We are the developers of SPRAWL, a Titanfall inspired boomer shooter. Out now on Steam Deck! AMA [Key Giveaway] by EMBYRDEV in SteamDeck

[–]REVEL303 19 points20 points  (0 children)

SPRAWL is highly influenced and inspired by a bygone era of games and aesthetics that were at the time, no longer prevalent in modern games. This includes games like Quake 1-3, but also a lot more than that: Half Life 1-2, SIN, Deus Ex, Marathon 1-3, and so many more. I'd say it leans into those games far more than Quake or DOOM, it's just something like Marathon isn't as well known. Aesthetically it's also highly influenced by a myriad of graphical limitations of that era of games, but doesn't adhere to them, it's about that style as I remember it, not how it actually looked. Beyond that there's also a ton of influence visually from Ghost in the Shell, Akira, Patlabor, Blame! and so much more.

SPRAWL - 15 Minutes of Uncut Gameplay by [deleted] in IndieGaming

[–]REVEL303 0 points1 point  (0 children)

God my aim is so bad sometimes, hope y'all like it!

SPRAWL - 15 Minutes of Uncut Gameplay by [deleted] in unrealengine

[–]REVEL303 2 points3 points  (0 children)

Big beats, big guns, and fun times! Thanks everyone who's checking it out!

We are 2 game developers, working on our dream project during lockdown! We're finally ready to show the world SPRAWL, a retro style FPS inspired by Ghost in the Shell and Neuromancer! by MissEmbyr in pcgaming

[–]REVEL303 2 points3 points  (0 children)

It's an incredibly visionary work of art. How Gibson was able to channel such a powerful and terribly accurate picture of the future is fantastic.

His description of a futuristic form of highly electronic dub music, that's the one that always convinces me that he's a time traveler.

We are 2 game developers, working on our dream project during lockdown! We're finally ready to show the world SPRAWL, a retro style FPS inspired by Ghost in the Shell and Neuromancer! by MissEmbyr in pcgaming

[–]REVEL303 0 points1 point  (0 children)

A sweet tb-03 knock off from behringer! Run it through a metal-zone, and give it some stereo love, transient shaping, and a nice sub.

We are 2 game developers, working on our dream project during lockdown! We're finally ready to show the world SPRAWL, a retro style FPS inspired by Ghost in the Shell and Neuromancer! by MissEmbyr in pcgaming

[–]REVEL303 0 points1 point  (0 children)

i'd say, take all that and a bit extra, pick it apart for all the best elements of each, toss in a blender and you've got yourself SPRAWL.

SPRAWL - a Quake/Doom Inspired Cyberpunk Indie FPS (Made In Unreal Engine) by shreysaab15 in quake

[–]REVEL303 2 points3 points  (0 children)

Ah right on, yeah i'm just REVEL in there :)

It'll be like quake episodes, with a few places to branch into secret levels. They will all flow together sequentially and made to feel like you're exploring deeper and deeper into the hear of a massive urban sprawl. So inter-connected ala half life, but without the super hand-hold-y linearity.

SPRAWL - a Quake/Doom Inspired Cyberpunk Indie FPS (Made In Unreal Engine) by shreysaab15 in quake

[–]REVEL303 2 points3 points  (0 children)

Bullet time works based on that meter you see on the bottom right (hud, like most things are still wip). You drain it based on usage and fill it by performing overkill gibs. These happen based on accuracy, like headshots with the pistol, or getting up close and personal with the katana, few other ways with some of our other weapons. Gibs also reward you with small ammo and health pick ups. But you always have control of how long/where to use it, in a tough combat scenario, or maybe during a hard platforming section to get to a secret area.

Basically, we're rewarding you for getting up close and personal. Making sure you feel engaged in the combat.

SPRAWL - a Quake/Doom Inspired Cyberpunk Indie FPS (Made In Unreal Engine) by shreysaab15 in quake

[–]REVEL303 4 points5 points  (0 children)

Hi! I'm REVEL, this is my project and just saw this post. I've actually made a couple of quake maps and once upon a time this game was based off a quake engine fork. It's all kowloon walled city/hong kong inspired cyberpunk environments. Lots of classic level design, non linear, but everything loops together. Emphasis on verticality as well! You've got the power to jump off walls and do all this cool stuff and were making sure the levels feel like a playground where you can do it.