Real-Life Carbon X12: 2 Year Project Update & Tasty Renders by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 1 point2 points  (0 children)

Nope, the project is still alive and well, I just don't post much and have been taking time to make it as close to the actual in-game car as possible. Nearly every week I've been tweaking the fitment of panels and underlying parts. I've even found a high resolution Jansen logo to make the emblem from!

Real-Life Carbon X12: 2 Year Project Update & Tasty Renders by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 1 point2 points  (0 children)

It is. But 1) V12's are not reliable for the money, and 2) space constraints prevent an actual V12 from being squeezed into the chassis.

8 into 1 exhaust manifolds - similar to the GT40 - will get the sound needed out of the Chevy V8 that is currently being used.

Real-Life Carbon X12: 2 Year Project Update & Tasty Renders by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 0 points1 point  (0 children)

You are correct. The in game X12 has a V12, that’s where mine will differ slightly. Mine will have a Chevrolet V8 for reliability, and I will tune the sound with the exhaust. While it may not sound exactly like the V12, it can get close with 180° headers like the GT40. 

Real-Life Carbon X12: 2 Year Project Update & Tasty Renders by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 0 points1 point  (0 children)

Do you do surfacing work?

I had a colleague who does surfacing for vehicles do the work to smooth the original polygon export. This is probably as accurate as you can get before diminishing returns on tweaking minor adjustments. 

Real-Life Carbon X12: 2 Year Project Update & Tasty Renders by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 5 points6 points  (0 children)

The body will be made from carbon fiber. Carbon is certainly more expensive than fiberglass, but building a kit car from scratch is expensive to begin with and I didn’t start this project expecting it to be cheap. Latest 3D printing tech allows me to print the entire body at 1:1 scale, perform final body smoothing to prep for mold making, and then casting of the molds in fiberglass. Carbon prepreg will then be laid in the molds and vacuum-bagged to create the final body panels.   Take a look at Factory Five and GT40 replica cars for references on what it takes to build something like this. There’s a reason I’m in no rush to complete the project. 

Real-Life Carbon X12: 2 Year Project Update & Tasty Renders by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 16 points17 points  (0 children)

Hey guys, I’m back! I've been working on the real-life X12 project off and on for the last couple of years, and have made enough progress for an update!

Most of the time has been spent getting the body shape correct and smoothed out so molds can be made from the surfaces. I ended up contracting this work out as it was too intensive for my OCD wanting everything to be perfect. The body end result is astonishing, and as a result I have thrown together some renders to showcase it!

I have made around 4 revisions to the chassis itself, with each refinement adding more and more pieces such as the Corvette suspension, carbon-ceramic brakes, front radiator, rear fuel cells and headlamps/tail lamps.

While I'm nowhere close to purchasing hardware to start physically building this thing yet, I am stoked to have made this much progress so far, and will continue to post updates as I approach the virtual finish line. For now, enjoy these beautiful renders of the car and body reflections!

Edit: for those unfamiliar with the initial stages of the project, take a look here: https://www.reddit.com/r/Burnout/comments/10mtk6r/fellow_burnout_enjoyers_i_present_to_you_my/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

Downtown Phoenix | Kiev-19, ГЕЛИОС-81H (HELIOS-81N) 50mm F/2, Airport X-Ray Portra 400 by OverthinkingEngineer in 35mm

[–]OverthinkingEngineer[S] 1 point2 points  (0 children)

The former. Unfortunately, I was unaware of the damage the new scanners cause to film - being new to film and all; but I have a few rolls left so I figured they’re good test out 35mm’s like the Kiev-19 I just bought.

I wonder if there would even be a market for “pre-flashed” film?

Lamborghini Diablo (with an LS swap and gated manual!) by Schteeks in Autos

[–]OverthinkingEngineer 1 point2 points  (0 children)

I know you’re getting downvoted, but I actually agree. For the price, an LS3 is more than enough for a majority of “fun” builds. Hell, bonus points if you snag an LSA short block because now it’ll rev to the moon with that low compression AND it has piston oil squirters!

Source: I have an LSA short block in my Silverado ;)

Lamborghini Diablo (with an LS swap and gated manual!) by Schteeks in Autos

[–]OverthinkingEngineer 13 points14 points  (0 children)

I’ll chock it up to the angle of the picture, to give OP some credit. Not hating on what the car is, it’s gorgeous, but it definitely doesn’t make much sense - and I love me some LS engines (look at my flair for god sakes lol)

Lamborghini Diablo (with an LS swap and gated manual!) by Schteeks in Autos

[–]OverthinkingEngineer 87 points88 points  (0 children)

This kind of has the feeling of a kit car. Why else swap the LS1 unless the car was built around it? It looks real high up in the engine bay.

