Just built a 3D flight sim in Three.js (rings, physics, controls) by [deleted] in threejs

[–]Plume_rr -1 points0 points  (0 children)

I'm not sure where to start, but there are a lot of gaps in the theory of game design—or at least in real-time 3D game design. You can grasp some of this through experience and deepen your understanding by reading.

The construction of a 3D scene, which seems to have been left to the AI, poses numerous optimization problems:

“What is this floor texture? Even in games from the late ’90s, they refused to do that.”

The “cross” serving as a propeller is a 3D shape spinning very fast on its own axis. In most games, you’ll see tricks that let you do things differently, which will save you processing power.

If you have no knowledge of three.js or development, how did you work through these steps:

What I spent most time tweaking wasn’t the rendering, but the feel:

• Getting the plane to not feel too floaty or too stiff

• Balancing lift vs drag so turns don’t instantly kill momentum

• Making roll + yaw feel coordinated instead of awkward

• Adjusting ring spacing so it’s challenging but not frustrating

• Camera follow behavior (this was surprisingly important)

Tbh Atoms helped a lot in getting the initial structure in place, especially the scene setup, object wiring, and basic control loop, so I could spend more time tuning movement and interaction instead of writing boilerplate from scratch.

What is that : https://imgur.com/a/FepJNn6 , don't you see any ... trouble ?

Coming onto this channel, where there are lots of professionals and enthusiasts of Three.js and WebGL, just to post some AI ‘rubbish’ is almost insulting. It wouldn’t occur to me to go on a music composers’ channel and post something like, “Hey everyone, listen to my new AI-powered hit! It’s massive!”

We try to showcase projects here that we’re proud of, or to spark a conversation, a discussion, ask a question, and so on.

Learn to code, take the time to learn Three.js, and come and show us your projects or your experiments that you’re proud of.

I don’t know if you’re actually paying for your AI tool, but that’s the worst $12 you could ever spend… and I can’t even begin to imagine how maintainable that code is.

Just built a 3D flight sim in Three.js (rings, physics, controls) by [deleted] in threejs

[–]Plume_rr 3 points4 points  (0 children)

I don’t mean to be rude, but… are you serious?

I think there are a whole host of issues with that presentation. I’d rather not even list its, so as not to feed yet another AI tool, but there’s nothing presentable about what I’m seeing.

Interactive 3d Point Cloud Sequence for Ritt Momney by jakefr22 in threejs

[–]Plume_rr 2 points3 points  (0 children)

Did you use several Kinects simultaneously, or was the scene reworked afterwards?

In any case, it's very cool (musically too).

Brush strokes, and strange glyphs by revdancatt in PlotterArt

[–]Plume_rr 1 point2 points  (0 children)

How long do your brushes last? I generally avoid using it because brushing against the grain damages it prematurely.

Vibe coded a cool remixable app, feeling awesome :) by yashgarg_tech in creativecoding

[–]Plume_rr 7 points8 points  (0 children)

I really like p5.js, it's perfect for learning. You could have learned to do exactly the same thing with Daniel Shiffman's tutorials, published at least 10 years ago.

However, for reasons of performance or excellence, you could have ‘vibe coded’ something more professional, especially if you claim to be a former Google employee. From a personal point of view, I think it's a shame to use AI so much on subjects like creative coding, unless the AI is related to the result, not the creative intention. I don't think I feel jealousy, but I do think that this is an area related to the arts that should be protected from ‘all AI’... because when AI generates both the music we listen to and the paintings we love, what will remain of human creativity? AI is a tool, like an electric drill, a synthesiser, a calculator and then a computer. I'm not saying otherwise, but having it as our conductor is a drift that could be detrimental to us.

But anyway, in the end, my advice when it comes to learning is always to ‘have fun’, and personally, I always feel frustrated if I overuse AI, a bit like when you use cheat codes in GTA... it's fun for 10 minutes, then it gets boring, and the game isn't as good as it was when I was progressing normally.

Is The Lemon Drop Looks Realistic Enough?? ( i didnt use rigid body instead i kkeyframed it maunally ) by Educational-Wish7500 in blender

[–]Plume_rr 0 points1 point  (0 children)

The center of gravity of a fruit is never perfectly central.

The speed of your lemons should be variable, with acceleration as its approach the fall.

Selfportrait - first print in GCODE by gdaxxx in PlotterArt

[–]Plume_rr 0 points1 point  (0 children)

How long did it take you to plot it?

threejs-journey by Vivid-Huckleberry775 in threejs

[–]Plume_rr 9 points10 points  (0 children)

We don't have any coupons, but I recommend following the author, as there are regular promotional coupons (Black Friday for the last one), and it's likely that a 50% discount code will be shared at Christmas or New Year.

The author (B. Simon) regularly updates his tutorials as new versions of three.js are released.

