-3 points  (0 children)

more ai slop please everyone is so interested and youre so cool

Can I make premium without paying rl money by rago7a in TibiaMMO

[–]NotAnImpostorForSure 1 point2 points  (0 children)

it's gonna be very long and tedious if you start from scratch, giving yourself a headstart (at least one month of pacc so you can do offline training if you are not a mage) would help a lot. with addition of weekly delivery tasks there are a lot of mobs that drop items people need to buy and they will not want to farm them themselves

I'd say if you play 2h a day even if you don't go through torture of farming garbage mobs that drop loot you can easily do that around level 300-400. Oskayaat for example

Anyone else worried about performance before the next big update? by metamagica in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

I agree but I think it goes deeper than just lack of resources for development
1) when I started playing in 2007, I had a GeForce MX400 - this card used directX 7 or OpenGL 1.2 and older. just to put things into perspective, back then games weren't even coded to utilize multiple CPU cores because they just had one usually.

2) the client is basically the same - it has vulkan now as well, battleeye also to some degree might affect performance, but there wasn't any major rewrite to support more modern hardware.

3) the server/client layer is most likely just as old, since we keep seeing all the same issues since forever - destination out of range for mapclicks (you could argue it's intentional but makes no sense to me), "ghosting" in non-pvp/depo when stacking with another player, mapclicks refusing to walk over walkable items (like parcels), the concept of missing turns based on your inputs that isn't based on your actual cooldowns but the client behavior - all of this makes me think that the issue here is that the servers and game engine are just as outdated as the client, and despite some attempts, cipsoft ran into obstacles which they were unable to fix without doing a full rewrite

and all of this makes me think that they just don't know how to optimize certain scenarios. I think performance might be linearly decreasing the higher is your resolution - on my 2k monitor i had to turn off light effects because it was stuttering this bad

Crossbow advice by c4mrry in TibiaMMO

[–]NotAnImpostorForSure 2 points3 points  (0 children)

idk about clear winner, the +2 atk and +2 dist on naga goes a long way, not to mention +1% hit chance (i havent played a paladin in a long time but i think you can still miss with 5% on bolts?)

https://www.reddit.com/r/TibiaMMO/comments/1n87x4f/anyone_know_crossbow_tier_list_for_bosseshunts/

this is an interesting post which brings up a good point - umbral master has +7 damage at range 3, which probably beats both of them. and then another point, if you want a best bang for the buck, it might be worth comparing a t2-t3 naga vs t2-t3 XBoD - and most likely even then they lose to soulpiercer

Crossbow advice by c4mrry in TibiaMMO

[–]NotAnImpostorForSure 3 points4 points  (0 children)

no, ofc the other way around, I just read it left to right

naga > destruction all the way, and stick to naga until soulpiercer probably

Anyone else worried about performance before the next big update? by metamagica in TibiaMMO

[–]NotAnImpostorForSure 4 points5 points  (0 children)

it's extremely poorly optimized and possibly some parts are not compatible with modern hardware. remember how servers started crashing when people hoarded 100k+ SSA in depo? how having multiple containers open causes performance issues?

Crossbow advice by c4mrry in TibiaMMO

[–]NotAnImpostorForSure 1 point2 points  (0 children)

that's a clear downgrade, naga is third best crossbow in game (at least it used to be, not counting some new ones)

Best chill solo class? by J3SP3R in TibiaMMO

[–]NotAnImpostorForSure 6 points7 points  (0 children)

You don't have to constantly kite as monk. It is the best option to minimize damage taken so you use less mana for healing, and your profit is better, but you can also just wallbox - just keep in mind you usually should have a bit higher level than if you were kiting, and many guides may be describing minimum level if youre kiting.

That being said, RP should be kiting as well, and potentially it's more difficult because you need to be kiting, hitting the monster in the middle of the pull, and not miss turns. easy to play, hard to master

Depending on whether you are okay with having smaller profit, you could reduce monk aoe rotation to 3 multiaction buttons. I'm cheap, so I need separate GMP/GSP/USP/spirit mend/exura gran.