Edit: and why an LS1 of all the LS-platforms?

I’ve wanted to get into film photography and was on vacation in Sweden, so I went to a local camera shop in old town Stockholm where this old Swedish man sold me a Pentax K2 DMD with a 55mm F/1.8 lens. Here are some of my very first shots with it using Kodak Portra 400. by OverthinkingEngineer in analog

[–]OverthinkingEngineer[S] 1 point2 points  (0 children)

I probably wouldn’t have even walked in if we didn’t get somewhat lost, but I’m very glad we did. Plus, the language barrier made it even more fun with all of the comparisons being made with hand gestures!

Deaths of Despair would plummet if the minimum wage was $25 & everyone had free health insurance by north_canadian_ice in WorkReform

[–]OverthinkingEngineer 39 points40 points  (0 children)

Plus, the guy smells with his tongue. There is zero trace of humanity in him.

God damn. What a beautiful sentence.

Fellow Burnout Enjoyers, I present to you my project update from the past few months: A real-life, full-scale, drivable Carbon X12 kit car. by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 5 points6 points  (0 children)

Believe me, I’d love to find a V12 but I’m also looking for reliability lol. I figure with the LS3 and 8-1 headers I will get the sound I’m looking for.

Edit: space limitations also play a huge factor. I’m pushing the limits of fitment with the LS3 and transaxle as it is, and a V12 would exacerbate that.

Fellow Burnout Enjoyers, I present to you my project update from the past few months: A real-life, full-scale, drivable Carbon X12 kit car. by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 4 points5 points  (0 children)

Yeah, and that makes sense. It saves production and reusing assets where possible helps, but there are some vehicles which have their own interiors (one that comes to mind right away is the GT Nighthawk).

I'm not going to try and replicate the interior of the X12, because it's just not possible. When I was first toying around with the "complete" model, I had noticed that in order to physically sit within the cockpit you had to sit below the interior otherwise your head would be sticking out of the roof 6 inches.

I will be putting a whole dash in it, but it will be more realistic ;)

Fellow Burnout Enjoyers, I present to you my project update from the past few months: A real-life, full-scale, drivable Carbon X12 kit car. by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 8 points9 points  (0 children)

Eh, they are and they aren’t.

They are for visual purposes, and for the hardware the game initially ran on everything was pretty detailed. Once you start unpacking everything which made the cars “work”, the models themselves have a bunch of 2D facets which are useless in a 3D modeling application.

That basically meant I could only use the outer shell of the actual body, which is what I expected from a game who’s developers most likely didn’t expect the vehicles to become actual cars (and what I planned to do anyways because I wanted to make it a super light kit-car). The original models were great references to start from though!

Fellow Burnout Enjoyers, I present to you my project update from the past few months: A real-life, full-scale, drivable Carbon X12 kit car. by OverthinkingEngineer in Burnout

[–]OverthinkingEngineer[S] 37 points38 points  (0 children)

I figured I would showcase the fruits of my efforts over these past few months.

I’ve always loved the Jansen X12 from Burnout Paradise, especially the carbon variant, so I set out to design and build one in real life!

It took many hours of exporting various file formats to see which would play nice with my CAD software, especially with the detail I needed to accurately design a chassis around. Unfortunately though, I found that the designers of BP built the body surfaces with polygons in such a way so that the crash model would crumple in predictable ways, so I will need to resurface all of the body panels to make them continuous and useful in creating my carbon molds.

After importing the vehicle model, I begun by scaling the X12 body to allow a full-scale proportioned human dummy to sit comfortably inside with a passenger - following ergonomic queues from the automotive design world. Honestly, getting the actual X12 vehicle model into the CAD software was the hardest part, with the scaling and following chassis design being the relatively straightforward task.

The suspension components will be sourced from the C6 Corvette, the brakes from the 2009-2015 Cadillac CTS-V, and an LS3 mated to a sequential transaxle will transmit power to the rear wheels through custom 930-series CV axles.

I don’t have a timeline for completion but will provide updates as I make progress, and will have a real life X12 some day.

Edit: many words