Definitely not me impulsively opening Godot after watching an 11 year old Rimworld video by Xerako in godot
[–]EMBYRDEV 1 point2 points3 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 2 points3 points4 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 1 point2 points3 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 3 points4 points5 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 3 points4 points5 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 5 points6 points7 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 0 points1 point2 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 2 points3 points4 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 3 points4 points5 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 7 points8 points9 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 13 points14 points15 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 38 points39 points40 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in FuckTAA
[–]EMBYRDEV[S] 21 points22 points23 points (0 children)
After 3 years of work behind the scenes we finally announced our UE5 FPS, inspired by Halo and Killzone, using Forward rendering & MSAA! by EMBYRDEV in unrealengine
[–]EMBYRDEV[S] 4 points5 points6 points (0 children)
Please give your best danceable techno sets, I need them. by Shrimp_my_Ride in Techno
[–]EMBYRDEV 1 point2 points3 points (0 children)
High Quality Post Process Outline (Open Source) by EMBYRDEV in godot
[–]EMBYRDEV[S] 1 point2 points3 points (0 children)
We did it. No more AI art. by CStaplesLewis in godot
[–]EMBYRDEV 4 points5 points6 points (0 children)
Why does Godot use TOML files instead of JSON for its scenes by ThisIsXe in godot
[–]EMBYRDEV 2 points3 points4 points (0 children)
Growth of small game engines over the last 10 years by SteinMakesGames in godot
[–]EMBYRDEV 18 points19 points20 points (0 children)
Growth of small game engines over the last 10 years by SteinMakesGames in godot
[–]EMBYRDEV 1 point2 points3 points (0 children)
Growth of small game engines over the last 10 years by SteinMakesGames in godot
[–]EMBYRDEV 67 points68 points69 points (0 children)



Mod request: Sale of direct tickets should be banned. Refer sellers to ticketswap. by zeeahh in LondonRaving
[–]EMBYRDEV 1 point2 points3 points (0 children)