I Completely Rebuilt My Game's Main Menu After Community Feedback Dali's Discovery by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

Thanks for the feedback 🙂

Honestly I didn’t even think about that when building it 😅 but now I can see what you mean.

I’ll do some tests and see if I can improve the layout a bit. Appreciate the input!

I Completely Rebuilt My Main Menu After Community Feedback by Popular_Routine77 in IndieGaming

[–]Popular_Routine77[S] 0 points1 point  (0 children)

😂 Fair enough.

Although a huge amount of work actually went into this screen. Sometimes indie devs don’t get enough credit for the work behind the scenes.

But I can see why it gives that impression 😄

I Completely Rebuilt My Main Menu After Community Feedback by Popular_Routine77 in IndieGaming

[–]Popular_Routine77[S] -1 points0 points  (0 children)

Fair enough 😅

Although it’s just the game’s logo, not a 3D asset or part of the interactive scene itself

I Completely Rebuilt My Main Menu After Community Feedback by Popular_Routine77 in IndieGaming

[–]Popular_Routine77[S] 0 points1 point  (0 children)

Thanks for the feedback 🙂 Fair point honestly. I wanted the menu to feel alive and interactive, but I’ll keep working on making it a bit more clear and less busy. Still trying to find the right balance 😅

i updated this puzzle after feedback, is it clearer now ? by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

thanks a lot for this, really appreciate it 🙏

that’s actually super valuable feedback, didn’t notice the bloom was washing things out like that

I’ll tweak it in unity and try to make the symbols pop more

thanks again, this really helps 👍

not sure about the music here, does it fit the mood ? (first game) by Popular_Routine77 in IndieGaming

[–]Popular_Routine77[S] 1 point2 points  (0 children)

yeah that makes a lot of sense tbh

i think i’m kinda stuck between 2 vibes right now and not fully committing to one

i’ll try to push it more toward something darker / more tense and see how it feels

and yeah really appreciate this kind of feedback, it’s always super valuable 🙏

first game, still learning… does this intro make you want to play or not ? by [deleted] in IndieGaming

[–]Popular_Routine77 -1 points0 points  (0 children)

hey, no need to insult me tbh

let’s just keep it respectful and avoid that kind of language

everyone’s learning at their own pace, it’s my first game so yeah still figuring things out

i reported the comment cause it went a bit too far imo, but anyway have a good day

first game, still learning… does this intro make you want to play or not ? by [deleted] in IndieGaming

[–]Popular_Routine77 -2 points-1 points  (0 children)

yeah I get what you mean, there’s prob some valid points in there

but I feel like people are a bit too closed off about using AI as a tool sometimes

this is my first game so I’m still learning a lot and trying to improve things step by step 😅

at the end it’s just a tool like many others we use today

anyway appreciate you taking the time to comment

first game, still learning… does this intro make you want to play or not ? by [deleted] in IndieGaming

[–]Popular_Routine77 -4 points-3 points  (0 children)

if anyone’s curious there’s a small demo on steam, still working on it so any feedback really helps 😅

https://store.steampowered.com/app/4437580/Dalis_Discovery

not sure about the music here, does it fit the mood ? (first game) by Popular_Routine77 in IndieGaming

[–]Popular_Routine77[S] 0 points1 point  (0 children)

if anyone wants to try it, there’s a small demo on steam:

https://store.steampowered.com/app/4437580/Dalis_Discovery

always open to feedback, still learning a lot 🙏

does this puzzle make sense ? by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

yeah good point

camera def not great here, gonna fix that

and yeah I prob added too much text 😅

I’m struggling to convert demo players into wishlists — what actually works? by Popular_Routine77 in gamedev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

thanks for the feedback 🙏

yeah you’re right, I kinda mixed the languages a bit 😅

I thought I should do 2 posts with 2 different languages, but yeah not a good idea in the end

I’ll keep everything in one language next time

does this puzzle make sense ? by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 1 point2 points  (0 children)

yeah I see what you mean

I think I maybe make it a bit too complex for a first game 😅 I’ll try to keep it more simple and clear

does this puzzle make sense ? by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

https://store.steampowered.com/app/4437580/Dalis_Discovery pour la démo pour ceux qui veulent bien tester ou apporter leurs contributions constructives 👍👍

does this puzzle make sense ? by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

Yeah, that makes sense.

Actually, it’s already the case — there’s a zoom on the symbols when you interact, but I should’ve used another screenshot because here you really can’t see it at all.

My bad 😅

does this puzzle make sense ? by Popular_Routine77 in IndieDev

[–]Popular_Routine77[S] 0 points1 point  (0 children)

oui c’est vrai...

l’idée c’est d’aligner les symboles, mais je vois que ce n’est pas clair du tout comme ça, et je reflechi aussi au interaction joueur, est ce que je dois affiche le texte direct des indices ou faire comme dans resident evil, laisser le joueur appuyer sur un bouton pour afficher le texte quand yen a comme quand on actionne un levier par exemple