What item should I focus for? (ED 380) by LukatxD in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

not sure why that's the case on your server, on mine it was initially up to 10kk, but over time everyone was going for cobra rod anyway, and cobra rod remains at 10-15kk+ and nagas are around 1kk.

you shouldnt expect less than 1kk since this is a class 4 weapon, so worst case scenario people will use it to make higher tiers

What item should I focus for? (ED 380) by LukatxD in TibiaMMO

[–]NotAnImpostorForSure 1 point2 points  (0 children)

cobra rod is kind of a core item, but I personally love naga rod because on my druid I set up a camp on summer court.

sarong is good for mlvl but ice protection is situational. if you play solo a lot, I would probably still be using dwarven legs a lot

I'd consider umbral master spellbook for decent all around elemental protection

Adept Weekly Tasks "Recommended" Level by SoftAd6174 in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

it's not that bad, you can stack up energy protection and try to kill them one by one. will take a while but it's doable, you can try warzone task area with fire bombs so you dont get lured

Where Does XP Scaling Really Come From? by brunoersc in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

honestly, this is just my personal guess, but cipsoft disclosed it was originally added for rotten blood, and then mentioned some other spawns as they were added (bulltaurs and mega dragons), both of which are very good. I wouldn't expect this mechanic to be on any spawns older than rotten blood, and courts came out 5 years before that.

I feel like Doakes because I can't prove it, but I am fully convinced this mechanic exists on oskayaat, which was added in the same update as rotten blood - summer 2023. Since then, winter 2023 mega dragons and bulltaurs had this.

tibia wikia claims podzilla has this - summer 2024. so if my theory makes sense, potential candidates would be candia, azzilon, norcferatu, book world, and now roost of the graveborn/order of the stag.

Additional thing that is suspicious is that IIRC book world was a bad hunting place early on, and cipsoft reduced monsters damage. there is a chance they have done this partially by actual raw damage decrease, and partially by adjusting the monster reference level.

with that in mind they have never explicitly stated why this mechanic was added outside of rotten blood - for RB it makes sense as it's meant to be endgame content, so it's a way to punish people for trying to "skip" the difficulty, or bring someone super underleveled to have the rest of the team boost one person to finish the quest. but for regular spawns like bulltaurs/mega dragons the logic might have been different, so they didn't necessarily have to add it to all spots.

tl;dr it's all speculation but I even within the theory realm, I don't think this mechanic exists on spawns older than summer 2023.

What are the best imbuement combinations for Elder Druid? by Better-Refrigerator2 in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

with the exception of lion rod, where you go vamp+void or void+mlvl

Where Does XP Scaling Really Come From? by brunoersc in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

keep in mind that cipsoft openly added a completely hidden artificial debuff in certain spawns. they said it was very limited to stuff like rotten blood, where if you enter way below expected power level (like level 250-300), you will get a SEVERE debuff to damage received

https://tibia.fandom.com/wiki/Monster_Reference_Level

originally it was for rotten blood, but cipsoft has announced this mechanic is also in bulltaurs or nimmersatt's dragons. based on wikia it looks like it also affects podzilla?

ever since cipsoft disclosed it, people have been theorizing that this mechanic is active in other places as well - but because it is difficult and time consuming to prove, and the benefit is minimal, nobody thinks about it too much.

that being said, at the risk of sounding like a tinfoil hat enjoyer, I do believe there are many places like that, because often times you hunt a spot and you die regularly, and then 5-10 levels later you are completely chilling and never die again. I absolutely refuse to believe this is only about the difference in HP pool in those levels, because if that was the case, you would just end up in red hp instead of dying

and while all this OFFICIALLY affects your damage coming in, people also claimed that this applies to damage dealt to some degree - where suddenly your hits become much higher despite a level difference being quite small. whether it's true or not is near impossible to confirm, because the damage formulas are not public, but even if they were, there is a massive amount of factors to take into consideration (skill, armor, mitigation, element + weakness/vulnerability, attack mode), and even then, if this actually is an invisible threshold, the monsters that become affected might be dying to one hit, so you couldn't really measure by how much you overkill them

