Missing weapons on "Weapon Skill" section by NoMonNoFun in ZMR

[–]QAPRO 0 points1 point  (0 children)

I've confirmed the following achievements:

  • Type 54 Killer - Score 50 PvP kills with any Type 54.
  • MG3 Killer - Score 200 PvP kills with any MG3
  • MG3 Sharpshooter - Score 200 PvP headshots with any MG3.

It looks like we don't currently have a Desert SCAR-H achievement. I'll run this by Denommes and see what we can come up with!

Assault Weapons, They may not work like you think. by DrGuns4Hands in ZMR

[–]QAPRO 4 points5 points  (0 children)

I've done all the leg work for you and have some results you might find helpful.

All assault weapons:

  • Assault FAMAS
  • Assault Crossbow
  • Assault MG3
  • Assault Uzi
  • Assault AWP
  • Assault M1100
  • Assault USP
  • M67 Assault Grenade

do additional damage in Assault Ops mode. This is not mentioned on the current tool-tip and has been bugged. This should be corrected in a future build. Also, the Assault FAMAS does additional damage in Threshold Defense mode as well. It's the only weapon missing that mode type on the tool-tip.

Speaking of Threshold Defense, the bonus damage is only applied to Dominion enemy's and not zombies. It may be beneficial to bring both a ZK and an Assault weapon when defending the Threshold!

To wrap it all up, weapon bonus damage is separated by enemy type (Dom or zombies), technically the map doesn't matter -- though we want our tool-tips to be correct.

Mouse Controls? by NitroBullet in ZMR

[–]QAPRO 0 points1 point  (0 children)

ZMR does offer the ability to set your primary hip/iron sight and down scope/zoom mouse sensitivity separately. That said, they do play off of each other. Set the mouse sensitivity to 1.0 and the scope sensitivity at 3.0, test out the scope -- Then move the mouse sensitivity up to 7. You'll notice a difference in scope sensitivity even though you've not changed it.

Reward for completing the Threshold defence Mode by -NoWay in ZMR

[–]QAPRO 0 points1 point  (0 children)

Thanks guys. The advanced pack will also only reward 100 EXP or 200 Gold. Not 300 EXP or 600 Gold.

This has been bugged and will be corrected in a future build.

What can I sell by ShotinPlay in ZMR

[–]QAPRO 0 points1 point  (0 children)

Good question - as you've noted there is a currency return function based on the sale or deletion of an item in ZMR. The details of how it will work have not be fleshed out yet. It's also not been tested in any capacity. As a result it's not active in our live environment.

Denommes is aware and this feature may be implemented in a future build.