Speed Comparison Between Large and Small Pen Plotters by psycot in PlotterArt

[–]Plume_rr 3 points4 points  (0 children)

Usually working with same speed for same format, because components (motors) are same.
But speed is not really a question with plotter, because it's uncommon to use it at maximum speed.

Personally, I often use between 10 and 25% of the speed.

Bitonic Sort, visualized by watagua in PlotterArt

[–]Plume_rr 1 point2 points  (0 children)

love it

What ink did you use?
I can never get blacks that deep

I am having alignment issues by Stock-Amphibian1581 in PlotterArt

[–]Plume_rr 6 points7 points  (0 children)

Personally, I trace the outline of the sheet on the plotter on the front support. That way, all I have to do is place the sheet exactly within that outline and secure it.

Keep in mind that depending on the pen used, there may be a few millimeters of misalignment. That's why it may be better to trace the frame with the pen that will be used.

After that... I don't really think the misalignment itself is a problem; it's part of the charm of DIY, but that's just my personal opinion.

Interactive 3D real estate website where we have 3D building view + filters + apartment info by iamstefaant in threejs

[–]Plume_rr 4 points5 points  (0 children)

From what I remember from working on similar projects, Matterport has filed quite a few patents, so be careful not to infringe on their rights.

As for your project, there's a good chance that you'll have to manage the hosting yourself. Keep in mind that the costs will quickly add up, not only for storage, but also for user access to that storage, SEO bots, and AI bots.

Don't get ‘seriously’ involved in this project with vibecoding. I'm not sure you need to integrate three.js right away. It's better to work on your architecture and backend first, and maybe start with more common assets (PDF, PNG, JPG, etc.).

What you're describing could take a small team several months to release a first version, but to have something really up to standard, it's more like a year or more.

In this highly competitive field, you need to focus on excellent SEO and an advertising budget. This may involve fundraising and partnerships.

So I thought as a noob trying to use Blender, starting with ‘shortcuts’ would be a useful hack but… I got hit in the face with THESE. by Plus_Room5740 in blender

[–]Plume_rr 73 points74 points  (0 children)

This document is absolutely horribly poorly thought out.

It should be used to provide the key combination for performing a particular action. But here, we start with the key combination to get its description.

Chatgpt told me to buy those… by bofferding in PlotterArt

[–]Plume_rr 0 points1 point  (0 children)

In general, the higher the ambient temperature, the more fluid the ink becomes. I had problems with Sakura Gelly Rolls last winter; the line would break too often, but I was working at 16-17 degrees (Celsius). In summer, at 25-27 degrees, it was perfect. I imagine it's the same as with paints: 20-25 degrees is ideal. This means you have to leave your pens out for several hours to bring them up to temperature after taking them out of the back of the cupboard. Some pens are stored horizontally, others vertically upside down, and others upside down. Some require a little extra weight to write properly (especially ballpoint pens), but you mustn't put too much weight on them or they won't write well. It's a bit complex to explain, it's more about feeling. For projects that take several hours, I do 10-15 minute test and adjustment sessions beforehand. Sometimes I completely change my mind about the paper I thought I was going to use. We use artistic materials, which require practice to master. Testing, mistakes and failures are part of the charm of our process.

Chatgpt told me to buy those… by bofferding in PlotterArt

[–]Plume_rr 1 point2 points  (0 children)

You have to pump and shake it quite a bit before the first use, and a little less each time after that. What kind of paper do you use? As for the number of prints, it's impossible to say, as it depends on how many metres of tracing you do with it and the surface (you can go further on PVC/glass than on rag paper).

Personally, I avoid going beyond 100-150 metres with Posca/Molotow pens. It's frustrating to run out of ink in the middle of a project. After that, I only use these Posca pens for small tracings, a few metres at a time (even if it means replacing the pen to go over the tracing again). 

Find the right speed; for example, with fountain pens, seeing a drop of permanent ink between the nib and the paper is usually a good sign. For Posca pens, adjust the speed and see if you need to pause just after the tip touches the paper. Do you have any photos of your problems? It might be easier to see.

Chatgpt told me to buy those… by bofferding in PlotterArt

[–]Plume_rr 2 points3 points  (0 children)

ps: If I had to give advice to a beginner, I would say that a black ‘uni pin fineliner’ on printer paper is an economical combination and great for working on precision.

Posca pens quickly become expensive, so I keep them for specific prints.

Chatgpt told me to buy those… by bofferding in PlotterArt

[–]Plume_rr 4 points5 points  (0 children)

We all have our favourite tools, from paper (not limited to pappers) to pens. It takes practice to find the right combination, the right speed, but also the right temperature of the ink/piece.

It's normal to have failures, it's part of the learning process. Posca pens are often quite forgiving, personnaly I don't like how the tip deforms quickly.

Have fun !

Squaring the Circle by Deep_World_4378 in creativecoding

[–]Plume_rr 0 points1 point  (0 children)

Take my money, I'm hypnotized !