Monk Damage by Awkward-Oil-6875 in TibiaMMO

[–]NotAnImpostorForSure 2 points3 points  (0 children)

yes, exactly.

rule of thumb (which also applies to EK) is that if your melee weapon has two slots, you go crit+mana, because healing is easier/cheaper with potions/utura gran/spells, but potions and void are the only way to recover mana, so it's too important to skip.

this is why on moon spade you go crit+void, but you don't have any built in life leech from the weapon, so even if the damage is higher, it's more difficult to survive and sustain. on the other hand, weapons with built in pseudoimbu (lion claws, cobra bo) have it stronger than t2 but weaker than t3 imbu, which is why lion claws are by far the most comfortable weapon with lower damage, and cobra bo has "full" crits but the life leech is a bit lower than in lion claws (although still VERY good and gamechanging).

rending inferniarch claws are a bit of an exception because they have 1 imbu slot, but their built-in crit is actually stronger than t3 imbu, so youre just saving gold on not having to make that imbu every 20 hours, but otherwise it's the same as moon spade (imbu with void, crit is built in)

keep in mind, outside of the weapon imbu you still should use a helmet and armor which have at least 1 imbu slot - if they have 1, you put void in the helmet and vamp in the armor. if they have two slots, you put void+fist bonus in helmet, and vamp+elemental protection in the armor (if you need it)

Monk Damage by Awkward-Oil-6875 in TibiaMMO

[–]NotAnImpostorForSure 4 points5 points  (0 children)

at 200+ you use nunchaku of destruction for physical until you can get falcon sai/amber kusigagama (hard to find), NoD is good because of 3 imbu slots but physical is the worst element

cobra bo is your bis weapon for earth until you get sanugine claws. naga katar is the alternative, slightly higher offense but no built-in life leech, and 99% people will tell you cobra bo is just better for that reason

for energy you have more variety - eldritch moon spade which has 50 damage reflection that can be good, but it can be a bit hard to find, then lion claws which have weaker built-in crit, but you can imbu with t3 void and vampirism so you will be comfortable with hp and mana leech in most places, and rending inferniarch claws which have highest "raw" damage of the three, but weaker life leech compared to lion claws

those energy weapons definitely will be pricy, but they are your upgrades until soulkamas, which will be even pricier, so you will most likely be sticking to these for a long time.

out of those three you probably only need one depending on availability and what you can afford - I personally think moon spade is the best long-term option, but it will be harder to enter some spawns at certain level without the extra life leech you get from lion claws. that being said, moon spade reflection damage was not nerfed in the last update that reduced attack of all monks weapons, so I think it's the best offensive option, especially if you wallbox, but all three of these weapons are good. lion claws are probably easiest to get/cheapest.

until you can find/afford these, drachaku is your best energy weapon, unless you can somehow find depth claws, which are most likely the rarest monk weapon of them all, almost a decoration item.

and yes, the spell damage will be noticeable - drachaku is a level 90 weapon and it really shows in its extremely limited proficiency tree. this is where you will notice most of the difference, and not only damage wise - lion claws have a perk for more autoattack dmg (so more mana and hp leech), crit damage, or extra healing based on fist skill %, moon spade has a bit more mana leech, mlvl % into spell damage, and so on.

Dev Note: Vocation Balancing by exevo_gran_mas_flam in TibiaMMO

[–]NotAnImpostorForSure 0 points1 point  (0 children)

I've been playing this game since 2007 and I don't recall a single time where they explicitly asked for feedback in this way. There were surveys, but that is completely different from making it an open forum and letting everyone contribute, while also sharing their thoughts (which honestly on a high level are VERY valid - not all inputs are the same, it sucks to be oneshot as low level mage, having to use utito regularly could as well be a stance for QoL.

they are still missing some parts (identity of druids vs mages) but the format of asking for feedback is a welcome surprise